Shock Army of Acontecimento ────────────────────────────────────────────────── 6 ORC Feuerbach / Pistol, Knife. (2 | 42) BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) 4 SWC | 114 Points Open in Infinity Army I really like the Feuerbach as a Aro an active piece, The Bagh-Mari can handle most markers and almost always have the advantage when makig FtF rolls.
I feel like this would make Bolts even less loved than they are now... :*( I'm a simple man with my go-to Pano FT given I don't field the Bolts as much as I prefer to: Squall ────────────────────────────────────────────────── 5 FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER HMG / Pistol, Knife. (1 | 18) 1 SWC | 64 Points Open in Infinity Army Yes I know Fusi LT will upset a lot of you but I tend to have mine hanging in the way back somewhat safe. My Fusi team is there for orders, HMG potshots as convenient and if desperate a late turn 2 or 3 run towards a midfield objective. I only take 2 FO's if I have pts spare. Normally just take the 1. Obviously I've never used the LT orders with this team. The paremedic is really there to get the HMG back up should the unthinkable happen but its been useful in a number of other situations as well. BS 12 line troopers should do what their designed for. Dakka and duct tape work (when something major breaks upfield). The heavy lifting is done elsewhere.
I’ve been running two links in Varuna fairly regularly with mixed success In friendly games. Core Fusilier Combi Fusilier Combi Bipandra Fuerbach orc Multisniper Kamau Haris Patsy Machinist Kamau HMG The core either is an aro powerhouse, or first half active killer. The Haris gets play second half moving up and pushing buttons when need be and mopping up second line troops with my hmg Kamau. Most of the time my Haris sits opposite my ZC button pushers so I have some coverage. If everything goes to shit then I at least have a doc and possibly a hacker to get objectives done.
47:30 is not much different than 50:30 Kamau you seem to be obsessed about. Especially when on a d20 things scale in 5%. 50:30 in shooting is about the most you get in this game anyway. It's serviceable. It's not as great as a linked Hospitaller HMG (which you can still access, just without the Magister filler), but it works.
Mate the Kamau is 50:30 in his favour. So 47:30 -> 30:50, which means 3:2 odds (which is already problematic) turn into 3:5. Apart from that one is an ARO piece (which means you should always be ready to lose it) and the other one a quite expensive HI Link that should scare the living hell out of ARO pieces. Building your plan on odds worse than a coinflip in turn 1 is a terrible idea. Sometime you have to take risks, but usually later in the game when your choices go down. HIs and TAGs allow for a couple bad dice since they can take a stray template or crit and should be fine anyway. Undermining the value of a HI Link by relying on a MODless LI HRL, something most 70 point LI Links would scoff at in terms of Active Turn weaponry, seems far from ideal.
I know you meant the Kamau, but the thing is that it's one guy: Kamau. For nearly everything else the OS gets around 50% in his own favor. By the way, do you know what are the odds of a fully linked Knight Hospitaller killing that linked Kamau with the HMG on the active turn? 47% as well.
Asura spitfire but needs the haris for burst bonus. Same theory with kriza HMG haris So no not really XD
Yes 47% against the best ARO piece in the game and he can take a hit. Your OS example is against a way weaker ARO piece and you're most likely dead if you fail once. 50% is not good enough when you're bringing a HI Link to get there and want to play it the PanO way. Compare the OS HRL to some generic BS13 HI HMGs, all of these have way better odds and can tank a hit. 3 Shots on BS12+3 is just not gonna cut it as a good choice for an Active turn weapon. Just drop the Link and get a Seraph HMG, Tik or Hospitaler Haris instead, those guy can at least afford to lose a FTF (but still struggle against heavy MODs). Which brings us back to precisely the problem MO has to begin with. How are they supposed to win 5 tournament games in a row when they have so many weakspots?
Well, a Black Friar walks right up to it and starts engaging (with Drop Bear deployed) at <8" and you've got excellent odds, but you're looking at 3-4 orders to set that up, and a 50:30:20 (60:20:20 if you get a no cover shot) result, tanking the Drop Bear hit.
Aquila Guard HMG can get decent numbers. With both units sitting between 16-32" (so assuming the HMG can get an optimal range shot, which isn't that unlikely) it's at 46/31/23, and the Aquila has a decent chance of surviving one bad roll to go again (and no chance of instantly going to dead, so if there's a Doc nearby to revive it can keep going). I believe that's the best for any Solo unit in the game (everything else either lacks MSV or doesn't have BS15+ base). Obviously there are some Fireteam options which will do better, but the Aquila is a good answer to pretty much any of the tough ARO threats in the game at the moment.
Hmm, you're kind of getting me teary eyed for not playing Neo Terra in a while... I really should give them a revisit... In my most recent game against my usual Haqq opponent, I used this list: this is a refined list I think ────────────────────────────────────────────────── 10 KNIGHT HOSPITALLER Doctor (Fireteam: Haris, MediKit) Combi Rifle / Pistol, DA CCW. (0.5 | 36) KNIGHT HOSPITALLER HMG / Pistol, DA CCW. (2 | 39) KNIGHT OF SANTIAGO Hacker (Killer Hacking Device) Combi Rifle, Nanopulser, D-Charges + 1 TinBot A (Deflector L1) / Pistol, DA CCW. (0 | 38) ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15) BLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28) JOAN OF ARC Spitfire, Nanopulser / Pistol, EXP CCW. (2 | 53) FATHER-KNIGHT Lieutenant (Forward Observer) Combi Rifle / Breaker Pistol, DA CCW. (0 | 45) 6 SWC | 297 Points Open in Infinity Army Which is link teams on link teams. It worked pretty well in our game of Unmasking. It sucks trying to stretch the remaining 6 points though, it never feels good taking 3 paramedics for no reason.
Hsien similarly gets 47/25/27 in Haris. Linked Hospitaller HMG as well. Looks like 47% is the most one can get against him in long range... Which is why prefer getting rid of snipers using infiltrated Shotguns wherever possible.
The Kamau would just shoot back with a pistol for 22:43:34 vs. an infiltrating shotgun (Croc Man), it ignores the surprise thanks to its link. You need to mine it first and force a dodge or hit the link to reduce the bonuses. A Rudra Red Fury in a full link rocking supportware is looking at 53:23:23 vs the Kamau, it's a minimum of 158 points though (and grossly inefficient).
Its kinda hilarious how Kriza is equal/better than Hospitaller HMG at killing linked Kamau. Tells you much about MO's "rework".
I think it tells more about Varuna than anything else. MO is fine. It's not like you guys weren't complaining about it being monobuild or anything.