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How do Ninja?

Discussion in 'Japanese Secessionist Army' started by Fyeya, May 2, 2018.

  1. loricus

    loricus Satellite Druid

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    I agree the Ryuken HRL has primarily ARO utility but no one should fall for that.

    Edit: although "you should never reveal in ARO" is also usually true, unless your opponent makes a big mistake.
     
    #21 loricus, May 3, 2018
    Last edited: May 3, 2018
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  2. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

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    I think marker state AROs are good for what the prevent more than what they do. A piece with a good chance of winning a face to face roll with another might be discouraged from taking the shot if it also means potentially eating an ARO from a marker. Forcing your opponent to split their burst can be an effective tool for discouraging aggressive moves.
     
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  3. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    You'd be surprised what kind of guessing game you can play with the mine. I disagree about the "Never reveal in ARO" for limited camo - without Hidden Deployment your opponent can already interact with you on his own terms.
     
  4. loricus

    loricus Satellite Druid

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    That's why you usually don't reveal, why would they give you a good shot?

    Unless your shot is more likely to cancel the shot than the discover, but that's uncommon.

    If they discover on 10 (MSV2 WIP 13) that's a 50% chance to survive before ARM. Your shot back, assuming no penalties over cover, will have 12 successes. Their highest number rolled for you to have a 50% chance to cancel is 2.

    Of course you can factor in canceling some of the shots but not all, and that a success with the HRL is better than them failing discover. But the nature of Infinity makes it hard to scratchpaper the numbers. As a general rule of thumb simply not revealing is a good standard until you pick up exceptions.
     
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