Equipment : Mororcycle , Smoke granade Luncher - a lot of stuff change place so ppl running around shouting - "They nerfed My fav unit" - butthey have not check new profile or new rules - in case of army 7 - in browser - F5 to refreash in case of App android or ios - no idea Stuff is fixcing and up dating things all the time so things pop up and disapear
Not too sure about this, but I just read the Infiltration rules - it seems to imply no roll to deploy in your half (as in N3) but a PH-3 roll to deploy in the enemy half. Shinobu and Oniwaban both have Infiltration +3. Since infiltrating rules now apply a flat -3, this only cancels out that penalty. This means they're infiltrating on straight PH now, and therefore 15% less likely to succeed at infiltrating into the enemy's half of the table when compared to N3. Now, this applies to every infiltrator in the game, not just Shinobu/Oniwaban, but I feel ok saying that this change affects them more than anything else since they were the most likely to even attempt it. I didn't risk it unless there was some really juicy target AND I was going first, but yeah. Just thought I'd bring it up.
Since it's stock on all our domaru now, am I reading the EM CC weapon rules correctly? Ammo type is listed an N+EM. Combined ammo rules on pg 74 say combined ammo functions as a single ammo type with the combined features of the listed ammo. Normal- make a save or take a wound EM- make 2 saves against 1/2 bts, fail either and get isolated + immobile if you're HI/REM/TAG So is an EM CCW- Make 2 saves against 1/2 BTS for every fail take a wound and get isolated, etc. OR is it make 2 saves against 1/2 BTS, fail either and get isolated,etc AND make a 3rd save against normal BTS, take a wound if you fail?
According to the rules for combining ammo, the effects of all ammo combined will be applied to each saving roll unless they have a different save affinity so to speak. Since neither Normal nor Shock has an affinity and the weapon is listed as exclusively BTS, ditto E/M, you would roll 2 BTS saves at half BTS and suffer Isolation AND a wound against each failed save with additional Death if you're a 1-wounder without Shock Immunity
Also, the Hùsòng Yáokòng is back down to 1 SWC instead of the inflated 1.5 that we've been stuck with since Uprising. That's pretty neat. Edit: And the EVO Pangguling is a full 10 points cheaper! That's good for HI lists, since if I'm not mistaken, that's the only way for us to get Fairy Dust now.
They had 2 STR plus Dogged (so, kinda like 2.5 Str?), but they lost the Total Immunity BTS boost, so this is their way of making up for it?
with Yuriko being a wildcard engineer and them having remote presence you have to deal 5 full wounds through total immunity to actually get through them. That is wild to me.
Actually, nowadays Karakuri is both stronger and weaker, and not just because of weaponry and STR changes - it's also able to completely ignore E/M, Adhesive, Jammer, all non-lethal ammo, and I think, it's really strong. Now it's actually nigh unstoppable, and Yuriko can help fix the damage anyone manages to cause. Besides, since all Karakuris have Haris rule, you can put in that Haris any domaru you'd like - be it the cheapest 20-21 points mook or Neko Oyama with Tactical Awareness. Bonus points for putting in MSV2 Kempei for cancelling ubiquitous Smoke throwers :) I'm pretty happy with how it turned out, even if Karakuri's not such a beefcake in terms of armour anymore (instead, Bolts are, somehow) - since the utility, efficiency and robustness of the new Haris of Karakuris with 1 Karakuri Mk12 inside and support staff is more than compensating for it.
Sure, but Yuriko is still one wound, 1 ARM and not shock immune. Right there in the middle of the fireteam, keeping up the bonus burst. Some times it might be better/safer to have her on the side using Yaozao
Let's look at Lieutenant options! We got some "discounts" on a lot of our previously SWC-taxed Lieutenants: Keisotsu: 1 SWC tax -> 0.5 SWC tax (1 -> 0.5 total SWC) O-Yoroi: 1 SWC tax -> 0.5 SWC tax (3 -> 2 total SWC) Shinobu Kitsune: 0.5 SWC tax -> 0 SWC tax (1 -> 0.5 total SWC) Kuroshi Rider, Domaru, and Neko Oyama Lieutenant profiles continue to have 0 SWC cost (except for the new Domaru Spitfire Lt., which is only paying the SWC for the Spitfire). The Oniwaban Lt. continues to pay a hefty 1 SWC for the privilege of being your Lieutenant. With those changes, I could actually see running an O-Yoroi Lieutenant now. I probably still won't use the Keisotsu (a weak Lt. in a faction with our excellent Chain of Command options feels real bad, especially if it costs me SWC, even discounted), Kitsune (sacrifice Hidden Deployment vs. start in Loss of Lieutenant is a rough choice), or Oniwaban (same bad choice as Kitsune, but you're paying 1 full SWC to make it) Lt. options, and I'm definitely going to keep using the preexisting 0-SWC Lieutenants. I don't know how to feel about the Domaru Spitfire Lieutenant; the extra Lieutenant Order is nifty, but if I'm running a Domaru Spitfire, it's almost certainly going to start in a Fireteam of some kind, and that means I'm paying 4 points for an ability that I only benefit from if 1) the Fireteam breaks, but 2) the Spitfire Domaru is still alive (which, in my experience, doesn't happen terribly often), and 3) I don't reform the Fireteam with a Command Token, using the Domaru as one of the members. I don't think this option would get me to run a Domaru Spitfire outside of a Fireteam just to get the extra Order, so I think I'll mostly end up running the Spitfire non-Lt. in a Core Fireteam of either Keisotsu or Domaru as I have in the past, and using a different Lieutenant option, but I could see it having value in a Haris with a Daiyōkai, since I'm more likely to expose the Daiyōkai first. And one final note, speaking of the Daiyōkai: Why didn't this unit get a Lieutenant option? It seems like exactly the kind of unit that would be suited for command (big, durable, good weaponry, has a pair of sashimono attached to it). Feels like a big missed opportunity, and JSA has always felt to me like it could really benefit from more (viable) Lieutenant options. Edit to add: I think the Chain Rifle Domaru Lieutenant is actually much more appealing than it used to be. Where before I would always skip it for Neko, who only cost 2 more points, now it's 8 points cheaper, which is a compelling discount. It opens up a new niche for a "budget" Lt. who costs no SWC. The Keisotsu Lieutenant's niche, in contrast, is an Lt. on an even cheaper points budget, at the (new) cost of 0.5 SWC (and still not being able to do much with the Lieutenant Order), and maybe I'm underrating that niche.
The app isn't showing weapons linked to mounted profiles correctly at the moment, should show on the desktop version.
Neat Fireteam Haris option. Musashi, MSV2 Kempeitai and Oda or an SMG Tanko. Use her or the Tanko in suppression Fire to lock down a small flank in the reactive turn. Then in your active turn use some smoke and clear shit away with the Kempeitai till you get Musashi close enough to engage something. Actually just use her to lay mines and dont even risk her...
The second lt. order of the spitfire lt. Can be used by the Daiyokai as NCO. But a spitfire and a red fury in the same link are a little redundant. But you could have the domaru in a keisotsu core and the Daiyokai in a Haris with a domaru and a tanko or yuriko. A pango nearby and you can replenish the panzerfaust and mines... Intriguing.