1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

White Company Batreps

Discussion in 'White Company' started by AssaultUnicorn, Sep 28, 2020.

  1. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Mar 8, 2019
    Likes Received:
    #1 AssaultUnicorn, Sep 28, 2020
    Last edited: Oct 9, 2020
    Wizzy, Golem2God, Joametz and 5 others like this.
  2. Delta57Dash

    Delta57Dash Well-Known Member

    Sep 25, 2020
    Likes Received:
  3. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Mar 8, 2019
    Likes Received:
  4. Joametz

    Joametz Chinese Empire in Space enthusiast

    Jun 3, 2018
    Likes Received:
    Hi WC enthusiasts! @Willen and I played a couple of turns of Firefight to test stuff out (mainly new N4 mechacnics and profiles) for Corregidor (Willen) and White Company (Joametz).

    The lists:

    What I wanted to try for WC:
    1. Karhu Feuerbach
    2. Danavas WN support + Varangian Smoker support for the Core Fireteam
    3. Peacemaker Alpha Strike
    Willen won the Lt. roll because Orc are naturally dumb (?), he took the best side of the table and made me deploy first, so I decided to take first turn. I deployed kinda defensively which was a mistake (first of many) and didn't take into account the possible sniper nests on the other side of the table.

    Link team was in full cover ready to peek out and shoot stuff, REMs where spread to provide White Noise coverage and Varangians stood there varangianly waiting to fart their smoke. Karhu deployed as far away from the linkteam as possible and the Guilangs stood close to panoplies as they do. The Peacemaker was my reserve model.

    Willen deployed his link team with the Wildcat HRL watching over a side of the table, Moran guarding a couple of panoplies and several bots AROing with their Flash Pulses.

    I placed the Peacemaker in front of the link team, ready to suicide for the Company! My opponent countered with a Camo marker in front of it (Bandit).

    My classifieds where ALL related to Engineers or D-Charges so I couldn't do either. That was cool.

    I shot the Wildcat HRL with the Haidao MSR... Which was a mistake, even though I took it out in a couple of orders. The reason I did it was so the Peacemaker could advance without eating a HRL template to the face, but a better, safer way to achieve that would've been to use it's repeater to place a White Noise cloud in front of the Wildcat (MSV1). It was exactly the scenario I wanted to try out and I failed to see it. #Sad. In addition, I should've probably taken the shot with the Orc instead.

    Anyway, the Peacemaker advenced and planted a HFT on Jazz and two HSG shots on the Tsyklon. Jazz went null, Peacemaker went boom, Tsyklon went good. Another mistake: don't take the FtF roll. The Peacemaker is supposed to trade up, just put the two DTW and call it a day. #SadderButLessonLearned.

    After that I saw a line of attack for the Karhu to take out a Lt. + DataTracker (another Wildcat in the link) and took it. I advanced with the Lt. Order, then used a Regular Order to climb-plus on top of a box, draw LoF to the Wildcat and put 3 Feuerbach shots on it. Here I made another mistake: I failed to see a LoF to the Tsyklon and got exploded for it. The Wildcat died, but I think I had enough orders to take the Tsyklon out first and then move on to the Lt. Anyway, nice Karhu.

    Rest of my turn consisted of shooting a Bandit with a Guilang and taking out a couple of Zonds with the Haidao and a Varangian's Chain Rifle.

    The Nomads were in Loss of Lieutenant, and their turn consisted in the Moran dropping Koalas, a Doctor failling to bring Jazz back to life (one of many bad rolls Willen had during this match) and a Wildcat teaming up with a Mine to take down a Guilang... And losing. Again: dice where not kind to my opponent.

    One of my Varangians used several orders to explode Koalas and kill the Moran so that my Guilangs could touch buttons and pick up weapons. After that they went back into camo state and just chilled there.

    Willen's turn involved a Tomcat, a Wildcat and Carlota dropping on the table to take shots at the Orc and, of course, getting killed due to really bad rolls.

    • Karhu was good. He died because I was a dum-dum, but he got the angle that no one else could and the B3 Feuer hit truly. He moves really fast and the NCO helps a lot IMO. Will be taking it again, although I'll also try the Clipper in his spot.
    • Danavas... I didn't really try her out because I forgot about her. Sorry. There was a really cool play to make with her but I didn't see it.
    • Peacemaker is a beast. Just use it to trade up, don't risk the FtF roll unless it's a really good percentage play. It also has a Repeater, remember that.
    • Varangians are amazing. Not much to say.
    • Both lists had really obvious Lt. (technically, one of my Fusiliers could've been the Lt., but if you add the SWC costs, the only possible option is the discounted Orc HMG.)

    Thank you for reading, I'll bring you the rematch when we can have one! It's always a pleassure to play with
    @Willen honestly. Looking forward to test even more of White Company, had a lot of fun this game.

    Next time I'll probably go for the Clipper, Taowu and Shona. Or maybe a really defensive list with four Minelayers? IDK, so many toys to play with!
    #4 Joametz, Oct 31, 2020
    Last edited: Oct 31, 2020
    Wizzy, Golem2God, Drakefall and 7 others like this.
  5. Phayton

    Phayton Well-Known Member

    Jan 18, 2018
    Likes Received:
    I´ll definitely try the peacemaker next time too!
    Golem2God and Joametz like this.
  6. AssaultUnicorn

    AssaultUnicorn KTS is the best unit

    Mar 8, 2019
    Likes Received:
    There was a recent game of Acquisition against a Bahram player. Having tried the newly returned Qapu Khalqi already, I decided to give a try to some of WhiteCo's less popular units.


    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2
    MUYIB (Tactical Awareness, X Visor) Spitfire, D-Charges ( ) / Pistol, CC Weapon. (1.5 | 34)
    YARA HADDAD (Lieutenant, Strategic Deployment) AP Marksman Rifle / Heavy Pistol(+1B), CC Weapon. (0 | 28)
    MUYIB (Tactical Awareness, X Visor) Heavy Rocket Launcher, D-Charges ( ) / Pistol, CC Weapon. (1.5 | 25)
    BARID (Hacker, Killer Hacking Device [UPGRADE: Trinity (-3)]) Rifle, Pitcher ( ) / Pistol, CC Weapon. (0 | 15)
    GHULAM (Doctor [+3]) Rifle, Light Shotgun ( | MediKit) / Pistol, CC Weapon. (0 | 15)
    GHULAM Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 11)
    FIDAY Rifle, Light Shotgun, Shock Mines, Smoke Grenades / Pistol, DA CC Weapon. (0 | 27)
    FARZAN (Forward Observer) Rifle, Light Shotgun, Flash Pulse, Shock Mines, D-Charges / Pistol, CC Weapon. (0 | 23)

    GROUP 2[​IMG] [​IMG] [​IMG]7
    SHUJAE Submachine Gun, Flammenspeer, E/M Mines / Breaker Pistol, CC Weapon. (0 | 24)
    SHUJAE Submachine Gun, Flammenspeer, E/M Mines / Breaker Pistol, CC Weapon. (0 | 24)
    FARZAN (Chain of Command) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0 | 28)
    FARZAN (Forward Observer) Rifle, Light Shotgun, Flash Pulse, Shock Mines, D-Charges / Pistol, CC Weapon. (0 | 23)
    KAMEEL (Deactivator, Repeater) ( ) / PARA CC Weapon(-3). (0 | 8)
    KAMEEL (Deactivator, Repeater) ( ) / PARA CC Weapon(-3). (0 | 8)
    FANOUS REMOTE Flash Pulse / PARA CC Weapon(-3). (0 | 7)

    3 SWC | 300 Points

    Open in Infinity Army

    A surprisingly SWC-light list. Both Shujae and Farzans for pushing and controlling the antennae while the Muyib link is used for both ARO and active-turn shooting. Yara would bring the link up an additional 4" thanks to Strategic Deployment and that's especially relevant for the 16" Acquisition DZ. The list even has a Fiday for Lt. assassinations or link team disruptions, so I'd say it's pretty balanced. The lack of additional SWC-heavy guns can be rectified by slotting in a TR-bot, but that's a whole different story.


    GROUP 1[​IMG] [​IMG] [​IMG]8
    JUJAK Missile Launcher, Light Flamethrower / Pistol, CC Weapon. (1.5 | 33)
    HǍIDÀO (Multispectral Visor L2) MULTI Sniper Rifle ( ) / Breaker Pistol, CC Weapon. (1.5 | 33)
    VALERYA GROMOZ (Hacker) Combi Rifle, Zapper, Pitcher / Pistol, CC Weapon. (0.5 | 21)
    KAPLAN Spitfire / Pistol, CC Weapon. (1 | 28)
    CSU (Specialist Operative) Rifle, Light Shotgun / Pistol, PARA CC Weapon(-6). (0 | 11)
    CSU (Specialist Operative) Rifle, Light Shotgun / Pistol, PARA CC Weapon(-6). (0 | 11)
    GŬILÁNG (Minelayer) Boarding Shotgun, Shock Mines ( | Deployable Repeater) / Pistol, CC Weapon. (0.5 | 27)
    PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20)
    [​IMG] AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)

    GROUP 2[​IMG] [​IMG] [​IMG]7 [​IMG]1
    TÁOWÙ (Counterintelligence) Nanopulser(+2B), Flash Pulse(+1B) / Viral Pistol(+1B), Monofilament CC Weapon. (0 | 25)
    VARANGIAN Submachine Gun, Chain Rifle, Smoke Grenades / Heavy Pistol, AP CC Weapon. (0 | 12)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    FUSILIER (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 10)
    SIERRA DRONBOT Heavy Machine Gun / PARA CC Weapon(-3). (1 | 24)
    NØKK (Hacker, Killer Hacking Device) Combi Rifle, Light Shotgun ( ) / Pistol, CC Weapon. (0 | 28)
    FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10)

    6 SWC | 300 Points

    Open in Infinity Army

    Didn't think I would like this list as much as I had. Kaplans remain one of the most valuable units for the purposes of WhiteCo fireteams. They are a glue holding together cheap and competent fireteam fillers (CSUs) with tough two-wound utility units (Jujaks) and deadly CC monsters (Liang Kai and Shona) and that's excluding free wildcards like Haidao, Valerya, and John. Add to that the fact that a Kaplan Spitfire is by itself a decent active-turn killer and you got yourself a link that can be composed for any situation and any mission. InfoWar? Jujak TinBot and Haidao KHD got you covered. Need an ARO brick wall? Haidao MSR is already a great unit when inside a link but you also get an alternative with the Jujak ML. And if you can afford to spend more SWC – why not both? The absence of a TinBot Jujak kinda makes Valerya vulnerable to KHDs, and I do indeed have a reason to worry about that with this Barid Killer Hacker in a link. However, Nokken KHD should be a decent deterrent against Barid trying to pull off infowar shenanigans. Guilang Minelayer because you can choose to lay either a mine or a repeater depending on whether or not you're facing a TAG or a camo-heavy army. I was torn on a Nokken because a stealth-less specialist with no camo honestly does not seem that reliable, but he's a good gunfighter and is invaluable on Acquisition.

    The opponent wins the initiative and elects to go first. I decide to deploy second.

    The right flank with Strategic Deployment is occupied by Yara's link with both the HRL and the Spitfire Muyib. A couple of Shujaes occupying the Tech Coffin and the Antenna on the right. One Farzan occupies the rooftop in the center, the other two spread around both flanks each inside a building.

    I deploy the Haidao+Jujak+Kaplan link on the right flank with one CSU outside of the link to refill the inevitable casualties. Haidao already sees the Muyib HRL from his position while Jujak would be able to pin down Yara who would have to eat a Missile if she stands up and pokes her head above the crate she deployed behind. The unlinked guy also guards the real Fusilier Lt. He got Super-Jump on MetaChemistry while the linked CSU got PH+3.


    Nokken is deployed on the left flank on the rooftop so that if the opponent decides to kill him he would have to go on top and eat AROs from the link and from the TR bot. The left Antenna is occupied by Guilang's mine, the Guilang himself deploys on the edge of his Minelayer ZoC and overwatches the other side of the barricade through which the Shujae could crawl. On top of the central building, not far from the TR bot, a Fusilier Lt decoy is placed.


    Another "Fusilier" (Taowu) is placed on the left flank of the DZ inside a building. Between him and a potential assassin is the Nokken, the Varangian, and a reserved Peacemaker. The opponent takes the bait and deploys a Fiday inside Nokken's building while I deploy the Peacemaker with the AuxBot seeing the IMP marker through the doorway. Fiday would have to enter CC with the Auxbot to go through that door.

    (in lore, my WhiteCo cannibalized the Total Reaction Kameel that already had a slot for shotgun weaponry by removing the Total-Reaction hardware for added mobility and replaced it with the synchronization interface; the Nasmat met a similar fate and became the flamethrower AuxBot)

    I remove two orders from the opponent's first group and the battle begins.

    Hassassin Bahram

    The IMP marker moves outside through the unoccupied doorway while the Peacemaker and his AuxBot try to discover the Fiday but fail to do so. He goes around the left corner of the building and meets with Varangian who tries Discovering him while the remotes delay. Fiday keeps going and drops down to IMP-2. The Fiday moves inside the building occupied by the "Fusilier" who delays his AROs while the Fiday moves into his back-arc.


    He hesitates whether to shoot him or to kill him in CC and decides to go into CC. A nasty surprise awaits him.


    While he does have Surprise Attack modifiers Fiday can say goodbye to his Martial Arts and so we face-off, Fiday preferring to whack Taowu in CC instead of putting both shotgun templates onto him. 17 against 18, Taowu wins with his Viral Pistol, but Fiday tanks all the saves. He gives it another go, this time winning against Taowu's 21, but the schemer tanks both ARM saves this time. While they're at it, Valerya manages to Spotlight the Fiday through Peacemaker's repeater, just in case.

    Meanwhile, the link team tries making a dent in the Core Link's defenses, first with the Muyib HRL (who drops unconscious from Haidao's DA rounds but then gets revived by Ghulam Doc) and then with the Muyib Spitfire (who wins the face-to-face roll against Jujak ML but the guy tanks all the ARM saves).

    A camo marker on the central rooftop stands up and tries discovering the Guilang. The camo marker is the Fiday FO and he fails to discover him. Then the Shujae on the left moves into the Guilang's LoF and discovers him. Shujae then unloads his SMG into Guilang and eats the BSG template. They both die. Farzan FO then shoots down the TR bot, moves into LoF of the AuxBot who dodges behind the corner of the building. The Farzan drops into SF.

    White Company

    Varangian dashes towards the Fiday and with his second short skill moves into Silhouette Contact with him. I then activate Taowu who unloads three dice in CC into Fiday, melting him with viral rounds. Peacemaker's AuxBot goes around the corner and prepares to rush the suppressing Fiday. It then goes for it and manages to clip him with the HFT. The Fiday burns while the AuxBot drops into Unconscious.

    Nokken climbs down the ladder and activates the left antenna. He then grabs the Auxbot and goes up on the rooftop in a coordinated order with the Varangian, Taowu, and a flash pulse bot. The Varangian goes behind the corner of the forward building in preparations to rip the camo marker on the left flank to shreds on the next turn. Taowu hugs the opposite corner to overwatch the enemy link team with his Flash Pulse. The Fanous does the same.

    Meanwhile, the Peacemaker goes to town and goes around the central building where the burnt Farzan lies. The armbot then spots the lone backward-looking Ghulam and slots him with the shotgun's hit mode.


    He then moves into Shujae's frontal arc, he dodges, the remote tries shooting him with Heavy Shotgun's hit mode but misses. Peacemaker then snakes between the walls and splits his burst, clipping the Shujae, the Muyib Spitfire, and Yara with direct templates. Two of them dodge, Muyib does not, but he tanks the ARM save. This ends my turn.

    Hassassin Bahram

    Shujae stealthily moves in Peacemaker's back-arc and then unloads his SMG into his back while Valerya spotlights him as well. Muyib Spitfire tries shooting the Jujak in ML's zero range bands, but the Korean HI gets lucky and crits him off the table. The Muyib HRL then tries shooting the Haidao without 5-man bonuses but gets perforated with bullets as well. The Ghulam Doctor drops down from the rooftop and heals the regular Ghulam that was shot in the back by Peacemaker. They then fortify their positions as best they can with Shujae retreating back a bit and going into SF.

    A Farzan FO moves out from the right building and activates the right antenna. He then hugs a small building while being Prone. He tried killing Taowu but got flash-pulsed instead. Yara then uses her Lt. order to coup de grace the Peacemaker and complete the Extreme Prejudice Classified. The rest of the soldiers reform a four-man link with Yara, Barid, Ghulam Doc, and a regular Ghulam who got revived.


    White Company

    Varangian dashes towards the camo marker in the left building on his Impetuous order, he then moves in coordination with Taowu and Fanous twice. The Varangian gets inside the building and tries discovering the camo marker. The marker puts the BSG template with shock: Farzan CoC. The Varangian unloads from his SMG, both are blasted straight into Dead. Taowu hugs the antenna to control it. The Core Link moves out with Jujak as the link leader. He sees the back of the Ghulam standing up and launches two missiles into his back-arc. Against all odds, the Ghulam sneaks in a hit and a wound from long-range. Jujak no longer attempts to shoot him and instead replaces the Haidao with the unlinked CSU and they move out. They move a couple of times in Farzan's ZoC who manages to dodge a couple of times.

    Kaplan Spitfire got point and unloaded her Spitfire into Yara who drops into Unconscious. She then aims at Barid and saturates him with bullets. At that moment, Farzan FO dodges in front of her, Jujak, and a CSU, having all of them lined up for a shotgun blast.

    I have to rectify this and consider my options. Only the Nokken can do the job.


    He stands up and starts spraying Farzan from long range and on the second order, he succeeds with a crit on a 3. Farzan drops into the Unconscious. Nokken then goes into SF from the rooftop, overwatching Taowu with the left antenna and, partially, the right flank.

    With that out of the way, I move my Kaplan Spitfire behind the corner while moving Jujak forward to burn anything that gets too close to his LFT.

    Hassassin Bahram

    Ghulam Doc runs towards Yara and attempts to revive her while getting blasted with Jujak's ML. The Doctor is torn to pieces while Yara gets revived and tanks all three saves from the template. Shujae then crawls around the Tech Coffin and plants an E/M mine in Jujak's back-arc while staying out of LoF of the Kaplan. Shujae then stands up and has a shootout with the Kaplan where no-one dies, but Jujak, being a part of the activated link, eats the E/M mine and gets bricked and isolated. Shujae gives it another go and tries shooting the Kaplan again, but this time he's unlucky, and the Spitfire headshots him thanks to Valerya's Spotlight bonuses. While he was doing that, Jujak managed a Reset on a 1 which canceled both his Isolated state and IMM-B state. Yara who got back up tries to have a shootout with the Kaplan and finally gets her, dropping her into Unconscious. Jujak's ARO with the ML (LFT was just barely out of reach) misses her.

    White Company

    I try moving out the unlinked Jujak and burning Yara with LFT who heavy-pistols him into Unconscious and tanks the LFT save. I then activate my unlinked Haidao who is still on the rooftop (should've done that before activating the Jujak), Yara tries dodging, but the sniper shot finally connects and puts her down for good.

    The rest is history: I move out Valerya to the right antenna and reclaim her. I then move out the flash bot to control the tech coffin, and I move my Nokken with the AuxBot's chassis out of the DZ to score the Rescue Classified Objective.

    10-1 White Company Victory.

    – Kaplan links are so flexible in here. Playing the same unit in QK feels downright wrong with how limited their link options in there are. A layered ARO defense of Haidao and Jujak is definitely welcome here, making it a rock-solid defensive link. Good thing Jujak ML and Haida MSR cost exactly the same. Jujak is also a handy guy to bring along in the midfield, even the ML option is viable here tanks to LFT, so he definitely has his uses outside of being an ARO brick.

    – If you can pick off your targets from a safe distance – do it. Jujak did get unlucky against Yara, but the Haidao had higher chances to drop her without risking his skin. Jujak didn't have to be sacrificed like that.

    – If possible – try bringing an engineer along with the TR bot. Doing that in Dahshat is as easy as breathing, the list composition welcomes the presence of a Dozer or a Najjarun whereas in WhiteCo things are a bit more complicated. A Mech-Engineer costs the same as Najjarun with a lower WIP, and the Kaplan Engineer is incredibly pricy. Yes, you can have the Kaplan Engineer be a part of the link, but this would mean that he'd most likely have to be on the other side of the DZ. You can try repairing TR bots with GizmoKit but that seems like a waste of his great WIP.

    – This was the first time Taowu actually managed to do his job: being an assassin bait. I got incredibly lucky the Fiday did not blast him in the back and instead opted for a CC attack. I doubt I'll ever see that in a game. Still, having three Fusiliers with only one proper Lt will have your opponent guessing, although the guy closest to the TR bot and a link team is most likely the real Lt.

    – This was also the first time when the Peacemaker actually managed to pay off. He is very terrain-dependant but his fast movement along with shitloads of a template weapon and an AuxBot make him a great alpha-strike unit. Couple him with Danavas' White Noise and the abundance of various MSV-heavy ARO links and suddenly even a Kamau isn't safe given the right approach.
    #6 AssaultUnicorn, Dec 1, 2020
    Last edited: Dec 1, 2020
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.


    Why are we here?


    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation