Glad you enjoyed the report, @Savnock ! It's really nice to know that people find them helpful. Acid Reflux
I agree that CA is tough because you don't know what's coming - but the Avatar worry, specifically, was unfounded. The Avatar doesn't have a non-Lt option so you know from the Lt WIP that you're not facing one.
Great report! As an apprentice Tunguska player, I learned a lot from this, for example using a Zondbot to clear mines, holding back your TAG until it can really shine, and not leaving out your Grenzer MSR when it shoots on 14s ;)
This last one is the most hilarious of them all. How do you come up with those ideas, man? Thank you for all these truly great battle reports!
Thank you so much for the kind words! The Durgama Takeover reports have absolutely been a collaborative effort--I've leaned pretty hard on Durgama Defense Coalition members to help me come up with funny narrative hooks and so on. In this case, I shamelessly stole from @YueFei23's Infinity Downfall "Epilogue" work and wove it into a (barely) plausible narrative. Glad you're enjoying the reports, and I wish you all the best with your Tunguska as you explore that faction!
Thank you! The one thing I could use some advice on is how to use Cheerkillers. I want to put them in my list, but every time I look at them, I feel like I could either use something sturdier or something that has better link and specialist options. In the end, they never make the cut. Is there something amazing about them I'm not seeing? I can't put Perseus in there to utilize the MSV2, meaning I have to run him solo or in a second link team, which feels very suboptimal, or I have to rely on the less reliable SGL of the Zondnautica. I can't put an Interventor in like with my Securitate, and I can't even use them to escort somerhing heavy up the bord like a Hollowman or a Kriza (the only exception being the Vostok, which I don't like to play however since it's the most generic option). So, how do you use them?
I'd use them together with Fiddler as an Attack Haris. The +3 MOD on Discover for them puts extra pressure on any camouflaged trooper. Furthermore you get a plethora of ammunition types to tackle any foe CHEERKILLER (Multispectral Visor L2) Shock Marksman Rifle, Nanopulser ( ) / Pistol, Shock CC Weapon. (0 | 25) CHEERKILLER AP Rifle, Nanopulser / MULTI Pistol(+1B), Shock CC Weapon. (0 | 19) Fiddler FTO (Super-Jump) Contender(+1B), Drop Bears, D-Charges / Breaker Pistol, PARA CC Weapon(-3). (0 | 28) 0 SWC | 72 Points
Never thought about playing Fiddler in a linkteam, due to the most value of her are the 2 Bots annihalating poorly positioned Fireteams and her weapon-load-out is a contender with B2 :-/ on the other hand a solid specialist with high mobility and fun tools. Maybe i will give that a run. In a tournament this weakend i gonna run the MSV2 Cheerkiller in a duo with good ol´Kriza for the sweet sweet smoke-abuse (its a vanilla list, so my morlocks going to throw smoke on 18+ like they used to) In tunguska i like the Cheerkillers either with volstok as camo-counter and shortrange safety, or with Jelena for midlfield control. In both cases i prefer the MSV2 Shock MMR and the SMG button smasher.
Thanks! Are there any particular missions where you prefer this team? Interesting. Could you post a list you've been running?
────────────────────────────────────────────────── GROUP 1 9 1 KRIZA BORAC Heavy Machine Gun / Heavy Pistol, CC Weapon. (1.5 | 54) CHEERKILLER (Multispectral Visor L2) Shock Marksman Rifle, Nanopulser ( ) / Pistol, Shock CC Weapon. (0 | 25) CHEERKILLER (Specialist Operative) Submachine Gun, Nanopulser / Pistol, Shock CC Weapon. (0 | 15) JELENA KOVAČ Breaker Combi Rifle, Chain-colt / Pistol, CC Weapon. (0 | 20) SECURITATE Feuerbach / Pistol, CC Weapon. (1 | 22) SECURITATE MULTI Sniper Rifle / Pistol, CC Weapon. (1.5 | 20) SECURITATE (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 15) SECURITATE (Repeater) Boarding Shotgun ( ) / Pistol, CC Weapon. (0 | 16) SECURITATE Combi Rifle / Pistol, CC Weapon. (0 | 13) WARCOR (Sixth Sense) Flash Pulse / Stun Pistol, PARA CC Weapon(-3). (0 | 3) GROUP 2 5 1 INTERVENTOR (Lieutenant, Hacker, Hacking Device Plus) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 24) MARY PROBLEMS (Hacker) Submachine Gun, Zapper, Pitcher / Pistol, CC Weapon. (0.5 | 28) ZONDNAUT (Hacker, Hacking Device) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 26) ZONDMATE Chain Rifle, Smoke Grenade Launcher / PARA CC Weapon(-3). (0 | 5) BOUNTY HUNTER Submachine Gun, Akrylat-Kanone / Breaker Pistol, PARA CC Weapon(-6). (0 | 12) TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) 5.5 SWC | 300 Points Open in Infinity Army smth like that for example. Kriza as heavy long range hitter, zondcat for the option of smoke, basic defensive link, Harris for midfield control and camo-counter
Fiddler definitely loses her better special skill (climbing plus) for gaining super jump. But then again B3 Contender and once B2 drop bears really enhance her tactical use in terms of objective grabbing. That said i really like her Jackbot profile but I somehow can't manage it to give Fiddler both bots That's a good question! Currently I'm more focussed in tinkering with the options and then I'll find out whether or not certain elements work in a mission and if they do how good. But so far it's a small fireteam that can taxi a specialist troop towards an objective whilst being able to shoot at, and hurt, basically anything within moderate range. The full list to support the Haris would look like this: Spoiler Cheerioh! ────────────────────────────────────────────────── GROUP 1 9 1 CHEERKILLER (Multispectral Visor L2) Shock Marksman Rifle, Nanopulser ( ) / Pistol, Shock CC Weapon. (0 | 25) CHEERKILLER AP Rifle, Nanopulser / MULTI Pistol(+1B), Shock CC Weapon. (0 | 19) Fiddler FTO (Super-Jump) Contender(+1B), Drop Bears, D-Charges / Breaker Pistol, PARA CC Weapon(-3). (0 | 28) PERSEUS FTO Breaker Combi Rifle(+1 Dam), Nanopulser, Smoke Grenades / Heavy Pistol(+1B), DA CC Weapon. (0 | 32) SECURITATE MULTI Sniper Rifle / Pistol, CC Weapon. (1.5 | 20) SECURITATE Heavy Machine Gun / Pistol, CC Weapon. (1 | 21) SECURITATE (Repeater) Boarding Shotgun ( ) / Pistol, CC Weapon. (0 | 16) SECURITATE (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 15) SPEKTR (Forward Observer) Combi Rifle, Shock Mines, Flash Pulse / Pistol, CC Weapon. (0 | 32) WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3) GROUP 2 5 INTERVENTOR (Lieutenant, Hacker, Hacking Device Plus) Combi Rifle ( | FastPanda) / Pistol, CC Weapon. (0.5 | 26) PUPPET MASTERS (Minelayer) Submachine Gun, Shock Mines / Pistol, CC Weapon. (0.5 | 14) PUPPETBOT (BS Attack [Shock]) AP Marksman Rifle / PARA CC Weapon(-3). (0 | 14) PUPPETBOT (Forward Observer) Boarding Shotgun, Flash Pulse / PARA CC Weapon(-3). (0 | 12) SALYUT (Deactivator, Repeater) ( ) / PARA CC Weapon(-3). (0 | 8) TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7) 3.5 SWC | 299 Points Open in Infinity Army With this list Perseus will be able to toss some smoke up to 16" wide with at least ≈88% to hit
Sorry for the delay. With Securitate and Cheerkillers being similarly priced with similar tools in the same points brackets, really the question is are you going to make use of the Super Jump or not? That's terrain dependent, so if you have very flat tables, Cheerkillers will look pretty meh. If you have tables with lots of verticality, then they look very good.