Well, of course! Since Independence Day (the movie) we all know Windows is compatible with alien computer systems! It's common sense, so much that aliens modified to act as heavy armor for other aliens should interact with human computers! Couldn't resist, sorry XDDDD
As weird as it feels that some SA can be hacked and some others can't I also play nomads and I rarely take hackers because there is rarely anything worthwhile to hack...so my idea would that more units can be hacked but some get a better reset roll or something against the hacker because they are using weird tech and the hacker has problems really hacking that
Everybody (except Magonus) is forgetting to mention that the Gorgos is the only TAG in the game that cannot be repaired by an Engineer. That's a very big drawback.
It also seems like CB forgot to include that in the point cost of it. Does the symbiont’s weakness to fire affect other troops this bad? Do you consider that much, or is it negligible?
A single ARM roll failed against Fire strips the whole Symbiont, regardless of the amount of Wounds the troop has. That happening to a troop with a single Wound is irrelevant (a failed ARM roll do that regardless of it being fire or not)... so the "real" HI and TAG troops of the Tohaa eat it. So the TAG and a single other troop really suffer from fire. "Balanced" -.-U
It is somehow balanced because you can attach a Symbiomate and a Symbiobomb to the Gorgos. Still, considering that the Gorgos carries a Spitfire instead of a HMG and you want to be closer to the action than other "big" TAGs, the fire weakness sucks a lot.
Coming from pano and fan of TAGs. Usually if you put a big, shooty TAG on the table, your opponent will just hide in total cover, and you’ll have to move in to be able to shoot anything in the face. And then HMG will soon become too long range. Apart from the -1DAM, the spitfire is pretty much a HMG with medium range, and while B1 EXP and shock can be useful, AP is a pretty good ammo type (for those people who don’t run around with SWC free B4 DT + shock+ (shock with ignore shock immunity) on everything at least), so AP spitfire is a pretty decent TAG weapon IMO. You also get DTW (though heavy flamethrower is the best thing there imo) and a chaksa with some nice cc tools. So I think the Gorgos is nicely kitted out, especially for closer ranges. Ofc the fire weakness hits it really hard. But at least the mini is awesome :)
Symbio mate and bomb are really strong on it, as is having the 4th armed wound. It wouldn't take much to make the thing overpowered. Repairing wounds without rerolls is something I almost never waste orders on anyways, especially now that pilots are useful.
Tohaa Players: "We don't like our Gorgos" "X and Y and Z are why we never run Gorgos" "Symbiomates and Symbiobombs are better spent on cost-effective Symbionts." "At least the model is cool" The 1 Anomalous Tohaa Player: "I don't know what's wrong with you people, the Gorgos is perfection." "Plus, the model is cool." Other Players: "Well, I like your Gorgos." "Well, my TAG sucks worse." "At least you have a TAG, my sectorial has no TAG." "All TAGs are good, because of secrets, and I have faith in Corvus Belli." "All TAGs are good, because new players are bad at fighting TAGs, which is why all TAGs are bad." "Tohaa players are complainers, smh." "Tohaa players just don't appreciate what they have, smh." "Tohaa player with a Gorgos just won my tournament, smh." "But I don't even have Flamethrowers." "But the Spitfire is good." "But the Flammenspeer is good." "But the Chaksa is good." "But the Nanopulser is good." "But the Symbiomates and Symbiobombs are good." "But it has 4 Wounds." ...just no "But at least the model is cool." Same argument for 4 years here.
+1 on Magonus. To answer the original question, always the more expensive one because of the LSG on the Chaksa.
Really what I find the most limiting with the Gorgos is the the Spitfire and Flammenspeer. This makes it difficult to get into a place where it can engage targets with its spitfire at a plus 3 band without loosing wounds getting there. I have used it a couple of times, but the best it has ever done was get in a drawn out gun fight with a Noctifer Missile Launcher, and survive a few missiles to the face before finally killing it.
Honestly I used the Gorgos now quite a few times with its 6/4 speed its actually quite easy to get into good range bands, but I got to admit that my enemy was unused to fighting tags so not sure how well it generally works