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Things I learned

Discussion in 'Druze Bayram Security' started by Space Ranger, Oct 4, 2019.

  1. Space Ranger

    Space Ranger Well-Known Member

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    I played a game the other day against RTF and got stomped! So here are some things I learned:

    1. Don't lob grenades on full 5-man teams and anything with 6th Sense! I wasted too many orders on them and should have gone for remotes that are -3 to dodge!

    2. Just because Medium Infantry can do Forward Deploy L1, doesn't mean I should! The one of the advantages to Druze is the X-Visor and the ability to out-range others.

    3. The paramedic might not use the skill, however, he's a specialist that still has his X-Visor. KHD and AHD do not!
     
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  2. oldGregg

    oldGregg Well-Known Member

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    Sounds like you had some fun. My thoughts for consideration if you feel like it:

    1: em/lgl is still worth the occasional huck over to a fireteam. Against rtf in particular, I’d be looking to isolate the ghulam/naffatun who have lower phys just to try and fuck with my opponent’s fireteam plans. You’re absolutely right that REMs are a decent target and you should be considerate of not living or dying by over-order expenditure with the lgl.

    2. Not sure what your meta is like ... but I love deploying with FDlvl1 in buildings. I’ve also become pretty fond of using this to allow my fireteam to deploy in slightly better defensive positions while also leaving my dz free of clutter.

    Basically yes you’re right, but I tend to “aggressively seek optimal position/cover. No need to go all the way up if the table doesn’t allow for it. (Also brawlers don’t have x-visors and I almost always have them in the link).

    3. Unless I’m running an all-Druze fluff list I avoid the paramedic. Luke-warm trash at best imo. (Doesn’t even quality as “hot garbage” for me because, if the intention is to bring him as a specialist, DBS has plenty of better options).

    I also rarely, if ever try to doctor anything in Druze because I find them to be more effective if they ruthlessly ignore the fallen. I do think it’s cool that you like him though. Always fun to see less popular profiles on the table.
     
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  3. ashigaru

    ashigaru Member

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    I'd echo OldGregg's comments. LGL can still be useful for parts of the link team, especially if you link it up with some kind of targeted state. I think the Forward deployment level 1 is a massive asset as you can get some flexibility of how the link team is deployed if terrain is ideal. It's not mandatory as you say but can be very useful. And the paramedic hasn't done it for me. Used it in quite a few games, but Hunzakut FOs are my button pushers in most cases. Saito might get pulled out on the odd occasion but he is pretty expensive. I just prefer to have a KHD in the link to help protect Valerya who IMO is a must have in the list even with her lack of BTS.

    At the end of the day the list is pretty flexible so don't rule out the scenarios you've highlighted, just be aware there may be a better option :P
     
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  4. sorniak

    sorniak Well-Known Member

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    hmm... I never counted on druze to do majority of a "job"... Hunzakuts, bashi-bazooks, Togan (or Togan+MSV2 Browler), peacekeeper - those usually did heavy lifting. After smoke "settled down", druze fireteam suprisingly can perform some "cleaning" thanks to x-visor\viral pistols\fatality combi...
    My opinion is to consider druze link only as a backup plan. They can be universal and flexible, they do everything, but they do not do it very well. Which is said... as druze in druze sectorial, in my opinion, play "supporting actors" role
     
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  5. roobot

    roobot Well-Known Member

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    Thematically I quite like how the Druze fulfil a more backfield role, I like to think of them staying on the peripherals of the conflict, bossing everyone else around!
     
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  6. Space Ranger

    Space Ranger Well-Known Member

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    My opponent, who plays QK sometimes, said "What do Druze do?" I guess he meant what is their "Thing". To me it's that they are great gunfighters. Even the guys with Combi are almost like mini-spitfires when you have X-Visor and Fatality L1. Then they also have the ARM3. Then with Veteran, there's not much that's going to move them. Sure they are slower than some, and they don't have a huge amount of specialists themselves, but there are other troops that are much worse off.

    I will say though, that I tend to like Druze better in Ikari or QK than in Druze itself. This because of everything else. I like the Tanko Missile in Ikari with them, and QK has a lot of other great non-Druze.
     
  7. oldGregg

    oldGregg Well-Known Member

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    @Space Ranger have you ever checked out my battle reports with my Druze Sniper lists? Much like @sorniak and @roobot have said, I think Druze are amazing clean-up specialists and late-game gunfighters. Early to mid-game I rely on the awesome gun fighting you talk about as a strong defensive anchor. (That multi-sniper is just so mean).
     
  8. Space Ranger

    Space Ranger Well-Known Member

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    I'm not sure if I have. I keep hearing about the Brawler sniper. I'd love to try a Druze sniper though. Something like this though is a great, all comers, defensive team. There's something for every enemy there almost.

    DRUZE HMG, Chain-colt / Viral Pistol, Knife. (1.5 | 29)
    DRUZE (CH: Mimetism) MULTI Sniper / Viral Pistol, Knife. (1.5 | 32)
    DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
    DRUZE (X Visor) Combi Rifle, Chain-colt, Panzerfaust / Viral Pistol, Knife. (0 | 25)
    DRUZE (X Visor) Combi Rifle, Chain-colt, Panzerfaust / Viral Pistol, Knife. (0 | 25)

    3.5 SWC | 138 Points


    This tends to be my Ikari Druze list. The Tanko ML is fantastic.

    DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
    DRUZE (X Visor) Shock Marksman Rifle, Chain-colt / Viral Pistol, Knife. (0 | 27)
    DRUZE (X Visor) Combi Rifle, Chain-colt, Panzerfaust / Viral Pistol, Knife. (0 | 25)
    DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
    TANKŌ Missile Launcher / Pistol, Monofilament CC Weapon, Shock CC Weapon. (1.5 | 32)

    2 SWC | 136 Points

    Open in Infinity Army
     
    #8 Space Ranger, Oct 10, 2019
    Last edited: Oct 10, 2019
  9. oldGregg

    oldGregg Well-Known Member

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  10. Space Ranger

    Space Ranger Well-Known Member

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    Thanks i'll take a look when I can.
     
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