1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hemos actualizado nuestra Política de Privacidad acorde con la nueva RGPD. +Info // We've updated our Privacy Policy to comply with the GDPR. +Info
    Dismiss Notice

JSA - a possible new full Faction in N4?

Discussion in 'Japanese Secessionist Army' started by Lothair, Feb 7, 2020.

?

Will JSA become a full faction or stay in NA2

  1. Yes.

    8 vote(s)
    15.4%
  2. Likely.

    8 vote(s)
    15.4%
  3. Very unlikely.

    18 vote(s)
    34.6%
  4. No.

    18 vote(s)
    34.6%
  1. Marduck

    Marduck Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    525
    Likes Received:
    1,120
    I don't know if they are going to be full faction, but a lot of people I know would be furious not to be able to play JSA in Code One. They bought the box because the mini are cool and want to play casual with it.

    They could say it's the generic NA2 army. It's the only one with so many troop profils that don't fit in any other faction.
     
  2. Teslarod

    Teslarod Trebuchet Enthusiast

    Joined:
    Nov 23, 2017
    Messages:
    1,558
    Likes Received:
    3,204
    Opening up army I'm not all that sure the current system of Vanilla armies and Sectorials will survive N4.
    The mechanical limitation of "no Fireteams" is very weird from a gameplay perspective.

    Good luck with that considering their entire toolkit is pretty great vs HI. But a man can dream, nothing wrong with that.
     
  3. Knauf

    Knauf Transhumanist

    Joined:
    Mar 3, 2018
    Messages:
    679
    Likes Received:
    876
    This. JSA is probably a prime seller for newcomers and it would be bonkers not to make them available in Code One.
     
    Section9 likes this.
  4. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    7,300
    Likes Received:
    9,117
    It's also probably the roughest introduction to Infinity a newbie can have. Prime contender, possibly only contender, for highest skill floor in game.
     
  5. Knauf

    Knauf Transhumanist

    Joined:
    Mar 3, 2018
    Messages:
    679
    Likes Received:
    876
    Fair enough. With a stripped down ruleset this issue could be mitigated, thogh. Or amplified ...
     
  6. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    7,300
    Likes Received:
    9,117
    I'd say that Code One will probably have many factions feel very samey, which is fine. JSA risks feeling very samey and small compared to other factions. That's why I personally don't think they'll be in Code One - too few SKUs that can seriously be considered essential to the game.

    However, I could see a vertical slice of mercs ending up in Code One with Keisotsu and Brawlers making up the generic light infantry segment, but it'd be a bit less JSA and a bit more Ikari over such a faction. Hopefully it'll also come with a generic line of heavy mercenaries so that this nonsense with Wu Ming and Zuyong stealing can stop.
     
    The Holy Knight and Knauf like this.
  7. andre61

    andre61 Well-Known Member

    Joined:
    Dec 15, 2017
    Messages:
    707
    Likes Received:
    428
    IMO: I always wanted to see JSA be it's own faction, I never understand why JSA was part of NA2.
     
  8. kanluwen

    kanluwen Well-Known Member

    Joined:
    Jul 30, 2018
    Messages:
    1,282
    Likes Received:
    1,285
    Because it's "Non-Aligned Armies", not "Mercenary Companies".

    Arguably, we should have seen more NA2s that actually exemplified that mentality than we have.
     
    chaos11, Section9 and Mahtamori like this.
  9. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

    Joined:
    Nov 23, 2017
    Messages:
    2,144
    Likes Received:
    2,223
    It’s entirely conceivable for JSA to be in CodeOne, just with the same limitations as other factions. Since it was said in one of the con videos that CodeOne factions will have a limited roster, JSA could be there. I personally doubt it, at least in the beginning, but I’ll be happy if I’m proven wrong.
     
  10. Wiredin

    Wiredin New Member

    Joined:
    Jan 15, 2020
    Messages:
    6
    Likes Received:
    1
    I hope JSA don't get axed for Code One, but fine with them staying NA2. Nomads and JSA are the main reasons I got into the game (yet I'm using Pano at my first tournament). I already bought 90% of the JSA line because I think the mini's are so cool. So as a newbie, yes, the JSA and Icestorm box were my main entry points and draws for me to get into this game. Then once I started reading the lore and learning of JSA/Uprsising I was hooked.
     
  11. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,146
    Likes Received:
    9,625
    They are a deniably PanO sectorial.

    "Yes, they have PanO weapons. We sold them some. What of it?"



    As long as you're dreaming, would you like a Ferrari?


    Ehhh, I don't know that YJ is more interesting now. IA is really half-baked as an army. However, WB should be interesting.

    And it will be interesting to see what happens with N4.


    Yes, we should. I would like to see some of the other, smaller nations show up as NAA options. Nigeria was mentioned in the fluff. But I don't know who else to include.
     
  12. daszul

    daszul Well-Known Member

    Joined:
    Oct 11, 2018
    Messages:
    731
    Likes Received:
    872
    So why not change this with N4?

    If you put Spiral as Sectorial to Tohaa,
    and make JSA either it's own factrion, or maybe put the under O-12 ("protection"),
    then you can make the remaining a new Mercenary Faction that has access to "Vanilla Mercenaries".

    Or CB yould use JSA to start a "Minor Nations" faction,
    like it is handled in the RPG.

    There you have the "Mercenaries", "Submondo", "Minor Nations" and "Corporation" instead of "NA2".
     
    meikyoushisui likes this.
  13. chaos11

    chaos11 Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    687
    Likes Received:
    892
    But why change it? NA2 covers factions like JSA and mercenary companies just fine. I don't see the need to reshuffle things to make it just fit mercenaries.
     
    The Holy Knight and colbrook like this.
  14. Teslarod

    Teslarod Trebuchet Enthusiast

    Joined:
    Nov 23, 2017
    Messages:
    1,558
    Likes Received:
    3,204
    Infinity usually takes the granular over the generalistic apporach.

    Spiral and JSA don't fit in too well next to the "best of remixes" that are the Mec companies.
    Not against NA2 as a concept, but Mercs should just not be in it and their own thing.
    I'd rather have another Faction without Sectorials like Tohaa, than everything lumped in together in N4. Sectorials usually have some sort of interaction inside a faction, they're mostly a different military force within the same nation including overlap.
    The Mercs don't have that at all. There's no cross over or fluff related connection fot the NA2 factions.

    Right now NA2 is necessary as a framework in N3, otherwise you'd have to rewrite a bunch of stuff since Vanilla Factions can't access Fireteams in the way NA2 currently does without some changes.
     
    meikyoushisui likes this.
  15. colbrook

    colbrook Black Fryer

    Joined:
    Nov 23, 2017
    Messages:
    5,432
    Likes Received:
    9,977
    NA2 is "Sectorials without a Vanilla"

    Spiral Corps are in there for background reasons, because they're a completely independent organisation and totally not a front for the machinations of the secretive Tohaa cabal known as the Triumvirate, honest guv!

    CB have previously confirmed that they have no desire for a "Vanilla Mercenary" faction.
     
  16. clever handle

    clever handle Well-Known Member

    Joined:
    Feb 3, 2018
    Messages:
    133
    Likes Received:
    165
    NA2 is just a label. To quote the bard - a rose by any other name...
     
    chaos11 and colbrook like this.
  17. kanluwen

    kanluwen Well-Known Member

    Joined:
    Jul 30, 2018
    Messages:
    1,282
    Likes Received:
    1,285
    Merovingia, for a start. The fluff we had with the original Paradiso Campaign book had them being extremely antagonistic to the youknowwhos to the point of the Nomads and Haqqislam effectively backing founding spaceports in Merovingia to open up trade.
     
    Knauf likes this.