MTG cards are a lot more one-dimensional, though. You don't get 15 of them and that's it. Each card typically only does one thing and very few are end conditions as well as the way you pay for stuff is vastly different as well. It is not really possible to look at a single Magic card and compare that to the complexity that is a unit in Infinity, not even a planeswalker is as complex as a Fusilier Paramedic. Now, it's fine if a unit or a faction has poorer access to a certain set of abilities. Doctor only on crappy units that can't link where another faction get them scattered all over the place high and low is fine, there is a lot of power in having a bunch of choices for a certain ability or having them all be fairly one-dimensional, or having them all be on the lower end of the ability score for that particular ability. You don't need to make each faction have the perfect unit of a certain type. But I think you do need to have the units respective power reflected in the cost you pay for them. Pan-O's single shitty Engineer isn't nearly as good as Nomad's plethora of Engineers from incompetent to highly skilled, but it would be terribly detrimental to the game to hold that Engineer hostage at an extortionate cost because "sucks to be you, fork up if you want an Engineer" which is exactly what CC taxes do and what Automedikits do. No, said Engineer is simply bad at their job and you don't have the option to get multiple redundancies of them, that's already a fairly severe handicap, but at least you don't have to pay a lot of extra for it just because. If you need to attach a large hand-adjustment to a unit it better be because it's actually very uniquely good, otherwise why even release the product? See here the difference between Krit and Speculo, where the Automedikit grinds one into the the mud and fails to keep the other in line. I'll be honest with you, I don't watch Vaulsc' stuff. His initial videos were far too jam packed with errors that seemed to inform his views on things and there was too much about his style that grinds me the wrong way. As it is I don't truly trust his evaluation of things too much, particularly since the video on intent contained a grossly caricature representation of intent play. As it is, though, I consider the game already completely broken when the norm of competitive play has become what only Caledonia used to be designed to be, and now at the end of N3 CB is slowly starting to buff away the double nerfs they did to a bunch of stuff from N1 and N2. E.g. when was the last time you saw someone make full use of Smart Missiles?