Yu Jing in N4

Tema en 'Yu Jing' iniciado por psychoticstorm, 6 Ago 2019.

Etiquetas:
  1. the huanglong

    the huanglong Well-Known Member

    Registrado:
    26 Nov 2017
    Mensajes:
    2.023
    Me Gusta recibidos:
    3.658
    Yes and Haris defines Qapu Kalqi
     
    A Mahtamori le gusta esto.
  2. Knauf

    Knauf Transhumanist

    Registrado:
    3 Mar 2018
    Mensajes:
    1.616
    Me Gusta recibidos:
    2.295
    In a world where Saladin is an o12 toy that Haqqislam "got their hands on", everything is possible.
     
  3. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    6.999
    Me Gusta recibidos:
    6.357
    And their stats get worse. In this case it wouldn’t. It’s a perfectly fine compromise I think.
     
    A the huanglong y Mahtamori les gusta esto.
  4. Mahtamori

    Mahtamori Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    12.066
    Me Gusta recibidos:
    15.369
    And they aren't (as often) hackable as well as (too often) ARM 10 / BTS 10

    (edit: I can has grammar)
     
    #564 Mahtamori, 12 Nov 2019
    Última edición: 13 Nov 2019
    A the huanglong y Hecaton les gusta esto.
  5. Weathercock

    Weathercock Well-Known Member

    Registrado:
    3 Jul 2018
    Mensajes:
    1.368
    Me Gusta recibidos:
    2.155
    On the other hand, what other YJ stuff can we export off to Dashat?
     
    A the huanglong le gusta esto.
  6. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    They're going to get Tiger Soldiers and Daofei.
     
    A the huanglong le gusta esto.
  7. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    Saladin was specifically sent by ALEPH/O-12 to work as a go-between, though.
     
  8. Knauf

    Knauf Transhumanist

    Registrado:
    3 Mar 2018
    Mensajes:
    1.616
    Me Gusta recibidos:
    2.295
    As in, specifically built to work within Haqqislam, yes.
     
  9. Mahtamori

    Mahtamori Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    12.066
    Me Gusta recibidos:
    15.369
    Ditto Sun Tze, Joan of Arc, and Willy Wallace. The latter... didn't do so well :)
     
  10. redeemer

    redeemer Well-Known Member

    Registrado:
    20 Dic 2017
    Mensajes:
    275
    Me Gusta recibidos:
    203
    if there is one thing I want added to Yu Jing in 4th edition that would be a fat Shaolin monk ether meditating or in crane stance
     
  11. Section9

    Section9 Well-Known Member

    Registrado:
    24 Nov 2017
    Mensajes:
    6.148
    Me Gusta recibidos:
    9.666
    Would make a fun character/HVT/Civvie!
     
    A redeemer y csjarrat les gusta esto.
  12. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    6.999
    Me Gusta recibidos:
    6.357
    Like this guy?

    [​IMG]
     
    A Section9 y redeemer les gusta esto.
  13. Weathercock

    Weathercock Well-Known Member

    Registrado:
    3 Jul 2018
    Mensajes:
    1.368
    Me Gusta recibidos:
    2.155
    On a more serious note regarding Shaolin, I'd like to see White Banner give us an HI Shaolin. The Hulang comes a bit close, but is a failure in most regards.
     
    A Space Ranger le gusta esto.
  14. redeemer

    redeemer Well-Known Member

    Registrado:
    20 Dic 2017
    Mensajes:
    275
    Me Gusta recibidos:
    203
    I'm totally serial about the fat monk and I bet it will be a hit like the fat yuan yuan, as for HI Shaolin I would go for that too, but it will not be very typical for a wushu master to wear much armor. A monk sectorial wouldn't be a bad idea too historically Chinese monks drove off the Japanise samurai when they invaded Korea in the 16th century way before the official army arrived to aid their allies.
     
  15. Chaserabinov

    Chaserabinov Well-Known Member

    Registrado:
    15 Mar 2018
    Mensajes:
    102
    Me Gusta recibidos:
    121
    How often does Your Liu Xing actually get hacked? I take him in ~75% of my lists, and - iirc - only once he was attacked by a hacker. But it might be meta dependant.
     
    A Alphz le gusta esto.
  16. Mahtamori

    Mahtamori Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    12.066
    Me Gusta recibidos:
    15.369
    @Chaserabinov don't forget how hackable also causes you to avoid Hacker ZoC or Repeater ZoC - zone denial is what you're after when AROing more than anything.
     
    A Hecaton le gusta esto.
  17. holycannoli

    holycannoli Dancing to Kazak Kalinka

    Registrado:
    22 Mar 2018
    Mensajes:
    328
    Me Gusta recibidos:
    464
    I really am hoping that N4 is a big enough leap in terms of rules that CB gets some space to redefine how certain sectorals work. I had been hoping that O-12 had a cool spacecop theme with lots of non lethal and crowd control flavor. Instead memetism everywhere because hard to hit gunfighters is the meta that's gotten quite entrenched, and we need these guys to feel like the best of the best! The best tool defensively is to win the ftf and not get hit. The toolkit of being able to survive a hit just isn't there for HI, so being heavy infantry needed to be compensated for, not celebrated in the army. While the idea of recon power armor is cool, the design rules of thumb got broken so much that a S5 heavy infantry has memetism, and medium infantry go fast now. HI sort of lost their place in the game. Because of that the IA suffered design wise. The NWI+Shock immune combo to be gets grief because it's becoming more and more prevalent. I think the design crutch to "make a profile good," has gotten a bit stale, restrictively so. So hopefully N4 will be a wider shakeup of the rules and be able to let CB use other tools other than NWI, memetism, and camo to make things tournament ready.

    For Example of a shakeup to try and make other mechanics more useful, instead of simply increasing the price of the NWI combo, or making it more prevalent, why not make medics better in N4? Redo how that mechanic works, (More reliable, range more useful, not killing on a fail, ect.) to make it a worthy investment in a player's eyes. Suddenly you feel the points a profile scrimped out on vs the 2nd actual wound. On top of that medics suddenly show up to do something other than complete side objectives, two birds with one stone.

    My main wish for N4 is enough of a mechanical overhaul to really shake up the rut that the design team seems to have found themselves in, which is why N4 is a good chance to really see the big picture of how the game plays getting some love and care vs individual unit updates, as I think these only go so far. My hope is HI won't have to be made excuses for with points shaving tricks like frenzy+link, or the half measure of NWI. The "in" heavy infantry all have some gimmick associated with them usually relating to how their points got trimmed. If being HI doesn't have to be compensated for, suddenly you can truly design IA around being the Invincible army. Hulang doesn't need to be another NWI mememitic infiltrator/button pusher... NYET COMRADE! He can be the doorkicker you take alongside your Zhuyongs to be the terror troop he was meant to be. Haidao isn't just a way to desperately save pts... they can be the technician that you want to bring an engineer or a hacker to give some brains to the zhuyong's brawn. The idea of an orbital drop HI should strike fear into the enemies of the emperor! But as it stands... if we want players to use it, trim points, give it memetism.

    I think the list for IA feels like a straight jacket, because the game needs to be more friendly to something other than mememetic gunfighters and NWI cost savers. So here's hoping that N4 is a big enough mixup that CB doesn't have to excuse itself for wanting a dude in power armor.

    Here's hoping comrades
    -A TAK player who wants to love IA.
     
    #577 holycannoli, 22 Nov 2019
    Última edición: 22 Nov 2019
    SKOZZOKONZ, Barrogh, Paegis y 6 otros les gusta esto.
  18. Section9

    Section9 Well-Known Member

    Registrado:
    24 Nov 2017
    Mensajes:
    6.148
    Me Gusta recibidos:
    9.666
    Oooh, I may need to arrange a Bushido order with the Guys (to save on shipping).

    I have absolutely no shame about using models from other companies as HVTs/civvies.



    It's more that I can't/really don't want to drop him into someone's Hacking Area, and it's trivially easy to get the entire DZ covered with 4 models (one hacker and 3 REM), less than 75 points usually.
     
    A Space Ranger le gusta esto.
  19. RobertShepherd

    RobertShepherd Antipodean midwit

    Registrado:
    2 Ene 2018
    Mensajes:
    2.051
    Me Gusta recibidos:
    4.203
    This is an interesting one. I'm someone who plays vanilla hacker lieutenants a lot (in Yu Jing, Combined Army and Haqqislam) and they're absolutely terrified of the Liu Xing as a result of the hack transport aircraft interaction (at minimum meaning he always lands safely and can go after them face to face; at worst triggering undodgeable explode hits).

    Not gainsaying your experience at all, just observing how it's interesting to see the perspective of the Liu Xing player across the table.
     
    A Stuffist le gusta esto.
  20. Chaserabinov

    Chaserabinov Well-Known Member

    Registrado:
    15 Mar 2018
    Mensajes:
    102
    Me Gusta recibidos:
    121
    I understand that it is doable and can be a real pain, but I have yet to encounter an enemy, who actually uses such a combo :). As I said - it could be the matter of meta here in Poland. Or perhaps only YJ players this read part of the forum and hardly anyone else knows this technique :-P.
     
    A Stuffist le gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation