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Biotechvore Dashat

Discussion in 'Dahshat Company' started by Kalendo, Aug 21, 2019.

  1. Kalendo

    Kalendo Well-Known Member

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    So I’ve given up on a meme list but I still have a biotechvore game next week, and my standard lots of single acting units list won’t work cause I have to evacuate the 16” zone.

    So I have had a few thoughts on this mission:

    Take a lot of infiltrate and forward deploy troops and roll the ph-3 hoping some will get to deploy in the middle, and then using order efficient core and Harris move everyone else out.

    Everything else is either impetuous, fast, or in a core, duo, Harris, armed with shotguns for CQC.

    If I have the unfortunate position to go second I intend to sacrifice some ghulam observers to slow down their advance out of 5eir deploy zone.. with wip20 flashpulses before reconfiguring my duo into the core.

    Now I will preface this that somehow this Mission has never come up before for us, so I’m going in with no experience


    But this is what I came up with.

    Opponent will change factions on me pretty often but most likely I will face tak or but he owns 20 factions lol

    [​IMG] Dahshat Company - Biotechvore copy (300/300 | 4.5/6)

    Group #1 | 8 Models | [​IMG] 5 [​IMG] 3 [​IMG] 1

    [​IMG] Ghulam Lieutenant | Lieutenant, Rifle, Light Shotgun, Pistol / Knife (12)
    [​IMG] Ghulam Observer | Forward Observer, Rifle, Light Shotgun, Pistol / Knife (13)
    [​IMG] Ghulam Observer | Forward Observer, Rifle, Light Shotgun, Pistol / Knife (13)
    [​IMG] Valerya Gromoz Hacker | Combi Rifle, Pitcher, Pistol / Knife (21)
    [​IMG] Ghulam Doctor | Doctor Plus, MediKit, Rifle, Light Shotgun, Pistol / Knife (16)
    [​IMG] McMurrough Chain Rifle | Grenades, Smoke Grenades, Chain Rifle (2) / Templar CCW (AP+DA) (32)
    [​IMG] Hunzakut Observer+Repeater | Forward Observer, Deployable Repeater, Antipersonnel Mines, Rifle, Light Shotgun, Pistol / Knife (18)
    [​IMG] Hunzakut Observer+Repeater | Forward Observer, Deployable Repeater, Antipersonnel Mines, Rifle, Light Shotgun, Pistol / Knife (18)

    Group #2 | 9 Models | [​IMG] 5 [​IMG] 4 [​IMG] 2

    [​IMG] Kum Chain Rifle | Smoke Grenades, Chain Rifle, Pistol, Smoke Light Grenade Launcher / AP CCW (10)
    [​IMG] Kum Chain Rifle | Smoke Grenades, Chain Rifle, Pistol, Smoke Light Grenade Launcher / AP CCW (10)
    [​IMG] Zúyong Boarding Shotgun | Boarding Shotgun, Breaker Pistol (2) / Knife (26)
    [​IMG] Zúyong Haris Deflector | Fireteam: Haris, Tactical Awareness, TinBot B (Deflector L2), Combi Rifle, Breaker Pistol (2) / Knife (34)
    [​IMG] Rui Shi Spitfire | Spitfire / Electric Pulse (20)
    [​IMG] Liberto Mimetism Minelayer | CH: Mimetism, Minelayer, Light Shotgun, Chain-Colt, Antipersonnel Mines, Pistol / Knife (11)
    [​IMG] Liberto Mimetism Minelayer | CH: Mimetism, Minelayer, Light Shotgun, Chain-Colt, Antipersonnel Mines, Pistol / Knife (11)
    [​IMG] Bounty Hunter SMG | Submachine Gun, Akrylat-Kanone, Breaker Pistol / Knife (12)
    [​IMG] Miranda Ashcroft Boarding Shotgun | Nanopulser, Boarding Shotgun, Pistol / Monofilament CCW, Knife (23)

    [​IMG] Open in MayaNet
     
  2. Space Ranger

    Space Ranger Well-Known Member

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    I’ve been finding trouble with having too many irregular troops. Ya they do something sometimes but then I have no orders for others. I even lost the irregular due to loosing the guy on his impetuous order. He’s dead so unless i have a command token to turn it regular, it’s also a dead order. Even with fireteams it can not be enough orders.
     
  3. Kalendo

    Kalendo Well-Known Member

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    with the exception of mcmurrough, aren't all our impetious troop also dogged too? so youd have to take multiple aros to hit that scenario, at which point canceling might be better!

    I like the 4 to 6 irregular orders, it prevents me from getting tunnel vision and also slide around the table spending hunzakuts and libertos and kum irregulars while my opponent gets hit from 6 sides at once... for this match though what would you suggest? more duos? I've already got a full core and Harris and one duo.

    Go down to limited insertion?

    Biotechvore is an awful mission for my playstyle.
     
    #3 Kalendo, Aug 21, 2019
    Last edited: Aug 21, 2019
  4. Space Ranger

    Space Ranger Well-Known Member

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    I think having two Hunz hurt me last time and Bashi. having impetuous does mitigate a bit but the irregular still needs to be used on them unless you change it with a command token. And remember your opponent is going to try to bog you down as well.

    For this mission i'd possibly go with a Hulang and/or Zhencha, possibly even Togan.
     
  5. RobertShepherd

    RobertShepherd Brisk antipodean

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    Is it worth thinking about a list built to run multiple legal cores? This is very off the cuff, but something like this could let you very efficiently move out of your DZ and actually conduct pretty significant offensive action with your primary combat group by running a core of zhuyongs with two tac aware orders, then flipping to a core of ghulams with the remaining five models just to evacuate the DZ easily.

    Second group is banking on impetuous orders, coordinated orders and passing some confused deployment rolls, but it can also afford to take casualties if it absolutely must:

    Dahshat Company
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    ZÚYŎNG (Tactical Awareness) HMG / 2 Breaker Pistols, Knife. (1.5 | 38)
    ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34)
    RUI SHI Spitfire / Electric Pulse. (1.5 | 20)
    VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
    BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
    BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
    BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
    BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12)
    GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]5 [​IMG]1
    LIBERTO (CH: Mimetism, Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 11)
    LIBERTO (CH: Mimetism, Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 11)
    McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32)
    HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12)
    WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
    6 SWC | 300 Points
    Open in Infinity Army
     
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  6. Kalendo

    Kalendo Well-Known Member

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    In the name of science I say let’s do it!

    I made a few tweaks to your concept by splitting the two cores into different groups, my reasoning is that if I go first and my opponent instead of stripping 2 orders instead limits my command token usage to one, the second group would be In big trouble. It’s what I would do to me!

    This way I am only counting on one command token to get everyone across the finish line, so to speak.

    I get to make 4 confused deploy rolls, but the irregulars are split up.

    I really wanted that zuyong shotgun we keep talking about but no way to get it all in.

    [​IMG] Dahshat Company - BiotechCORE (299/300 | 6/6)

    Group #1 | 9 Models | [​IMG] 5 [​IMG] 4 [​IMG] 2

    [​IMG] Zúyong Haris Deflector | Fireteam: Haris, Tactical Awareness, TinBot B (Deflector L2), Combi Rifle, Breaker Pistol (2) / Knife (34)
    [​IMG] Zúyong Duo HMG | Fireteam: Duo, Tactical Awareness, HMG, Breaker Pistol (2) / Knife (38)
    [​IMG] Rui Shi Spitfire | Spitfire / Electric Pulse (20)
    [​IMG] Bounty Hunter SMG | Submachine Gun, Akrylat-Kanone, Breaker Pistol / Knife (12)
    [​IMG] Bounty Hunter SMG | Submachine Gun, Akrylat-Kanone, Breaker Pistol / Knife (12)
    [​IMG] Kum Chain Rifle | Smoke Grenades, Chain Rifle, Pistol, Smoke Light Grenade Launcher / AP CCW (10)
    [​IMG] Kum Chain Rifle | Smoke Grenades, Chain Rifle, Pistol, Smoke Light Grenade Launcher / AP CCW (10)
    [​IMG] Liberto Mimetism Minelayer | CH: Mimetism, Minelayer, Light Shotgun, Chain-Colt, Antipersonnel Mines, Pistol / Knife (11)
    [​IMG] Liberto Mimetism Minelayer | CH: Mimetism, Minelayer, Light Shotgun, Chain-Colt, Antipersonnel Mines, Pistol / Knife (11)

    Group #2 | 8 Models | [​IMG] 5 [​IMG] 3 [​IMG] 1

    [​IMG] McMurrough Chain Rifle | Grenades, Smoke Grenades, Chain Rifle (2) / Templar CCW (AP+DA) (32)
    [​IMG] Bounty Hunter SMG | Submachine Gun, Akrylat-Kanone, Breaker Pistol / Knife (12)
    [​IMG] Bounty Hunter SMG | Submachine Gun, Akrylat-Kanone, Breaker Pistol / Knife (12)
    [​IMG] Ghulam Doctor | Doctor Plus, MediKit, Rifle, Light Shotgun, Pistol / Knife (16)
    [​IMG] Ghulam Lieutenant | Lieutenant, Rifle, Light Shotgun, Pistol / Knife (12)
    [​IMG] Valerya Gromoz Hacker | Combi Rifle, Pitcher, Pistol / Knife (21)
    [​IMG] Hunzakut Observer+Repeater | Forward Observer, Deployable Repeater, Antipersonnel Mines, Rifle, Light Shotgun, Pistol / Knife (18)
    [​IMG] Hunzakut Observer+Repeater | Forward Observer, Deployable Repeater, Antipersonnel Mines, Rifle, Light Shotgun, Pistol / Knife (18)

    [​IMG] Open in MayaNet
     
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  7. KestrelM1

    KestrelM1 Well-Known Member

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    A couple of notes about Biotechvore:

    - Impact templates, both short and long range, are absolutely brutal in this scenario. Often there's one or two good exits to a deployment zone, and models tend to bunch up naturally when there's only 8" to work with and everyone wants to as close to the deployment line as possible.
    - Hidden deployment is pretty fantastic because it's a model you don't have to worry about exiting your DZ.
    - It's less of a problem for sectorials, but Limited Insertion is pretty powerful in BTV because you can't be stripped of orders on that crucial first turn.
    - Many armies will be relying on Smoke to get out of their DZ without taking AROs, so a good MSV2 ARO piece can absolutely ruin enemy plans.

    With all that in mind, here's what I'd probably run for Biotechvore:


    Dahshat Company
    ──────────────────────────────────────────────────

    [​IMG]10
    ZÚYǑNG Missile Launcher, Light Shotgun / 2 Breaker Pistols, Knife. (2 | 36)
    ZÚYŎNG (Tactical Awareness) HMG / 2 Breaker Pistols, Knife. (1.5 | 38)
    ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34)
    ZÚYǑNG Lieutenant Combi Rifle / 2 Breaker Pistols, Knife. (0 | 27)
    MIRANDA ASHCROFT Combi Rifle, Nanopulser / Pistol, Monofilament CC Weapon, Knife. (0 | 24)
    BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17)
    BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
    BRAWLER Doctor (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 20)
    SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39)
    ZHĒNCHÁ (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 37)

    6 SWC | 300 Points

    Open in Infinity Army

    As compact as possible, and with all the tools it needs to make the opponent's life hell. With a Core, a Haris, and two infiltrating models with PH13, you should have plenty of orders left over to do some killing or set up some nasty ARO traps once you get into the midfield. The Zuyong ML combined with the Brawler MSV2 Sniper mean that almost no exit plans will go unchallenged, and are quite likely to disintegrate completely. You've also got the HMG to brute force your way through any enemy attempts to slow you down, and with two TacAware orders to facilitate exiting the deployment zone, it should be extremely difficult to pin down the Core team. Meanwhile the Haris can handle almost anything the Zuyong can't, and also have a Doctor tag along to revive anyone who goes down along the way, making sure you have plenty of army points at the conclusion of the game.

    Saito and the Zhencha offer extremely potent midfield presence and can accomplish a pretty good number of classifieds between them. Saito's Smoke can also form an exit corridor if you somehow can't take out a nasty ARO piece. Miranda is kinda there to fill points, and you can opt for the Boarding Shotgun profile if you wish, but she rounds out the Zuyong team nicely either way.

    This list might struggle a bit with heavy hacking, but it's got enough non-hackable pieces (and a TinBot B) that you should be able to clear the way for yourself with a bit of maneuvering. It may also struggle against perimeter weapons, though beyond those that successfully Infiltrate you can hopefully lock those in the enemy deployment zone.

    It's certainly not perfect, and mostly I just wanted to present a solid alternative to the typical ultra-wide Dahshat approach for this particular mission. Go with whatever your tastes dictate.
     
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  8. Space Ranger

    Space Ranger Well-Known Member

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    I agree a lot on this if you are going first. I forgot that in my last game being stripped of two orders really hurt! I went from 6 orders to 4 and that team had little it could do. I would definitely take 2 orders from the pool with MrMurough. Leaving that pool only 3 orders to do use regular orders. He may not suffer much but the rest of the team would. I think if you win the roll off, choose deployment and go second.
     
  9. Kalendo

    Kalendo Well-Known Member

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    I like a lot of your points, but I am curious about this line:

    How does hidden deployment help with btv?

    Are you proposing that you deploy hidden in your own deploy and stay hidden until turn 2? I know you won’t take bts hits while hidden but you also won’t generate order.
     
  10. KestrelM1

    KestrelM1 Well-Known Member

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    Yeah, that's what I propose, more or less. With Saito specifically, you attempt the Confused Deployment/ Infiltration roll with Hidden Deployment and if you fail you just go back to your deployment zone in HD.

    Sure, he won't generate an order, but given that it would take a minimum of 2 orders for him to exit the biotechvore area from your deployment zone, it's a net gain. And every order is precious in Biotechvore.
     
    #10 KestrelM1, Aug 22, 2019
    Last edited: Aug 22, 2019
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  11. Aemaru

    Aemaru Well-Known Member
    Warcor Aristeia

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    If you fail your infiltration roll i think you rather come not in camo (or HD) in your DZ
     
  12. KestrelM1

    KestrelM1 Well-Known Member

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    Confused Deployment makes things a bit weird. Since it doesn't say anything about losing your marker state (or HD) if you fail the roll, you get to retain any of those benefits. From the FAQ:

    "Biotechvore - if the Confused Deployment Roll fails, will a trooper lose the Camouflaged or Impersonation state? And Deployable Weapons or Equipment?

    Only if the Special Skill would have required a Roll, for example if using Infiltration to deploy beyond the middle line of the table, or Impersonation to deploy in the enemy Deployment Zone."
     
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  13. Aemaru

    Aemaru Well-Known Member
    Warcor Aristeia

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    Thanks for clearing up that point !
    I was a bit messy between the wiki and scenario text
     
  14. Space Ranger

    Space Ranger Well-Known Member

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    Sounds like it would only happen if you are trying to deploy beyond the middle. If trying to do a normal Infiltration deploy you would not loose the marker state.
     
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  15. Kalendo

    Kalendo Well-Known Member

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    @KestrelM1 ive taken your advice mostly, I made a two minor tweaks but my game is tomorrow and I’m going limited insert.

    [​IMG] Dahshat Company - The Eh? Team (299/300 | 6/6)

    Group #1 | 10 Models | [​IMG] 9 [​IMG] 1 [​IMG] 1

    [​IMG] Zúyong Haris Deflector | Fireteam: Haris, Tactical Awareness, TinBot B (Deflector L2), Combi Rifle, Breaker Pistol (2) / Knife (34)
    [​IMG] Zúyong Duo HMG | Fireteam: Duo, Tactical Awareness, HMG, Breaker Pistol (2) / Knife (38)
    [​IMG] Zúyong Missile Launcher | Missile Launcher, Light Shotgun, Breaker Pistol (2) / Knife (36)
    [​IMG] Zúyong Lieutenant | Lieutenant, Combi Rifle, Breaker Pistol (2) / Knife (27)
    [​IMG] Sforza FTO Holo 1 | Holoprojector L1, Viral Rifle, Adhesive Launcher, Nanopulser, Heavy Pistol / Electric Pulse (28)
    [​IMG] Brawler Doctor | Doctor, MediKit, Rifle, Light Shotgun, Pistol / Knife (20)
    [​IMG] Brawler MULTI Sniper | Multispectral Visor L2, MULTI Sniper Rifle, Pistol / Knife (28)
    [​IMG] Brawler Haris | Fireteam: Haris, Rifle, Light Shotgun, Pistol / Knife (17)
    [​IMG] Saito Tōgan Combi | Combi Rifle, Smoke Grenades, Pistol / EXP CCW, Knife (39)
    [​IMG] McMurrough Chain Rifle | Grenades, Smoke Grenades, Chain Rifle (2) / Templar CCW (AP+DA) (32)

    [​IMG] Open in MayaNet

    The big change is swapping the zencha for mcmorrough, for a few reasons:
    1. I am nearly done painting him and this will force me to finish!
    2. I really want to keep practicing with him in tight quarters
    3. Second smoke source
    4. Spec fire grenades
    5. Big dual chain rifles

    I also since I had a bunch of points left swapped Miranda for Sforza, who will be impersonating Miranda with a boarding shotgun, again this is mostly for model and practice reasons.

    Thank you everyone for your help, this has been a good thread. Let’s see how tomorrow goes!

    @RobertShepherd i will try that two core thing next game, for science!
     
  16. Kalendo

    Kalendo Well-Known Member

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    it went well.

    i won first turn Failed the CD roll for saito, but my hmg took out a hollow man right away, moved my core up to a safe space putting my missile launcher/light shotgun on a corner center field, I spent the rest of my orders on the sniper Harris taking out that new transformery biker thing, aka his only source of smoke... putting some wounds on lt, and otherwise locking down his movement,
    It went so well that he couldn't get out of his biotechvore area, and got his coett e out, maybe one other model, that by the end of his turn he took 4 biotechvore rolls.

    I spent 3 orders on my turn 2 dropped the lt and hollow man(again) and then he just didnt want to continue, since he was down to just a 5 man core and I had a cammoed saito within melee distance of it.

    felt a little bad, I played the best I ever had, but I think it was the list that won this for me, thanks again for the advice.
     
  17. KestrelM1

    KestrelM1 Well-Known Member

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    Glad we could help! Thanks for reporting back on how things went :)
     
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