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Hassassin Theorycrafting Redux

Discussion in 'Haqqislam' started by QueensGambit, Mar 16, 2021.

  1. QueensGambit

    QueensGambit Chickenbot herder

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    The Daylami rejig has gotten me thinking broadly about list design again. Trying to think about what's been working and what hasn't, what ruts I might be in.

    Here's a discussion what what I was playing just before the rejig: https://forum.corvusbelli.com/threads/four-asawiras-in-virginia.39288/

    Here's a new list I'm considering:

    Swiss Army
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    LEILA SHARIF (Hacker) Shock Marksman Rifle, E/M Mines, D-Charges / Breaker Pistol, CC Weapon. (0 | 20)
    YARA HADDAD (Strategic Deployment) AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 28)
    BARID (Hacker, Killer Hacking Device [UPGRADE: Trinity (-3)]) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0 | 15)
    ASAWIRA (Lieutenant) AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    GHULAM (Hacker, Hacking Device) Rifle, Light Shotgun ( ) / Pistol, CC Weapon. (0.5 | 16)
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    FARZAN (Minelayer) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 24)
    SHAYTANIYAH REMOTE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]4 [​IMG]1
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    MUTTAWI'AH Boarding Shotgun, E/Marat, Smoke Grenades / Pistol, CC Weapon. (0 | 9)
    6 SWC | 300 Points
    Open in Infinity Army

    There are quite a few changes to try out:

    Replace haris with duo
    Instead of a scary Asawira haris, I'm considering just the Spitfire Asawira and Leila, just because she's the cheapest specialist that can join that link. I've enjoyed the haris, but it's a lot of points in one place.

    Second "duo" in the core link
    A second Spitfire Asawira in the core link has a lot of overlap with Yara. But my idea is that when the time comes to advance, I can leave most of the core behind and just move up the Asawira and one of the hackers, basically forming a second spitfire/specialist "duo." The rest of the core can stay back somewhere safe and coordinate into suppression.

    No muyib HRL
    I could back and forth on this guy. She's obviously great value for her points, and brings a lot to the link. Her extra order is great. But I rarely use her in the active turn (Yara through smoke is often better, even at 24-32"). In the reactive, she's an ok ARO piece but not amazing, and if I use her up on ARO then she's not still around to provide that extra order. I'm worried that the Daylamis by themselves won't be enough ARO presence, though.

    Guided
    I managed to squeeze in a Ghulam hacker and a missile bot to go with my linked Pitcher. It's obviously a good combo, but I'll have to see whether it suits my playstyle. The missile bot is also a potential backup ARO to replace the Muyib, if I can find a safe spot to deploy it.

    More skirmishers
    Farzan CoC and minelayer feel like a return to HB's roots after the past few months of four Asawiras in every list.

    Any thoughts/suggestions? Lots of things in here I haven't tried before, and I'd love to hear from folks who have.
     
  2. Brokenwolf

    Brokenwolf Well-Known Member

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    The first thing that stands out to me is that you dropped the doctor. It always feels weird to me to make a Haqqislam list without at least one doctor to leverage our strength in recovery. In addition, right now all but one of your specialists are hackers. I worry that you could be in for a bad time if you face an a opponent like CA that could brute force through your hacking network and decimate your specialists.
     
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  3. QueensGambit

    QueensGambit Chickenbot herder

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    It's funny, I've found I've rarely used the doctors to doctor. Both are in link teams, and if the link goes down, the doctor seems to go down too. I like a doctor best in a support group 2, but that doesn't mesh well with Haqq's heavy use of irregulars.

    Here's a version that drops the Farzan minelayer in order to duo an Asawira doctor instead of Leila with the Spitfire:

    Swiss Doctor
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    ASAWIRA (Doctor [+3]) AP Rifle, Light Shotgun ( | MediKit) / Pistol, Shock CC Weapon. (0 | 36)
    YARA HADDAD (Strategic Deployment) AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 28)
    BARID (Hacker, Killer Hacking Device [UPGRADE: Trinity (-3)]) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0 | 15)
    ASAWIRA (Lieutenant) AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    GHULAM (Hacker, Hacking Device) Rifle, Light Shotgun ( ) / Pistol, CC Weapon. (0.5 | 16)
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    SHAYTANIYAH REMOTE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)
    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]4 [​IMG]1
    FANOUS REMOTE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    MUTTAWI'AH Boarding Shotgun, E/Marat, Smoke Grenades / Pistol, CC Weapon. (0 | 9)
    6 SWC | 299 Points
    Open in Infinity Army

    Playing Supremacy tonight, and Leila would get the hacker bonus in that mission. Not sure which of the two lists I'll try out.
     
  4. QueensGambit

    QueensGambit Chickenbot herder

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    Went with doctor list, and opponent was an Avatar list. The Fiday and the Asawira duo were together enough to take down the Avatar in CC, but only barely as they suffered attrition from berserking Taighas defending their ruler. A haris would have been safer, but I was pretty happy with the duo all told. Not really a good test of the list, since I didn't need much ARO presence so couldn't tell if I would feel the lack of Muyib HRL. Didn't get to do any hacking either. Definitely gonna try the list again.
     
  5. Urobros

    Urobros Well-Known Member

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    After the increase of +2 points on my beloved Daylamis I had to make some changes, but I manage to deploy a list pretty much alike.

    HassasinSaqueo
    ──────────────────────────────────────────────────

    GRUPO 1[​IMG] [​IMG] [​IMG]10 [​IMG]2
    MUYIB (Sentido Táctico, Visor X) Lanzacohetes Pesado, Cargas-D ( ) / Pistola, Arma CC. (1.5 | 25)
    GHULAM (Teniente [+1 Token de Mando]) Fusil, Escopeta Ligera / Pistola, Arma CC. (0 | 15)
    GHULAM (Suboficial) Fusil, Lanzagranadas, Lanzagranadas de Humo / Pistola, Arma CC. (1 | 15)
    ASAWIRA (Médico [+3]) Fusil AP, Escopeta Ligera ( | MediKit) / Pistola, Arma CC Shock. (0 | 36)
    ASAWIRA Spitfire AP, Nanopulser / Pistola, Arma CC Shock. (1.5 | 39)
    YARA HADDAD Fusil de Precisión AP / Pistola Pesada(+1R), Arma CC. (0 | 25)
    MUYIB (Sentido Táctico, Visor X) Spitfire, Cargas-D ( ) / Pistola, Arma CC. (1.5 | 34)
    LEILA SHARIF (Hacker) Fusil de Precisión Shock, Minas E/M, Cargas-D / Pistola Breaker, Arma CC. (0 | 20)
    FIDAY Fusil, Escopeta Ligera, Minas Shock, Granadas de Humo / Pistola, Arma CC DA. (0 | 27)
    FIDAY Fusil, Escopeta Ligera, Minas Shock, Granadas de Humo / Pistola, Arma CC DA. (0 | 27)

    GRUPO 2[​IMG] [​IMG] [​IMG]5 [​IMG]1
    DAYLAMI (Camuflaje [1 Uso], Infiltración) Escopeta Ligera, Panzerfaust / Pistola, Arma CC. (0 | 8)
    DAYLAMI (Camuflaje [1 Uso], Infiltración) Escopeta Ligera, Panzerfaust / Pistola, Arma CC. (0 | 8)
    DAYLAMI (Camuflaje [1 Uso], Infiltración) Escopeta Ligera, Panzerfaust / Pistola, Arma CC. (0 | 8)
    DAYLAMI (Camuflaje [1 Uso], Infiltración) Escopeta Ligera, Panzerfaust / Pistola, Arma CC. (0 | 8)
    MUTTAWI'AH Escopeta de Abordaje, E/Marat, Granadas de Humo / Pistola, Arma CC. (0 | 9)

    5.5 CAP | 304 Puntos

    Abrir en Infinity Army
    HassasinSaqueo
    ──────────────────────────────────────────────────

    GRUPO 1[​IMG] [​IMG] [​IMG]10 [​IMG]2
    MUYIB (Sentido Táctico, Visor X) Lanzacohetes Pesado, Cargas-D ( ) / Pistola, Arma CC. (1.5 | 25)
    GHULAM (Teniente [+1 Token de Mando]) Fusil, Escopeta Ligera / Pistola, Arma CC. (0 | 15)
    GHULAM (Suboficial) Fusil, Lanzagranadas, Lanzagranadas de Humo / Pistola, Arma CC. (1 | 15)
    ASAWIRA (Médico [+3]) Fusil AP, Escopeta Ligera ( | MediKit) / Pistola, Arma CC Shock. (0 | 36)
    ASAWIRA Spitfire AP, Nanopulser / Pistola, Arma CC Shock. (1.5 | 39)
    YARA HADDAD Fusil de Precisión AP / Pistola Pesada(+1R), Arma CC. (0 | 25)
    MUYIB (Sentido Táctico, Visor X) Spitfire, Cargas-D ( ) / Pistola, Arma CC. (1.5 | 34)
    LEILA SHARIF (Hacker) Fusil de Precisión Shock, Minas E/M, Cargas-D / Pistola Breaker, Arma CC. (0 | 20)
    FIDAY Fusil, Escopeta Ligera, Minas Shock, Granadas de Humo / Pistola, Arma CC DA. (0 | 27)
    FIDAY Fusil, Escopeta Ligera, Minas Shock, Granadas de Humo / Pistola, Arma CC DA. (0 | 27)

    GRUPO 2[​IMG] [​IMG] [​IMG]5 [​IMG]1
    DAYLAMI (Camuflaje [1 Uso], Infiltración) Escopeta Ligera, Panzerfaust / Pistola, Arma CC. (0 | 8)
    DAYLAMI (Camuflaje [1 Uso], Infiltración) Escopeta Ligera, Panzerfaust / Pistola, Arma CC. (0 | 8)
    DAYLAMI (Camuflaje [1 Uso], Infiltración) Escopeta Ligera, Panzerfaust / Pistola, Arma CC. (0 | 8)
    DAYLAMI (Camuflaje [1 Uso], Infiltración) Escopeta Ligera, Panzerfaust / Pistola, Arma CC. (0 | 8)
    MUTTAWI'AH Chain Rifle, E/Marat / Pistola, Arma CC. (0 | 5)

    5.5 CAP | 300 Puntos

    Abrir en Infinity Army

    It is only a minor change, the ghazy with smoke and bs for the chain/emarat cheaper version. Isn't a big deal, but if I want to play Aljabel, them I found myself changing the "doctor" asawira for avicena.

    But more or less I hadn't to do several changes in my lists. Of course, probably if we want to play the 4 asawiras list, we could include only 3 daylamis instead of 4 or 5, and problem fixed. Well the ARO it will pretty much the same, but true, the active turn with "coordinated panzerfaust" it will be dropped in efficience.

    Best regards.

    I love this kind of topics, where we, all, can share our perspective about our "loved sectorial" :)
     
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  6. QueensGambit

    QueensGambit Chickenbot herder

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    Man, some of you guys are really bold with your lts! I was trying to figure out how you fit so much into your list @Urobros , then I figured out it was the lack of a Farzan CoC.

    I was happy without CoC when I was running a defensive Asawira lt in my core link, but currently with more aggressive lts I'm back to paying the Farzan tax.

    Toying with this list for an upcoming game of Firefight. Defensive linked Asawira lt and CoC, since the lt is pretty obvious and Firefight is extra incentive for my opponent to assassinate him. Also, with no buttons to push, I figure it's worth trying a solo Asawira Spitfire:

    RAL5 Firefight
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    ASAWIRA (Lieutenant) AP Rifle, Light Shotgun / Pistol, Shock CC Weapon. (0 | 32)
    YARA HADDAD (Strategic Deployment) AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 28)
    BARID (Hacker, Killer Hacking Device [UPGRADE: Trinity (-3)]) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0 | 15)
    GHULAM (Hacker, Hacking Device) Rifle, Light Shotgun ( ) / Pistol, CC Weapon. (0.5 | 16)
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    SHAYTANIYAH REMOTE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)
    RAGIK Spitfire / Pistol, CC Weapon. (1.5 | 33)
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]4 [​IMG]1
    GHULAM (Doctor [+3]) Rifle, Light Shotgun ( | MediKit) / Pistol, CC Weapon. (0 | 15)
    NASMAT PARA CC Weapon(-3). (0 | 3)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    MUTTAWI'AH Boarding Shotgun, E/Marat, Smoke Grenades / Pistol, CC Weapon. (0 | 9)
    6 SWC | 300 Points
    Open in Infinity Army
     
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  7. Urobros

    Urobros Well-Known Member

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    Yes, I don't play a lot the farzan CoC, I play under the asumption "if someone catch my Lt passing throw the 4 daylamis, the ghazi and the rest of the troups, Lt loss it will be the minor of my concerns" :D Of course, some enemy troups with AD or speculative fire could catch him without confront my defensive line, but it isn't something common in my local meta.

    I really like the list you posted. I never thought about the humble Ghulam hacker. Barid always eclipses him, but here it is a really good combination: barid defensive pourpouses, and ghulam as "the guy who do spotlight then... fire from the sky (or from a daylami panzerfaust hiting on 14s instead 11s ;) hehehe".
     
  8. QueensGambit

    QueensGambit Chickenbot herder

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    Yeah, I noticed that even when I had two Barids, I wasn't firing off more than two repeaters per game. So I figured I'd rather have a shotgun on my hacker instead of a second pitcher. As an added bonus, he's one point less.
     
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  9. QueensGambit

    QueensGambit Chickenbot herder

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    So, who else has been running Hassassins, and what are your list-building paradigms? What strategies are working for you, and what have you tried and discarded? What did you change when your Daylamis unexpectedly became reasonably priced?
     
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  10. RobertShepherd

    RobertShepherd Antipodean midwit

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    Something that's been on my mind for hassassins but which I haven't dialed in yet is a 'many small teams' list. Speaking frankly, I hate playing core links. I'm clumsy with them, they take a lot of time and mental energy for me to move carefully, and I don't like how they limit my tactical options on the table (by concentrating force in once place, they necessarily reduce projectible force in other places).

    So, something I'd like to try is a list with an Asawira duo, a haris, and a three-person core. A sort of tohaa-styles list a specialist, gun and utility piece in each link (although probably not smoke in each link because unlike tohaa, hassassins do not have makauls but do have ghazis).

    Something like this as an example; the teams would be the Asawira duo, the Yara + Muyib + Doctor Asawira haris, and the Asawira Lt + Ghulam and Barid core.

    And hey you could always just fling it all into a core and a haris if you needed I guess.

    Teams of Teams
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]2 [​IMG]1
    YARA HADDAD AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 25)
    MUYIB (Tactical Awareness, X Visor) Heavy Rocket Launcher, D-Charges ( ) / Pistol, CC Weapon. (1.5 | 25)
    ASAWIRA (Doctor [+3]) AP Rifle, Light Shotgun ( | MediKit) / Pistol, Shock CC Weapon. (0 | 36)
    ASAWIRA (Doctor [+3]) AP Rifle, Light Shotgun ( | MediKit) / Pistol, Shock CC Weapon. (0 | 36)
    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    ASAWIRA (Lieutenant) AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    BARID (Hacker, Killer Hacking Device [UPGRADE: Trinity (-3)]) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0 | 15)
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    MUTTAWIAH Boarding Shotgun, E/Marat, Smoke Grenades / Pistol, CC Weapon. (0 | 9)
    FARZAN (Minelayer) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 24)
    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]4 [​IMG]1
    FANOUS REMOTE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    MUTTAWIAH Chain Rifle, Smoke Grenades / Breaker Pistol, CC Weapon. (0 | 5)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 9)
    5.5 SWC | 300 Points
    Open in Infinity Army
     
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  11. RobertShepherd

    RobertShepherd Antipodean midwit

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    Separately, an idea I wanted to test was a list built around a core list that operates in a pure support capacity, just assisting the rest of the list. Something like this, where the idea is that the link is alone in the group and spends six orders each turn;
    - laying pitchers
    - hacking (incl. spotlight for missile strikes)
    - shooting smoke
    - spec firing on 8s
    - doctoring

    The obvious downside here is that the defence is thin; you've got no real AROs and have to stop the enemy with some very thin hacking AROs, mutts on corners and spending your wounds as ablative defence on the grounds you've got regenerating doctors on hand. But it feels worth experimenting with.


    Crunches and Twists
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]5
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    GHULAM (Lieutenant) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 11)
    GHULAM (Doctor [+3]) Rifle, Light Shotgun ( | MediKit) / Pistol, CC Weapon. (0 | 15)
    BARID (Hacker, Killer Hacking Device [UPGRADE: Trinity (-3)]) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0 | 15)
    BARID (Hacker, Hacking Device) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0.5 | 17)
    GROUP 2[​IMG] [​IMG] [​IMG]8 [​IMG]3 [​IMG]2
    SHAYTANIYAH REMOTE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    ASAWIRA (Doctor [+3]) AP Rifle, Light Shotgun ( | MediKit) / Pistol, Shock CC Weapon. (0 | 36)
    ASAWIRA (Doctor [+3]) AP Rifle, Light Shotgun ( | MediKit) / Pistol, Shock CC Weapon. (0 | 36)
    YARA HADDAD AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 25)
    MUYIB (Tactical Awareness, X Visor) Heavy Rocket Launcher, D-Charges ( ) / Pistol, CC Weapon. (1.5 | 25)
    FANOUS REMOTE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    MUTTAWIAH Boarding Shotgun, E/Marat, Smoke Grenades / Pistol, CC Weapon. (0 | 9)
    MUTTAWIAH Boarding Shotgun, E/Marat, Smoke Grenades / Pistol, CC Weapon. (0 | 9)
    FIDAY Rifle, Light Shotgun, Smoke Grenades / Pistol, AP CC Weapon. (0 | 25)
    6 SWC | 300 Points
    Open in Infinity Army
     
  12. QueensGambit

    QueensGambit Chickenbot herder

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    I still haven't had a chance to test it thoroughly, but so far I'm really liking the idea of breaking my core link early. I played the above "Swiss Doctor" list against Ikari recently. Asawira Duo deployed on one flank. The core went on the other as usual, but I decided not to worry about mobility at all - I spread most of them around various rooftops to keep the team well defended.

    His turn one, I had the fireteam bonuses to help stave off Yuan Yuans. My turn one, the Asawira spitfire ran away to do Asawira things, while Yara moved into an ARO position and everyone else stayed hidden. At the end of the turn, the core is gone and Yara is included in a coordinated order into suppression.

    My hypothesis is that the link bonuses are most important early in the game - for defense, smoke and pitcher setup, and Yara killing AROs through smoke. After turn one, suppression is a better defense than a link, and the pieces don't want to stay concentrated in one spot.

    One game isn't enough data to say whether it's an effective strategy, but I can definitely say that I liked it a lot. I too hate maneuvering core links. Plus I'm bad at it, and my links keep dying once I've advanced them. Deciding not to keep the link together feels very freeing.
     
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  13. QueensGambit

    QueensGambit Chickenbot herder

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    Yeah, I remember we were bouncing this idea around at the start of N4. The reason I wasn't fond of it was the lack of Daylamis. You're really leaning on those e/marats if you go second. If you're opponent's alpha striker can get an angle on one of the mutts outside of template range, it could be a bloodbath. But I could be wrong! Let us know how it goes if you try it.
     
  14. Lord Philister

    Lord Philister New Member

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    A little disclaimer beforehand:

    I’ve started with Infinity back in 2013, buying into Hassassins, but only got around to play two or so games, unfortunately. Only got back into the game with the release of N4 and was playing a lot of Yu Jing/Invincible at first but found my love for Haqqislam and especially Hassassins again shortly after. I’ve been playing kind of regularly since then, around one game a week, but I’m far from being an experienced player, even less so with Hassassins in particular.

    I guess that’s my way of saying, take the rest of my post with caution :D

    Also, with Hassassins, I’ve only played against CJC and Steel Phalanx so far, so my impressions surely are skewed.

    So, playing around a bit, I came up with this list more or less specifically for mindwipe, although I actually haven’t tried it out in that specific scenario yet, I felt like it’s versatile enough for other missions.

    Peace of Mind
    ──────────────────────────────────────────────────

    GROUP 1 10
    GHULAM (Lieutenant) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 11)
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    BARID (Hacker, Hacking Device) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0.5 | 17)
    GHULAM Sniper Rifle / Pistol, CC Weapon. (0.5 | 16)
    MUYIB (Minelayer) Rifle, Light Shotgun, Panzerfaust, E/M Mines / Pistol, CC Weapon. (0 | 25)
    GOVAD (Hacker, Killer Hacking Device) Boarding Shotgun ( ) / Breaker Pistol, CC Weapon. (0 | 24)
    GOVAD Heavy Machine Gun / Breaker Pistol, CC Weapon. (1.5 | 29)
    ASAWIRA (Doctor [+3]) AP Rifle, Light Shotgun ( | MediKit) / Pistol, Shock CC Weapon. (0 | 36)
    FIDAY Rifle, Light Shotgun, Smoke Grenades / Pistol, DA CC Weapon. (0 | 26)
    FIDAY Boarding Shotgun, Smoke Grenades / Pistol, AP CC Weapon. (0 | 26)

    GROUP 23 / 2
    FARZAN (Forward Observer) Rifle, Light Shotgun, Flash Pulse, Shock Mines, D-Charges / Pistol, CC Weapon. (0 | 23)
    SHAYTANIYAH REMOTE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    RAFIQ REMOTE FTO Red Fury, Flash Pulse / PARA CC Weapon(-3). (0.5 | 20)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)

    5.5 SWC | 300 Points

    Open in Infinity Army


    First, the core link. For similar reasons like RobertShepherd, I’m having kind of a hard time managing aggressive core links, but I found they work out for me defensively pretty well. I’m sure this one can be tinkered with to optimize, but the idea is to keep the Lt safe, use the NCO to lay down smoke to either block non-MSV attacks or help advance the more aggressive troops and have the sniper as a kind of overwatch unit. The Barid should be laying down a repeater in an area to annoy the opponent and make use of reactive-turn spotlight or even carbonite, depending on what threat is reaching the repeater. Lastly the Muyib is there to cover more of my DZ or some open corridor with mines and maybe make use of the Panzerfaust if the opportunity presents itself.

    Then the Haris. Coming from my inability to maneuver core teams right, I really like a strong Haris as a main force of attack. I know a lot of people seem to prefer Muyibs over Govads, but I like their MSV1, Veteran (especially on the hacker) and the ability to take an HMG with them, for actually not that much of a price point. I love the Asawira (the older models anyways) in every aspect and being Haqq, I thought I should at least get one doctor in there. It should give the Haris a bit more staying power, if one or both Govads go down, the Asawira is there to doctor them up again and with regeneration, has some chance of coming back from the unconscious as well. I’m a bit undecided about which profile on the Asawira doctor would be better in this link, though. I’m preferring the AP Rifle a bit more because it seems to fare better against high armor targets, but then again, the DA CC weapon seems to be more of use in CC in most of the games I’ve had so far. This being the more aggressive team also benefits from having two specialists, who can activate a console or something like that if the situation calls for it.

    Now then, on to the Fiday. I simply love Fiday. If for nothing else, then for style, but I’ve found them mostly really useful, as well. Also, I’m sure this is common knowledge by now, they seem to really evoke (sometimes irrational) fears in their opponents, so the psychological factor should not be understated. An opponent who is bent on taking down to Fidays doesn’t have that many resources to spare to hunt down the rest of your army. Since I’ve built the list with Mindwipe in mind, I gave them DA CC-Weapons, so they can start near the enemy consoles and maybe, if I get lucky, take them down as early as the second round.

    The Farzan in group 2 would be the first to try and hack the middle consoles, again, when playing Mindwipe, and give the Fidays the info on where to find the real console to destroy. But even outside mindwipe he seems quite versatile with his D-Charges, Flash Pulse and shock mines, he’s just really squishy, so maybe better used a bit more conservatively. I mostly start him prone close to an objective to grab it as soon as possible, if I can, which has worked out well so far.

    Now the remotes are there more for supportive fire. With the Rafiq being a repeater and having the Barid shoot his pitcher to extend the hacking area, it’s nice to spotlight some enemies and attack them with guided missiles, though it’s definitely not something to be reliant on (I’ve had the Barid fail to spotlight a Vostok Sputnik four times in a row, so this tactic seems to me to be a bit… fickle. But really cool if you can pull it off, I think).

    Lastly the Daylamis. They’ve been nothing but heroes in the games I’ve had so far (even going so far as killing Atalanta two (!) times in the reactive). Even with their slightly increased price, which is a bit sad but totally fair in my opinion, I can’t refrain from taking two of them in any list that I write. I’ve used them mostly on the reactive as roadblocks and annoyances so far and they’ve always brought back their points so far, so, yeah, still awesome profiles.

    For the future, I really want to try out a linked Yara Haddad with Strategic Deployment in a Haris-Team, probably with Asawira Doc and HMG Govad or HRL or Spitfire Muyib. Not sure how much else of this list would need to change to pull it of and still be balanced, but on paper, that kind of Haris seems quite nice. Also, I do enjoy playing drop-troopers but I haven’t had the chance to try out the Ragiks that often yet, but planning on doing that more sooner than later.

    I’ve also thought about playing a haris and a three man core team and move them both up the field, maybe one with Asawira, Yara and one of the TacAware Muyibs and the other being composed of more long-ranged weapons, like the Asawira Spitfire and Govad HMG. I’d definitely want to try out something like that in the future, maybe throw in a Lasiq sniper for overwatch-duty and a Farzan of any specialist-flavour.

    One thing I’ve found that, compared with YJ and IA, I’m still struggling a bit too much with heavy armored and or mimetic models (such as the dreaded Vostok Sputnik), so maybe changing up the fireteams with more of our demolition experts (aka: Muyibs) would be a good idea or even trying to get them to work solo somehow or taking the hacking game a step up. I also really like the Shakush on paper, but I think I won’t be playing one until the model drops (so… next year maybe?). For similiar reasons, I haven’t played more than one Asawira, yet, but the idea of three or four of them in one list sounds… tempting.

    So, that’s that for now, as I said, I’m not the most experienced player (or talented, for that matter) but so far, I’m really having fun playing Hassassins, they are a stylish and versatile faction, I love their fluff and I’m really happy to get back into them, as they are one of the main reason why I became interested in Infinity in the first place.

    Sorry for this lengthy post, but I hope this sort of breakdown is interesting in some way and I’m always happy to get feedback.
     
    Urobros, Xagul82 and QueensGambit like this.
  15. Urobros

    Urobros Well-Known Member

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    Thanks for sharing.

    The list you presented us and many others before yours, are perfects examples of "how in good shape" is hassasin right now. Yes, asawiras are amazing, fidays too, but you don't need then in order to have a good list funny to play and with serious chances to take the win.

    "so the psychological factor should not be understated." This is the best about fiday ;)

    About the "asawira doc" with DA or Shock CC Weapon, I choose always the "shock" unlees I need the Antimaterial rule for some reason in the mision. Yes, to kill something with DA will be probably quickier, but remember, asawira does critical hit on 14s, if you are using berserker then on 11s, with Damage 14+1 for Martial arts Level 2, probably you kill something with Armour 4 or less at first order with a little lucky, if not, in the second "punch".

    "One thing I’ve found that, compared with YJ and IA, I’m still struggling a bit too much with heavy armored and or mimetic models (such as the dreaded Vostok Sputnik), so maybe changing up the fireteams with more of our demolition experts (aka: Muyibs) would be a good idea or even trying to get them to work solo somehow or taking the hacking game a step up. I also really like the Shakush on paper, but I think I won’t be playing one until the model drops (so… next year maybe?). For similiar reasons, I haven’t played more than one Asawira, yet, but the idea of three or four of them in one list sounds… tempting."

    About this, you have some options with AP: asawiras, yara or Shakus, but if you don't be willingly to include then, don't forget you still have a lot of guys with shotguns, and templates ignores covert bonus, so it could not be the best solution, but you have a tool. And most of the times is enough, do one single wound to a heavy armoured guy isn't too hard with high burst, so, later, you can do the second with the "template". Here even the humble ghulam or daylami can do the job.

    I didn't forget a match, not too long ago, Hassasin vrs Hassasin, where my rival spend a lot of orders with one camo (a daylami for sure) and he managed to place the little "bastard" right behind my core, in front of my two ghulams. I choose to dodge, he shoot the shotgun against one of my ghulans and with another order, he killed my Lt and do one wound to my asawira right behind.

    Template with burst 2 are a good thing.

    Best regards!
     
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  16. QueensGambit

    QueensGambit Chickenbot herder

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    Thinking about these ideas some more. How important are those link bonuses, and in what way?

    - On the Ghulam NCO, the bonuses give order efficiency for throwing smoke. By herself, she's 55% to land smoke out to 24". With +1B, she's 80%. With +1B and +3BS, she's 91% She'd do just fine in a 3-link smoking on 80%.

    - On a Barid, the bonuses increase pitcher odds, which is particularly important since pitchers are disposable. In the 8-16 range, each repeater is 75% to land. That's only a 6% chance of flubbing both, so you don't really need a BS bonus. A core link really only matters if you're throwing pitchers past 16". Maybe put him in a 3-link with Yara to get him forward far enough to throw the pitchers in good range.

    - On Yara, the 5-link is excellent, especially when shooting tough targets through smoke. E.g. targets in suppression can really threaten her with bad luck despite the -6 smoke imposes on them.

    - On an Asawira, the 5-link bonuses are nice, but usually the Asawira wants to do its fighting in the midfield and won't bring the core with it.

    - On a Muyib HRL, the 5-link bonuses are the only way to make it a decent ARO piece. But even then, I'm still on the fence about whether it's a worthwhile ARO piece.

    - On defense, I want the 5-link bonuses to protect against rambos, but honestly, it's usually not enough. Especially since so few of the fireteam members have shotguns. A better defense might be to spread the troopers around the DZ.

    So, yeah, I think I might want to give that small teams idea a try, too. Maybe if going first, Yara, a Barid, and a Ghulam NCO forward deploy for maximum Pitcher and Smoke coverage, then coordinate into suppression to cover the midfield for the opponent's turn. Everyone else spreads out. Going second... not sure. Need to think about the best defensive fireteam configuration. Anyone have any ideas?
     
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  17. WiT?

    WiT? Well-Known Member

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    My thoughts exactly. Coming from Tohaa I'm extremely comfortable running multiple aggressive haris teams and I sincerely dislike to use the core options for any factions. With how incredibly potent and flexible the Asawira is in particular this playstyle would work really well for Hassassins. But really its the strong ARO game that Hassassins brings that enables this style - multiple Daylami, jammers, and a baby Noctifier without needing to resort to a core or even to flash pulse REMs.

    Here's what I whipped up to bring ITT for critique as a general base list to tailor to missions.


    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    YARA HADDAD (Strategic Deployment) AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 28)

    ASAWIRA AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    ASAWIRA (Doctor [+3]) Boarding Shotgun ( | MediKit) / Pistol, DA CC Weapon. (0 | 36)
    LASIQ (Forward Observer, X Visor) Viral Rifle, Light Shotgun, Flash Pulse ( ) / Pistol, CC Weapon. (0 | 25)

    GHULAM Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 11)
    GHULAM (Lieutenant) Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 11)

    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)
    FARZAN (Forward Observer) Rifle, Light Shotgun, Flash Pulse, Shock Mines, D-Charges / Pistol, CC Weapon. (0 | 23)

    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]4 [​IMG]2
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    NADHIR (Forward Observer) Submachine Gun, Flammenspeer / Pistol, CC Weapon. (0 | 24)
    WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3)
    MUTTAWI'AH Chain Rifle, Jammer / Pistol, CC Weapon. (0 | 6)
    MUTTAWI'AH Chain Rifle, Smoke Grenades / Breaker Pistol, CC Weapon. (0 | 5)

    4 SWC | 301 Points

    Open in Infinity Army

    Needs some work, being a point over for starters. I usually like the Farzan CoC but I feel that perhaps earlier posters re; the solid ARO game, plus a fake LT, could free the points up though in honesty its likely the first thing I'd take would be another Farzan since I can't afford a Fiday.

    One Haris has smoke and Visor inbuilt, forward deployment and two solid pointmen. The other has a solid pointman though its redundant, a tough doctor (has been an all-star before) though not certain if shotgun is the right pick, and I'm experimenting with the Lasiq as a combat specialist that can bring situational firepower via mimetism and viral.

    Wondering about the ARO aspect. Is this enough? Is it too much? Been a bit on and off with games so not certain what the 'meta' is. I do dislike the lack of even one reliable order for transfer into group one so maybe double Mutt is too much.

    It's also lacking hacking, which is a known mental blindspot for me and my list design. How are people getting by relying on the Asawiras or Djabel to cut armor?
     
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  18. QueensGambit

    QueensGambit Chickenbot herder

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    Taking the hypothesis to the extreme, I came up with this. The basic premise is "maybe all these Asawiras are a little redundant." What if I leave the Asawira Spitfire as a midfield solo piece, optionally bringing along a cheap specialist to push buttons. Yara + smoke as a second attack piece - she's a little fragile for that role, but maybe it's worth it to save all those points on a second Asawira spitfire.

    That leaves me a lot more room than I'm used to to fill up the list. In this first attempt, I've added a bunch of Farzan minelayers and a Nadhir, just because I want to play those units more. But there are lots of options with that many points to spare.

    Camo spam
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    YARA HADDAD (Strategic Deployment) AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 28)
    BARID (Hacker, Killer Hacking Device [UPGRADE: Trinity (-3)]) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0 | 15)
    GHULAM (NCO) Rifle, Grenade Launcher, Smoke Grenade Launcher / Pistol, CC Weapon. (1 | 15)
    ASAWIRA (Lieutenant) AP Spitfire, Nanopulser / Pistol, Shock CC Weapon. (1.5 | 39)
    GHULAM (Hacker, Hacking Device) Rifle, Light Shotgun ( ) / Pistol, CC Weapon. (0.5 | 16)
    SHAYTANIYAH REMOTE Missile Launcher / PARA CC Weapon(-3). (1.5 | 16)
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    FARZAN (Minelayer) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 24)
    FARZAN (Minelayer) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 24)
    GHULAM (Doctor [+3]) Rifle, Light Shotgun ( | MediKit) / Pistol, CC Weapon. (0 | 15)
    NASMAT PARA CC Weapon(-3). (0 | 3)
    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]3
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    DAYLAMI (Camouflage [1 Use], Infiltration) Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 8)
    NADHIR (Forward Observer) Rifle, Light Shotgun, Panzerfaust / Pistol, CC Weapon. (0 | 26)
    4.5 SWC | 300 Points
    Open in Infinity Army

    Yara, the Barid, and the Ghulam NCO forward deploy as a 3-person Core. In button-pushing missions, the Asawira deploys within 8" of the Ghulam hacker so that I can command-token over to them as a 2-person Core if/when they want to advance together.

    It's looking more and more like a Vanilla list, other than the forward-deployed pitcher, B2 forward-deployed smoke, potential Asawira-hacker "duo," and AVA 3 Farzans...
     
  19. QueensGambit

    QueensGambit Chickenbot herder

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    I think I'd want more ARO than that. For a long time I did 3 Daylamis and a linked Muyib HRL. I'm experimenting with dropping the HRL, and so far the 3 Daylamis have been enough, but it's borderline. 1 Daylami and 1 Nadhir would be below my comfort zone. Alpha strikes are big in N4.

    I've found them to be enough. An AP spitfire will take down most HI without too much trouble. I haven't run into a lot of TAGs - the one time that comes to mind, a Fiday and two Asawiras in CC were enough to take down an Avatar.

    Also, I have my doubts that HB's reactive hacking game is up to the task of stopping armor. We can't deploy any midfield repeaters, so hacking won't help us much if we go second. Where we do excel is in active-turn Pitcher strikes - Barid to assassinate enemy hackers, and spotlight+guided to assassinate anyone else. Those are strong tactics, but certainly not auto-includes - I don't think you're crippling yourself by playing a non-hacking list.
     
  20. Krofna

    Krofna Well-Known Member

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    I appreciate the math, but since when we can link Barids?
     
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