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"Which army should I play?"

Discussion in 'Access Guide to the Human Sphere' started by Keyrott, Aug 3, 2018.

  1. colbrook

    colbrook Grenade Delivery Specialist

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    Or anything with Breaker ammo or Nanopulsars, BTS attacking ammo is pretty common nowadays.

    Their lack of hacking also means they sometimes can't stop HI and TAGs quite as effectively without piece trading.
     
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  2. Maksimas

    Maksimas Heavy Infantry Addict Maxim

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    Playing a faction that likes to shove Nanopulsers on as many HI as it can and has a couple sources of Breaker Ammo... yeah, I can confirm that having 0 BTS can still sting a nice bit,
     
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  3. Mahtamori

    Mahtamori Well-Known Member

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    Yu Jing is getting quite a few Breaker Pistols and Breaker Rifles in recent releases.
     
  4. Keyrott

    Keyrott Nomad Handyman

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    Updated for Ariadna and Yu Jing is edited a bit
     
  5. Zsolt

    Zsolt Well-Known Member

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    ARM is a myth. Your regular dudes have ARM 1-3, which doesn't help much against any of those, any apart from nanopulsers, BTS weapon tend to come in breaker form (or plasma having template, ignoring cover armor).

    The general BTS throughout other armies are random, usually troops have 0 or 3, unless they are ISS or TAGs, then it gets to 6 or 9, so while 0 has a high chance being the lowest average, other army's average BTS won't be much higher.

    Everything is afraid of a HMG Spetsnaz, an AP HMG Veteran Kazak or an Autocannon Tankhunter.

    You have dirt cheap galwegians, irmadinhos and furries to deal with anything big in CC.

    Infiltrating, camoed boarding shotguns are perfect TAG or HI hunting weapons, and light flamethrowers on Chasseurs are scary even for TAGs.

    I suppose new players try to learn their own faction's rules, so it doesn't really matter how common they are. They don't learn the most common ones, then go to their faction's special, they just learn what's written on army. And other armies have rules, that are rarely used elsewhere. Like Pano doesn't have much Sixth sense or Veteran or Marksmanship, while Ariadna doesn't have TO.
     
  6. Maksimas

    Maksimas Heavy Infantry Addict Maxim

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    I do suppose that actually makes the learning curve for a new player ironically easier than it would for a slightly experienced one. As in I'd imagine it'd take more work migrating into Tohaa from any of the other factions than it would to have started playing the game with Tohaa. Since even if certain specific skill levels aren't present in some factions, they do tend to have different levels that kinda sorta make the player still learn the entire list of levels either way.

    Like the Ariadna doesn't have TO example. An Ariadnan player moving into a faction with a good amount of TO Camo units, let's say PanO, would still have a basic grasp of what Camo is, a foundation so to speak, so learning how TO works isn't that hard, since they already know how the lower levels function, they just need to learn what the highest level does in addition to that.

    But I do see your point.
     
  7. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
    Warcor

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    Precisely this, out the gate you need to learn about how links work, and all their special Tohaa specific rules, definitely a lot more rules to learn than say, PanO.
     
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  8. Section9

    Section9 Well-Known Member

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    But damn near everything in the army having Symbiont Armor for at least 1 additional wound means you can survive screwing up. Or just survive taking a risk that normally only expensive HI can survive.

    So more rules to learn off the bat, but more forgiving while you are learning.
     
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  9. Abrilete

    Abrilete Well-Known Member

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    Since when half of the troopers is "near everything"?
     
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  10. Section9

    Section9 Well-Known Member

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    How often do you take something that doesn't have Symbiont Armor that isn't a Makaul?

    Nearly everything that people regularly take.
     
  11. Abrilete

    Abrilete Well-Known Member

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    Clipsos
    Igao
    Kamael
    Kaeltar
    Kawaii Sentinel
    Chaksa Auxiliar
    Cube Jäger

    Every game I use 3 or 4 from that list.
     
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  12. Ben Kenobi

    Ben Kenobi Well-Known Member

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    In an regular list I have between 4-5 symbiont armor dudes. I have between 13-16 Orders if I take 2 Kaeltar and 2-3 Makaul there are 3-8 other units.
    Clipsos, Kamael, Chaksa, Diplomatic Delegate, Kaauri.
     
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  13. Varsovian

    Varsovian Well-Known Member

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    If I may join for a second, let me say this:

    I envy you guys for being able to process all of this tactical stuff! I'm still a newb and, so far, I've noticed just a few things about the factions I collect:

    1. Haqqislam has a lot of light infantry and irregulars. Oh, and they have the best doctors.
    2. Yu Jing are all walking tanks.
    3. ALEPH fields teams that are quite low on troopers.
    4. JSA seem to have many units that have crazy CC skills.
    5. Nomads have a lot of remotes.

    Aside from that? Boom, mind blown :D So, kudos to you for being so tactically-minded... :)
     
  14. Section9

    Section9 Well-Known Member

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    Helps when you've been doing this for a long time. I started playing Infinity in 2006.

    Give it time and practice, and don't mind getting your butt kicked every time you see something new.

    Good Judgment come from Experience. Experience comes from Bad Judgment. :stuck_out_tongue_closed_eyes:
     
  15. Varsovian

    Varsovian Well-Known Member

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    I must say that one thing that's difficult is that there are so many of trooper types... Sometimes, it's hard to estimate the unit's usefulness. For example, I have been digging into Haqq's stats a lot and I still have trouble wrapping my head around what Muyibs are for. I conceptualize them as "Hassasin heavies" and that's it. Similarly, I'm not sure what the non-CoC Farzan brings to the table...

    When it comes to ALEPH, I'm not sure what's Yadu's role supposed to be... Their description make them look like combat heavies, but... that's what Asuras are for..?
     
  16. Furiat

    Furiat Mandarin

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    Asuras are 2x more expensive and pack less lethal weapons. They are only more durable and have msv.
     
  17. Zsolt

    Zsolt Well-Known Member

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    Did anyone count the actual rules in Tohaa and random other army? Vanilla Pano, where new players have a high chance to start have more separate troops than Tohaa have rules.
     
  18. Zsolt

    Zsolt Well-Known Member

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    6. Pano shoots better than you
    7. Nomad hacks the bestest
    8. Ariadna has more camo markers in their infiltration zone than you have orders
    9. Tohaa has ridiculous survivability, cardboard armor, mediocre shooting and great order efficiency, oh and (mostly) ignores your hacking game! (nobody loves the Gorgos)
    10. JSA is ODD Suppressive firing submachine guns with mines already deployed roadblocks if you are not taking three you are doing it wrong

    There's and old, maybe somewhat still relevant rule of thumb:
    Haqqislam is best in LI
    Nomads in MI
    Yu Jing in HI
    Pano in TAGs

    Just time, experience, too much internet.
     
  19. eciu

    eciu Easter worshiper

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    FTFY
     
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  20. Zsolt

    Zsolt Well-Known Member

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    While the fix is totally correct, what shoots better in the game than BS15 B4 HMG (MULTI for Cutter, regular for Swiss) + TO?
     
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