Do not understand me wrong, there will always be a need to generate regular orders and I do not think it is productive to try and invent problems for the solutions they made with the light-heavies in order to save a few points and make HI super cheap. Instead, the main feature of a HI-focused sectorial should always be heavies, therefore there are a few major design decisions I don't quite agree with (inclusion of Core Zhanshi and the choice to have Son-Bae be the designated S3 wildcard). If there is a primary job, a heavy should do it. Support jobs should go to lights or preferably mediums - another way to invoke the feeling of a heavy sectorial is to make it so that everyone has high ARM similar to how most units in O-12 has Mimetism or stronger. Above all else, what I don't agree with was that it seems CB needed to include a large amount of stops everywhere when all indications from major tournaments and forums say that HIs are NOT dominating. Last but not least regarding the overall design is that a HI sectorial that gravitates towards LI in all formats have an increased need for all profiles to be multi-function and for this reason Zuyong and Shang-Ji should've been redesigned. Yes, what I describe would result in a sectorial with perhaps fewer HI than current design, and to go into specifics I'd basically need to design the sectorial from ground up because a lot of the problems stem from how the sectorial works internally rather than individual units. However, having below average number of units and above average number of... acquired taste... units doesn't help.