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Daiyokai as a Solo Attacker

Discussion in 'Japanese Secessionist Army' started by Fyeya, May 17, 2018.

  1. neostrider

    neostrider Well-Known Member

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    Better comparison is the task master. We give up koalas, bts, and some gun options for marginally better cc, Nwi, and mixed team.

    And i think that's where the daiyokai can shine. Both profiles can suppressive, you have panzerfaust when you're not or out of range, and he can drag your domaru forward safely to push a button or get into attack range.

    Don't think of 2 domaru as a buff to the daiyokai, think of them as the payload and the daiyokai as the bodyguard carrying them forward. He'll probably survive the advance and can either leave to suppressive the mid field or follow the domaru for 2x chain gun fun.

    Contextually he's one of our stronger long range shooters. We can't take a bolt so it's better point efficiency isn't really an option to compare. The tanko ml in link definitely better but solo they lose too much from impetuous and cost more. Daiyokai is more stable and self sufficient. What other units does jsa have that can do more for less?
     
    loricus, Savnock, Abrilete and 3 others like this.
  2. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

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    I think this is a good comparison. The Daiyokai is like other beefy S5 HI -- the Kriza, the Taskmaster, the Su Jian -- but technologically stripped down and given somewhat meaningful CC ability.
     
  3. Fyeya

    Fyeya Yakitori over a light flamethrower

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    So in the event today the Daiyokai did quite well for me - he and his haris, despite me mishandling them in the first game, still got me the 2 points I managed to scrape together while getting pounded flat by the top 5 US player.

    After that drubbing, I moved on and did Transmission Matrix without any HI... only to run into Morats with no hackers. Whoops.

    Last mission, Daiyokai Haris rolled in vs Vanilla nomads playing a 10 order list, and the proceeded to brute force along a gantry from my deployment zone to his, killing 8 of the 10 enemy units, weathering fire from intruder snipers, a kriza borac, a smart missile bot, and several spectrs and zeros.

    Ended with the Daiyokai in NWI, and the Haris Domaru with 1 wound... but responsible for all 8 of my kills and the win. I really am a fan of the Haris team - it makes even a combi rifle domaru (who I thought had a boarding shotgun, so I was giving him no to hit for range all game, as he was never within 8 inches...) dangerous, and a domaru with a pistol firing 2 shots in ARO dropped a zero trying to run off with some supplies.

    I think the Daiyokai alone is still good (He lost his team game one and still got some work done) but in the Haris, the trio just get extremely hard to stop.
     
    Abrilete and loricus like this.
  4. loricus

    loricus Satellite Druid

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    I run a lot of Duos. The main two archtypes are star (the real troop) with reactive defender (usually needing DTW and/or suppression fire). Then escort (good at F2F, pref. can absorb crits) and payload. I think they have all the profiles to make a good duo.

    Every time a middleweight like Xeodron, Taskmaster or Kriza comes out people call it a better Gecko.

    "You know that guy you love? Here's a guy without access to half the roles you use it for. Jealous?"

    Daiyokai make a pretty good centerpiece, making them a bad comparison over Geckos who are supportive troops.
     
  5. Section9

    Section9 Well-Known Member

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    I'm going to disagree, mostly because JSA is now SWC-tight. Building lists, I think I'm 7 or 8 out of 10 times taking the MMR because I don't have the SWC to spare.

    CC20 is still enough to smash anything that isn't a CC specialist, and if there is a CC specialist on the table you have other tools.



    Yes, the Intruder has some nice tools. But against an average target, one without camo, the Intruder is only an additional -3 to-hit back. Because it already revealed itself earlier.
     
  6. neostrider

    neostrider Well-Known Member

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    I haven't had swc problems yet. I usually start with a light keisotsu link and if I have swc leftover I give it a second heavy weapon.

    Cc20 is good, but it's very swingy. For the amount of burst you're probably giving up the chance of rolling low and your opponent succeeding is too big for me.

    I think the weapons are so similar I wouldn't stress about which I took. The extra burst is nice, but multi gives some better options vs hard targets like ap or stun. Don't underestimate a b2 stun putting the pause button on a big threat like a tag.
     
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