Anyone who's played the game a lot will know that there are a few abilities that are good at increasing a unit's power level and there's a few that are bad. The exact mix are a bit difficult to pin point, but ARM is one of the bad one until the chance to cancel an attack becomes strong enough to offset the cost increase. ARM 4 is has not quite reached that point and when faced with AP ammo it acts the same way as ARM 3. So for this reason, Yu Jing has 5 very similar heavy infantry units; Haidao, Zuyong, Jujak, Wu Ming, Shang-Ji. This ensures that there are at least one very very basic heavy infantry in each of our three sectorials as a faction design point with Shang-Ji being in two of them and Invincible Army having three of them. We're still talking about what is essentially the most boring design you can make for heavy infantry, however, and if we look closer on what tends to enter into lists and discussions it's almost exclusively the load outs that aren't basic; the Tinbots, TacAwares, MSV2s and Jesuses. So why are the remainder of the load-outs so very basic? It's 2022 and the game has moved on a lot from what it was when Human Sphere first released with its first massive expansion of profiles. Since then the other factions have been almost universally determined that there's no real room for basic, simple, heavy infantry. Asawira got an increase in BS, BTS, CC, Martial Arts, AP, etc while remaining the same price thanks to Frenzy, Riot Grrls got MSV, BS Attack +1 DAM, and a lower price thanks to Frenzy, Mobile Brigada got an upgrade to Tinbots and high enough ARM to reach that territory where the value increases faster than the price, even Ariadna while keeping their old fake HI got a real and very spicy heavy infantry that's anything but basic. These are all pretty crazy upgrades and not really all that necessary, but they did it because it made the units more exciting (and also shut people up who argued that they weren't worth using when there were good medium infantry that did the same without being hacked to oblivion). I'd also like to note that it's not all about sticking the easily avoidable Frenzy on a unit to make it drop in price enough to be worth taking, but it does beg the question of whether the prices are still all that fair for troopers that don't have Frenzy or Impetuous - or if the discount for those abilities on these kinds of troopers are actually far higher than the penalties that you avoid. Back to Yu Jing. If the idea is that Yu Jing as a faction is meant to have a basic heavy infantry unit in each sectorial because that is their faction identity, then I guess we check that tick box. Oh god, a tick box. Representation without purpose. The funny part is that the only unit of these 5 that actually manages to be the most basic heavy infantry you can be is the Haidao - and they're the only one of the 5 who are special forces. So what's the point? Well, I think that if Yu Jing are meant to be communicated as being the heavy infantry faction, you do not communicate this by trying to make the faction have the larges amount of basic heavy infantry as possible (that is a different kind of identity that essentially died when they made 15 model limit the default), nor the faction with the most basic version of a heavy infantry unit that other factions have a version of. Rather, I would argue that you communicate this through a combination of three qualities; having access to the most units with this quality, having the most varied units or having consistently some of the strongest units (not taking points into account). CB does this well with Nomads and their hacking having both highly varied hackers and also free-of-charge upgrades to their hacking abilities. CB also does this well with Haqq and their Doctors having all of them have free-of-charge upgrades that no one else gets and having almost all units have access to at least one Doctor profile. CB does this well with Combined and their... tech... where everything is just generally identifiably better (though not necessarily free of charge this time, thankfully) Quantity, Variety, and Quality. Yu Jing has got quantity nailed, but it's got issues with variety, and quality tends to be exception. Maybe those exceptional load-outs that people tend to discuss and design lists around should be more the norm for those units than the exception? In either case, thanks for sticking with it to the end of this rambling post that's not at all about tournament placements or performance. If you feel like another faction's stepping on your identity, I'm saying "yes, but maybe it's about the design back home creating the insecurity than about that faction getting a neat new toy".