Hello all. I'm reaching out for any advice/pointers/strats that you guys might have to help me against my group's Ariadna player (we all struggle against him). He's the better player I happily admit, but the strengths of Ariadna seem unusually highly stacked against the JSA's weaknesses. In case he's reading this, I'll call him "Mr.M". Here are the problems I face: I can't compete with his five-man fireteam, which can basically dominate the whole board with a Kazak HMG (and there's me firing against cover and camo from bad range - the Keisotsu HMG is no use in this situation even in a five man core of its own - no MSV and a lousy 10BS, as we all know. This makes it almost impossible to compensate for my lack of effective range by moving up the board. I'm going to try the Tanko Missile Launcher profile in a Domaru/Tanko core, but don't want to build my whole plan around him (in the likely event that he gets immediately ganked - Mr.M is nothing if not ruthlessly aware of his main threats). He always has a luxrious and bountiful number of orders to play with. And so, on his first turn, he methodically sweeps the whole board with sensor (revealing my Oniwaban or whoever if they're there), mines the board, sends whoever he wants on a long and merry jaunt across the table, going the long way to avoid my few ranged ARO pieces, and DTWing or Boarding Shotgun'ing my backline defenders to death. Then, with ten orders left, he scoops up the objective/s, walls them off with mines, goes back into camo, waits. I already bring as much MSV as I can (Kempeitai and Rui Shi, sometimes Lu Duan) but he can also afford to quite literally cover the middle line of the board in smoke, making it impossible for anyone other than this mediocre team to shoot back. I bring as much smoke of my own as I can (usually Saito and Yojimbo, for budgetary reasons). Ariadna don't get MSV2 - which does sound juicy in a smoke-shoot sort of flavour - but the -6 to shoot back with no LoF doesn't impede him all that much him because of the Fireteam's BS bonus. The JSA's strength, CC, is fairly neutered against Ariadna as well becase of NBW and generally high CC on even his cheaper, mid-range units. I managed to win Annihilation (I was as shocked as he was) by bringing the Oyoroi, but even my 86pt TAG could only just about match the Fireteam Core he put out. And when I'm already so starved for orders in our games (dealing with mines... discover, shoot, miss, shoot again, okay, that was my turn) it seems like an even bigger investment that not every mission really calls for. So anyway, like I say, just looking for pointers or whatever tidbits better and more experienced JSA players might have to hand on a mental shelf somewheres. What I really hope is that there is some amateur mistake evident in my bullet-points above that I can stop making. Anyhow, Thanks in advance.