AI Beacon Vs Tactical Window

Tema en '[Archived]: N3 Rules' iniciado por xagroth, 2 Sep 2019.

  1. Mahtamori

    Mahtamori Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    12.081
    Me Gusta recibidos:
    15.389
    If the Posthuman is the trooper (which I hope they write the N4 rules to accommodate for), as defined under alignment page, then under N3 it would mean that Posthumans can only loot a Panoply once and that whatever they loot gets teleported around as you re-host the Posthuman in a different body.
    To me, to get Section9's list to work under the presumed RAW of TW would require a very flexible definition of what makes a trooper.

    However, we do know what Helllois meant in the document (troops = troop choice, NOT trooper), we're just waiting for them to post it where everyone can read it.
     
    A xagroth le gusta esto.
  2. RobertShepherd

    RobertShepherd Antipodean midwit

    Registrado:
    2 Ene 2018
    Mensajes:
    2.053
    Me Gusta recibidos:
    4.205
    I'm thinking of running the next local event as tactical window. Can someone summarise what advice I should give my players if the event is run in advance of any formal ruling?
     
  3. Sabin76

    Sabin76 Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    1.708
    Me Gusta recibidos:
    2.086
    I think all signs point to: "if it counts as one of the 10 spots in a combat group, then it counts as one of the 15 spots in tactical window."
     
    Section9, Arkhos94, Mahtamori y otra persona les gusta esto.
  4. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Registrado:
    25 Abr 2017
    Mensajes:
    7.353
    Me Gusta recibidos:
    14.845
    A Barrogh y RobertShepherd les gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation