I haven't encountered a fully linked Kamau Sniper with Vanilla Ariadna yet, but it has been on my mind quite a bit since different from other instances of linked MSV2 Snipers, it is very common in VIRD lists and shuts down my go-to play-style pretty hard. Brute force doesn't work see e.g. a Spetsnazs in cover vs. the fully linked Kamau in cover, both in good range: Active Player 34.20% Kazak Spetsnazs (Camo) inflicts 1 or more wounds on Kamau Amphibious Intervention Teams (MSV 2) (Unconscious) 9.43% Kazak Spetsnazs (Camo) inflicts 2 or more wounds on Kamau Amphibious Intervention Teams (MSV 2) (Dead) Failures 22.70% Neither player succeeds Reactive Player 43.10% Kamau Amphibious Intervention Teams (MSV 2) inflicts 1 or more wounds on Kazak Spetsnazs (Camo) (Unconscious) 21.64% Kamau Amphibious Intervention Teams (MSV 2) inflicts 2 or more wounds on Kazak Spetsnazs (Camo) (Dead) The known answers for this situation are - Ignore it: viable in some missions / table setups only, but definitely worth considering since the opportunity cost might be a lot lower than for other options - Spec. fire: potentially an elegant solution, but the only piece mobile enough to potentially pull this off without spending an absurd number of orders would be the Foxtrott LGL and even that guy has a 17.35% chance of inflicting a wound on the Kamau when in good range (6.1% in -3 range band of up to 24 inches). In other words, The Foxtrott is likely to spend two orders moving and then maybe 5 orders on shooting with a very high volatility i.e. you might spend all orders in the group on the guy and the job isn't done. I don't think Traktor Muls or Krakots have a decent chance of getting into range and even Margot of Mirage 5 (which would completely mess up my list building) only has a 25% change in good range to take down the Kamau. - Attack the Kamau or its fellow link members with Uxia or an infiltrating Grunt: great option, unless the VIRD player had the option of deploying deep into his DZ with some Helots watching your approach. Definitely my preferred option if somehow possible, but certainly not the only trick I'd want to have access to. Other than that the only other known answer is to shoot using coordinated orders. This makes a lot of sense when considering other factions that can easily put down 4 expendable troops with Panzerfausts like Daylami. For Vanilla Ariadna, I wasn't sure how to properly employ this tactics until I came across this thread: https://forum.corvusbelli.com/threads/delay-vs-multiple-activated-models.34153/#post-270277 Unless I am mistaken, you can simply activate 3 Camo markers (e.g. a Spetsnaz HMG, Scots Guard ML, Cateran Sniper) and a non-camo spearhead (Vet. Kazak HMG or Black Jack if you want the punch or a simple line trooper if you don't want to risk loosing an important unit, which is what I'd suggest). In that case, the Kamau has the option to Dodge (probably his best bet), to shoot the spearhead or to delay against one of the Camo Markers. If he shoots the spearhead with a good chance of killing it but the Spetsnaz has a 35% chance of killing it, the Scots Guard has a 45% chance of killing it and the Cateran has a 27% chance of killing it. It should also be noted that even if the Kamau survives, there is a fair chance that the guts roll forces him to go prone, which is probably almost as good since you get to set up for it standing up next turn then. The best thing about this tactics is that if you move in and out of LoF with your Camo pieces and things really didn't go your way, you can simply recamo and do it over (possibly requiring a new spearhead and the Cateran can't recamo but still). Also it can probably be set up with 1-2 orders of movements and 1 coordinated order to shoot. The redo with recamo would be 2 more orders, but you should be able to "solve" the situation with roughly 5 orders and at worst the loss of two of your spearhead models, which are likely some line trooper that you didn't need anyways. I feel that this take on the coordinated order tactics is the best way of dealing with this new meta without having to drastically adjust lists and follow a general "work with the tools you have" mentality. And once the Kamau is removed, the game should start to swing in Ariadnas favor relatively fast as VIRD isn't a fan of a midfied full of mines and loads of chain rifles running towards them.