Double Medkit & HI, akbar?

Tema en '[Archived]: N3 Rules' iniciado por kinginyellow, 13 Jul 2019.

  1. kinginyellow

    kinginyellow Well-Known Member

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    So, medkit success says to recover a wound and not go to 1 wound. Does this mean a link paramedic capable of shooting a unconscious or no wound incap 2 wound model such as a HI is capable of healing the model to two wounds?
     
  2. solkan

    solkan Well-Known Member

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    From the yellow remember box:
    MediKits can only be used to heal friendly troopers in the Unconsciousstate, and they can recover only 1 point of their Wounds Attribute at a time. MediKits cannot heal more than 1 point of Wounds, and they have no effect on non-Unconscious troopers.
    So even if you had a double success on the medikit, it can’t restore more than 1 wound.
     
    #2 solkan, 13 Jul 2019
    Última edición: 13 Jul 2019
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  3. kinginyellow

    kinginyellow Well-Known Member

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    Cheers, that's what I was missing!
     
  4. Ogid

    Ogid Well-Known Member

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    btw, I've heard the failures cancel successes in the double medikit roll. Where is that explained?
     
  5. chromedog

    chromedog Less than significant minion

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    In the FAQ.
     
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  6. toadchild

    toadchild Premeasure

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    As @chromedog said, but pasted here for the record:

    What happens when a trooper is hit by a MediKit (or Medjector) several times in one Order? For example by a Paramedic in a Fireteam that uses a MediKit remotely and hits more than once.
    As with MediKits in a Coordinated Order, each failure in the PH Rolls cancels one success. In the event of a draw, the target suffers no effect at all.

    Broadly the same thing has been held for things like coordinated doctor or engineer rolls as well. It's not spelled out in the rules, but it's the most consistent with the general resolution mechanics.
     
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  7. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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  8. toadchild

    toadchild Premeasure

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    Ah, excellent! I had forgotten it was actually explicitly spelled out.
     
  9. Ogid

    Ogid Well-Known Member

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  10. Ginrei

    Ginrei Well-Known Member

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    I don't see where any of these explanations definitively say each successful burst from a medikit is not added up or handled individually like everything else in the game.

    The Coordinated Order: Success + Failure says nothing at all about how to handle a result of two or more successes.

    The MediKit yellow box says it can only recover one at a time. To me that "at a time" is within the context of a single burst. Not a single order. Before fireteams this was always a one burst weapon.

    Side question, does a MediKit get the Fireteam burst bonus only when used remotely as a BS weapon? Or also when used in B2B as contact equipment?
     
  11. Ginrei

    Ginrei Well-Known Member

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    Baggage explicitly states "This effect can only be applied to one friendly trooper per Order."

    I'd expect something similar if MediKit's were intended to work the same.
     
  12. Ogid

    Ogid Well-Known Member

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    It's kind of implicit, but a line clarifing that won't hurt tho.
    What happens here is that Medikit/Doctor doesn't just heal 1 W, its an ability with some limits: Only in Unconscious models, cannot heal more than 1 point at a time. So you have 2 effects doing the same at the same time, so one of them is redundant.
    It's kind of similar to Maestro/Hacking program that deals damage.
    https://forum.corvusbelli.com/threads/simultaneous-maestro-and-brainblast.25958/

    It's not the same case, nothing stop you to split the B and "heal" 2 units at a time if you use the medikit as a BS weapon; in fact in most scenarios it'd be better for you if you don't use the extra B of Medikit.
     
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  13. toadchild

    toadchild Premeasure

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    MediKit and the normal doctor skill both take a wounds of zero and set it to one. Compare with engineer, which can increase your structure from X to X+1. Aside from the special case of Akbar Doctor, there is nothing in the doctor/medikit rules that allows you to end with a higher W value.
     
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