longtime tohaa player, trying out some new stuff. i always run mcmurroughs whenever there is a merc option, not sure how i feel about berserk about him. assault is nice, but i don't really think he needs to make his attacks not be f2f. i normally run swarm melee in tohaa, and it seems like dahshat is gonna be the next best place to try it out. anyways: Superfriends ────────────────────────────────────────────────── GROUP 1 9 1 SAITO TOGAN Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 39) VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21) MIRANDA ASHCROFT Combi Rifle, Nanopulser / Pistol, Monofilament CC Weapon, Knife. (0 | 24) SFORZA FTO (Holoprojector L1) Viral Rifle + Adhesive Launcher, Nanopulser / Heavy Pistol, Electric Pulse. (0 | 28) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) RUI SHI Spitfire / Electric Pulse. (1.5 | 20) LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10) GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 12) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16) GROUP 2 8 2 1 DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) 112 Light Shotgun / Pistol, CCW. (0 | 12) McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32) LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8) KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 4 SWC | 300 Points Open in Infinity Army pretty versatile general list as far as classifieds go. got mcmurroughs and saito for killing things, as well as that sweet fake zuyong fireteam for the rui shi to be in. the cheap guys here aren't as good as tohaa, but it is cool there is finally another army that can field 4 baggage guys. overall, seems like dahshat is hella versatile, with tons of sweet options. im thinking of throwing together a list for the maggy and tractor muls, just for the coordinated order spec fire lolz.
The things that stand out to me are: Where’s your sixth body for the link? You have no doctor and no 6th body to replace the first guy who gets knocked unconscious. It won’t be hard for an opponent to break your link. The rafiq with red fury is really exciting, why not squeeze some points to get it in? Lastly, and I’m still not sure how I’m going to deal with this, your deployment zone is going to be as crowded as mine. I guess a little less because I like bringing a bike or two. Anyway, with so many remotes, it’s going to be next to impossible to be ready for all of the grenade launchers that keep showing up...
How about that fireteam Duo: Dahshat Company ────────────────────────────────────────────────── 2 MIRANDA ASHCROFT Boarding Shotgun, Nanopulser / Pistol, Monofilament CC Weapon, Knife. (0 | 23) RAFIQ REMOTE FTO (Fireteam: Duo) Red Fury, Sniffer / Electric Pulse. (0.5 | 22) 0.5 SWC | 45 Points Open in Infinity Army Specialist & FO, able to do close combat & shooting, ODD, Sensor, quite cheap - I will try that fire team in my next game
Forward Observer. :) There's a great glossary of popular acronyms for Infinity newbies you can take a look here. :)
Isn't the 112 a Doctor? The DZ-full-of-REMs thing is definetly a problem Dahshat players are going to have to overcome. Maybe the Minelayer Libertos are a way to combat this? Depending on the table setup you are still going to be "weak" to spec-firing GLs, but that's just how the cookie crumbles I guess.
You don't have to play Dashat like that tho! One link (even easier with Zuyongs) and all those high class Infiltrators and don't have that problem at all.
Personally I'm not fond of 20 order lists. You literally have only 2 capable fighters in the whole list. The typical Aleph player in my gaming group only has to place his Asura with Spitfire,get rid of McMurder and the rest of the list doesn't stand a chance.
It doesn’t have to be a 40 point guy to be an attack piece. Kum bikers are amazing attack pieces, given the right cover and circumstances. Rui Shi is one of the best attack pieces in the game. Bashis can kill waaay more than their cost. I think the libertos minelayer is almost a necessity. It is an interesting challenge to be sure. It mirrors NCA and SAA, although a little different with the addition of Kum riders. I do really like it as a potential weakness for the faction though. They have a ton of cheap orders and powerful pieces, but this limits how much it can be abused.
Not as cheap as Kuang Shi but not to bad. The basic Ghulam is one of the best cheerleaders. I love the Rifle+Lt. Shotgun. You need to take the Dozer for the Tractor Mul but I'm not complaining because it's a regular specialist. The ABH has potential to get another weapon. 112 is meh, I'd rather do he Ghulam Doctor. BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) 112 Light Shotgun / Pistol, CCW. (0 | 12) GHULAM Rifle + Light Shotgun / Pistol, Knife. (0 | 12) KUM Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 10) DOZER Rifle, D-Charges / Pistol, Knife. (0 | 13) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL Katyusha MRL / Electric Pulse. (1 | 11) 1 SWC | 94 Points
Similarly, just testing the waters. I'm relatively new to Infinity (I know how the advanced rules operate but I'm still yet to have a proper game). Currently interested in building some QK, FC and DC lists, so here's the latest one I cooked up. Peak-a-boo ────────────────────────────────────────────────── GROUP 1 10 ZÚYǑNG Lieutenant (AutomediKit) HMG / 2 Breaker Pistols, Knife. (1 | 39) RUI SHI Spitfire / Electric Pulse. (1.5 | 20) VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, Knife. (0 | 12) SFORZA FTO (Holoprojector L1) Viral Rifle + Adhesive Launcher, Nanopulser / Heavy Pistol, Electric Pulse. (0 | 28) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) NASMAT Electric Pulse. (0 | 3) NASMAT Electric Pulse. (0 | 3) FASID Heavy Rocket Launcher, Submachine Gun, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 45) GROUP 2 6 1 BASHI BAZOUK Boarding Shotgun / Pistol, CC Weapon. (0 | 15) McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32) BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12) BASHI BAZOUK Combi Rifle, E/Mauler / Pistol, CC Weapon. (0 | 17) LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) 6 SWC | 300 Points Open in Infinity Army Fasid for a standalone ARO piece, Traktors as the order monkeys. For the wildcard core, I have Rui Shi as the active turn killer with Gromoz to buff it even further with Assisted Fire, Sforza for low BTS targets and also as a B2 ADHL ARO piece, and a regular SMG Bounty Hunter for close encounters. Ghulam Doctor+ with 2 Nasmats in case the link team takes a hit. The second group is just me throwing everything at the wall to see if anything sticks. I think that having an entirely irregular group is incredibly risky but I like the idea of Bashi/Liberto synergy. Feel free to point at other weaknesses this list might also have.
I'm not quite sure what you mean by Bashi/Liberto synergy, and I'm curious what you plan to do with your Bashi once they arrive on the table using their Irregular order. They'll unable to do anything without spending a command token, and that seems like a recipe for disappointment. Unless you plan to just deploy them on the table, which also seems like a waste of their talents. If you want a largely irregular second combat group, I'd highly recommend moving your Dozer + 2xTraktor Mul to the second to provide a base of Regular orders. My 2nd groups typically look something like this: Dahshat Company GROUP 2 3 3 1 DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) NASMAT Electric Pulse. (0 | 3) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32) LIBERTO (CH: Mimetism, Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 11) LIBERTO (CH: Mimetism) Submachine Gun, Chain-colt, D.E.P. / Pistol, Knife. (0 | 9)
Makes sense, thank you! I think I'll drop Bashis down to a single model. As for Libertos/Bashi synergy, I meant covering Bashi's advance with mines, but now that I think about it, it would also need to keep the Liberto close to Bashi. Oh well, spamming the map with mines is good enough I guess.
I think you want McM better fed (with regular orders) as @KestrelM1 pointed out. Also: Al Fasid HMG + LGL opens up another attack vector (and provides another source of Smoke) if you'd like to test it as well. I preffer it over the HRL option. If it's AROs what you're looking for, the Zuyong ML might be better.
I don't think that's a legal team due to the Rafiq being a part of a "Special" Fireteam. Special teams usually must be made up of exactly those troops, Rafiq+Maghariba. Wildcards can "Join" any fireteam but since it's a duo, she can't "join". There's not spot for her to take.