So, medkit success says to recover a wound and not go to 1 wound. Does this mean a link paramedic capable of shooting a unconscious or no wound incap 2 wound model such as a HI is capable of healing the model to two wounds?
From the yellow remember box: MediKits can only be used to heal friendly troopers in the Unconsciousstate, and they can recover only 1 point of their Wounds Attribute at a time. MediKits cannot heal more than 1 point of Wounds, and they have no effect on non-Unconscious troopers. So even if you had a double success on the medikit, it can’t restore more than 1 wound.
As @chromedog said, but pasted here for the record: What happens when a trooper is hit by a MediKit (or Medjector) several times in one Order? For example by a Paramedic in a Fireteam that uses a MediKit remotely and hits more than once. As with MediKits in a Coordinated Order, each failure in the PH Rolls cancels one success. In the event of a draw, the target suffers no effect at all. Broadly the same thing has been held for things like coordinated doctor or engineer rolls as well. It's not spelled out in the rules, but it's the most consistent with the general resolution mechanics.
And the referenced bit from Coordinated Orders: http://infinitythewiki.com/en/Coordinated_Orders#Coordinated_Order:_Success_.2B_Failure Coordinated Order: Success + Failure If the participants of a Coordinated Order declare the use of a Skill or Equipment such as Doctor, MediKit or Engineer on a common target, then each failure in the Rolls cancels one success. In the event of a draw, the target suffers no effect at all.
I don't see where any of these explanations definitively say each successful burst from a medikit is not added up or handled individually like everything else in the game. The Coordinated Order: Success + Failure says nothing at all about how to handle a result of two or more successes. The MediKit yellow box says it can only recover one at a time. To me that "at a time" is within the context of a single burst. Not a single order. Before fireteams this was always a one burst weapon. Side question, does a MediKit get the Fireteam burst bonus only when used remotely as a BS weapon? Or also when used in B2B as contact equipment?
Baggage explicitly states "This effect can only be applied to one friendly trooper per Order." I'd expect something similar if MediKit's were intended to work the same.
It's kind of implicit, but a line clarifing that won't hurt tho. What happens here is that Medikit/Doctor doesn't just heal 1 W, its an ability with some limits: Only in Unconscious models, cannot heal more than 1 point at a time. So you have 2 effects doing the same at the same time, so one of them is redundant. It's kind of similar to Maestro/Hacking program that deals damage. https://forum.corvusbelli.com/threads/simultaneous-maestro-and-brainblast.25958/ It's not the same case, nothing stop you to split the B and "heal" 2 units at a time if you use the medikit as a BS weapon; in fact in most scenarios it'd be better for you if you don't use the extra B of Medikit.
MediKit and the normal doctor skill both take a wounds of zero and set it to one. Compare with engineer, which can increase your structure from X to X+1. Aside from the special case of Akbar Doctor, there is nothing in the doctor/medikit rules that allows you to end with a higher W value.