Holoprojectors don't replicate Skills or Equipment. Visual MODs are already covered in the Holo1 examples: http://infinitythewiki.com/en/Holoprojector#Holoprojector_L1_and_Private_Information_Example: You don't check BS MODs until the resolution step, when the other player will find out that there is no Mimetism.
So I think we agree that these questions need official clarification ;-) So far we have just interpretations that often contradict themselves. We could say that CH: Mimetism (one of Patroclus profile) being a Special Skill, the Holoecho also uses it. Fluffwise, we could say it would be strange if the light disruption of the actual model's ODD was not replicated... An so on... EDIT: I hadn't seen your answer. Concerning Equipment, Holo cannot replicate Deployable weapons or pieces of Equipment represented by a Marker or model. Concerning Skills, I don't see anything, as the example is about Minelayer (and the Deployable weapons).
Some more explanations, as I feel I need to be clear.:-P Let’s go with Patroclus who has an ODD (Obligatory Equipment) or CH: Mimetism (Obligatory Special Skill), and the Special Skill MA3 (granting him the Stealth optional Special Skill). Holoprojector L1 State 1) "A trooper in Holoprojector L1 state cannot replicate those Deployable weapons or pieces of Equipment represented by a Marker or model (TinBots, FastPandas, SymbioMates, Mines deployed by the Minelayer Special Skill...) the imitated model or himself could have." → No need to argue, due to the NFB Trait, the ODD cannot work. Fine. 2) Example : "A Hafza in Holoprojector L1 state imitating a Hassassin Lasiq suffers an enemy BS Attack. Even though his Special Skills, weapons and pieces of Equipment are considered Private Information, the Hafza cannot apply the CH: Mimetism Special Skill of the Lasiq. This means that during the Resolution step of the Order, when MODs are applied, the Hafza's player must inform his opponent that there is no CH: Mimetism MOD to apply." → This example only concerns an actual Trooper that has NOT the CH: Mimetism Special Skill, not the opposite. Thus the CH : Mimetism version of Patroclus should keep his Mimetism as well as he keeps his other Special Skills. Holoprojector L2/L3 – Holoecho State 3) "A trooper in Holoecho state cannot replicate those Deployable weapons or pieces of Equipment represented by a Marker or model (TinBots, FastPandas, SymbioMates, Mines deployed by the Minelayer Special Skill...) the imitated model or himself could have. However, the Holoecho state replicates all the game state Markers (Prone, Unloaded...) the Holoprojector L2 bearer has." → There’s nothing about the other pieces of Equipment. As the rules underline an exception, we should consider that all other pieces of Equipment ARE replicated. Thus the Holoechoes should replicate the ODD. 4) "The bearer of Holoprojector L2 and his holographic decoys act the same time, performing exactly the same Order declared. However, the holographic decoys cannot interact with scenery, considering any Activate or Alert declaration as an Idle." → The use of a Special Skill (Obligatory or Optional) is part of the declared Order. As stated, the Holoecho performs exactly the same Order declared, bare the two exceptions clearly stated above (and if not cancels the state). Thus a Holoecho should be able to perform the same Skills used in the declared Order, that is, the Holoechoes should feature the CH:Mimetism Special Skill, and the Stealth Special Skill if used by the actual model. As a consequence, my thoughts are that: - Patroclus (ODD) cannot use his ODD in Holoprojector L1 state but can use Stealth; - Patroclus (Mimetism) uses Mimetism and can use Stealth in Holoprojector L1 state; - Patroclus (ODD) and his Holoechoes as well use ODD and can use Stealth (all the same); - Patroclus (Mimetism) and his Holoechoes as well use Mimetism and can use Stealth (all the same). I'm of course open to other arguments, or to add this question to the unsolved ones if necessary (that was initially what I wished)!
Could you discuss this in the original topic or in a new one ? The idea here is only to list/sum up unsolved problem
Added the question regarding Patroclus and holoechoes (https://forum.corvusbelli.com/threa...-odd-who-said-patrocle.828/page-6#post-299086)
Updated with FAQ 1.8 (two question answered). I'm feeling a bit hopeless with only two questions solved this time ?
It seems they spent more time answering ITS questions than rules questions this time around... which I guess makes sense considering the new season came out? But do those even belong in the main FAQ?
ITS is the most common way that Infinity is played; the idea that there's much of a separation between the rules and the ITS rules is confusing and should be abandoned.
So what is someone who comes into the game now supposed to take from an FAQ entry about Xenotechs? My point is that ITS changes every year and FAQ entries about it will lose their meaning and just confuse people... though, to be fair, we will be getting N4 about the time the next ITS season comes out so...
The game overall is not friendly to new players ATM. Hopefully N4 changes that; it's certainly one of their stated goals.
Added the Chest mine/Self Explosion/Dogged question and the Maestro+Other aro question Thanks to @Section9 and @n21lv for pinging me
The followoing question has been answered by the latest FAQ. I don't think another one got an answer Isolated Antipode and G:Sync
How does question in recent FAQ about seeds correlate with this??????? Taken from army, open list info.