As in title. I'm not playing Haqq, so can't try this out, but you guys have AVA4 dirt cheap jammers with smoke attached. It hits on WIP15, which is really consistent, you can support it with order spamming easily. Usually there are lot less MSV2 troops than smoke wielding irregulars, and AROing MSV2 troops are not that hard to deal with. So the idea is to have 4 of those, some of them survive opponents turn/impetuous orders, you walk up with the jammers, and Isolate as many troops as possible. Isolate is bad for everything, it makes cheerleaders useless, it messes up the useful pieces as well, the opponent needs engineers in good places and orders to fix it, so it seems like a good trade (asymmetric warfare anyone?). You can spend a whole turn with Isolating your opponent, and solve mission later, as it won't put your opponent in retreat, but cripples him nearly as much as unconscious state. Especially if he spends his next turn trying to repair isolation. So why doesn't this work?