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Delay vs Multiple Activated Models

Discussion in '[Archived]: N3 Rules' started by Diphoration, Jul 11, 2019.

  1. Diphoration

    Diphoration Well-Known Member
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    Greetings,

    I would like to have some clarification on delaying, particularly vs multiple activated models.

    Are all instances of Delays treated the same way by the rule? (Sixth Sense, Holo Echoes, Camo, Impersonator)

    When you declare that you are delaying your ARO, do you delay only vs the specific model that allowed you to delay, do you delay your ARO vs everything or do you delay your ARO vs everything that can allow you to delay against?

    Examples of situations
    A coordinated order with multiple camo tokens entering your LoF.
    A trooper in holo2 state moving multiple holoes in your LoF.
    Multiple troopers entering the ZoC of your model with Sixth sense Level 1.
    A coordinated order with a camo token and a non-camo token entering your LoF.

    Thank you.
     
    ZlaKhon likes this.
  2. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Two and a half types - delay via Sixth Sense and delaying against a marker (with a minor change for Holo2).


    For delaying with Sixth Sense it's not explicitly spelled out, but appears to let you delay against everyone, as long as at least one of the active troopers is in your ZoC.


    For delaying against a marker, you have to pick a specific marker to delay against, as per: http://infinitythewiki.com/en/Coord...d_Order_example:_Coordinating_Marker_troopers

    Coordinated Order example: Coordinating Marker troopers
    In her Active Turn, the PanOceanian player wants to coordinate 2 TO Camouflage Markers and 1 Orc Troop against the fearsome Raicho. The PanOceanian player spends a Command Token and a Regular Order, selects the Orc Troop as Spearhead, and declares the first Short Skill of her Coordinated Order: Move.

    The Morat TAG can only declare its ARO against one of the three looming PanOceanian troopers, and chooses to react to one of the TO Camouflage Markers. Since he is reacting to a TO Camouflage Marker, the Raicho may delay its ARO, so it waits until the PanOceanian player declares the second Short Skill of her Order to see if the chosen TO Marker reveals itself before declaring ARO.


    For delaying against Holoechos, you can delay against the 'set' of Holoechos, as per http://infinitythewiki.com/en/Holoprojector#Holoecho_state_Game_Example:

    In their Reactive Turn, the Fusiliers Angus and Silva see how three Lù Duān come at them. [...] Angus and Silva decide to delay their ARO until the Remote declares the second Short Skill of its Order. The Lù Duān declaresSurprise Shot L1, revealing itself automatically. [...] Now Angus and Silva declare their AROs, BS Attack, but they have to apply the -3 MOD to BS provided by Surprise Shot L1.
     
  3. Diphoration

    Diphoration Well-Known Member
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    Thank you for the clarifications.

    Would you be able to ARO against something that you did not see on first order if you delayed with Sixth Sense?
     
  4. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    Sixth Sense only cares about Zone of Control. So yes, you could.
     
  5. Diphoration

    Diphoration Well-Known Member
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    I meant ARO against something that you did not generate an ARO from on the first short skill. "see" was a bad choice of word.
     
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