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Where's You Head At? - New Lists

Discussion in 'PanOceania' started by AdmiralJCJF, Apr 4, 2019.

  1. Maksimas

    Maksimas Heavy Infantry Addict Maxim

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    I still fail to understand why they had to give that profile Marksmanship Lv1 instead of just giving him a Shock Marksman Rifle, UNLESS they wanted him to have a Shock Pistol too...

    The faction know for being good at solving problems by shooting them is good at bringing weapons to shoot people with? Imagine my shock!
    Nah, but seriously, bringing good weapons in PanO isn't difficult, I agree. And at the same time, I'd dare even say that you don't even have to bring SWC weapons all the time. Plenty of good non-SWC guns out there: Marksman Rifles, Breaker Combi Rifle, MULTI-Rifles, a well-placed BSG or two... and even then stuff like LGLs and Red Furies exist that are cheap on the SWC and good on the results ( Red Furies are just great. A Shock Spitfire for less SWC and only one less damage? Yes please. )
     
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  2. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    I don't think Vanilla PanO will ever catch on with me, they just seem so.... unkempt.

    The lack of Warband/ a decent DZ or corner guard just always feels wrong.
     
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  3. eciu

    eciu Easter worshiper

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    Well you can turn off Marksmanship Lv1 (hint: Bioimmunity, or classifieds).

    You cannot do such thing with shock ammo.
     
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  4. eciu

    eciu Easter worshiper

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    Ekhm Auxilia ? (or OS in act of desperation) Sensor+Minelayer Regulars
     
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  5. Maksimas

    Maksimas Heavy Infantry Addict Maxim

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    Okay, that sounds like a fair explanation.
     
  6. Maksimas

    Maksimas Heavy Infantry Addict Maxim

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    Helots too. A Zulu-Combra is an option as well. Minelayers Baghs exist as well.
    Lotsa neat stuff.
     
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  7. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    both of these are only AVA 2 and cost 10+ points. They're a great way to fill gaps but not good enough to rely on imo.

    All of these things are great, I agree with you. Theyre just better in a sectorial is what it usually boils down to.
     
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  8. Ayadan

    Ayadan Knight of the TAG Order

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    And about what would you rely on to guard your flanks? Auxilias are one of the best corner guards of the game along with Regular Minelayers. CSUs aren't near them except if you're lucky with your Metachem roll. You have also Krakots if you really want something close to WB.
    But I don't think Vanilla is weak. To much profiles if you're not used to and overwhelming? Certainly but being able to take the best from all of our sectorials is something great. You just sacrifice some firepower to diversity and flexibility. I think that worths it.
     
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  9. gregmurdock

    gregmurdock Extremely Beloved Member

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    A recent game of Quadrant Control had me looking at generic PanO. It performed well so I ran it for Rescue where I was also happy with it. It was still the Swiss Guard Show but the Nisse did plenty of work, in fact nabbing the only civilian on either side thanks to multiterrain. As much as I'd like to keep using it, the next mission is Safe Area and I'm really hot to play the Aquila/Bolt haris.

    Army's busted so here's the list in text:

    Group 1
    Swiss Guard HMG
    Nisse HMG
    Fusilier
    Fusilier LT
    Fusilier Hacker
    Knight Hospitaler Doc Multirifle
    -palbot
    Aida Swanson
    Krakot 2 Chainrifles
    Auxilia
    Machinist
    -palbot

    Group 2
    Kamau MSR
    Mulebot minesweeper
    Fugazi
     
  10. Maksimas

    Maksimas Heavy Infantry Addict Maxim

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    You don't even nescessarily sacrifice firepower, depending on what sectorials we're talking about. And yeah, Vanilla diversity is pretty darn great.
     
  11. Skoll

    Skoll Well-Known Member

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    Im trying to figure out MO with a solid forward deployment element. But the sepulcher feels kinda lacking.

    At least for his cost.
     
  12. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    Well that's because he is.

    You're much much better off with the TO OS. Theyre pretty great tbh – probably the best infiltrator in PanO.
     
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  13. Lieutenant

    Lieutenant PanOceanic Dabbler

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    While we’re on the subject of Special weapons, thoughts on the Spitfire? Sometimes I feel like it’s underpowered, especially for its SWC. This is highlighted strongly in Military Orders.
     
  14. Lieutenant

    Lieutenant PanOceanic Dabbler

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    You can make a pretty decent army fielding only the TO FO OS lol
     
  15. eciu

    eciu Easter worshiper

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    Yea, but then you lack pts to fortify your DZ (and TOFOOS do not make by themselvs great raodblocks).
     
  16. Maksimas

    Maksimas Heavy Infantry Addict Maxim

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    Personally, the ability to fight in that mid-range of 8''-16'' and not having a penalty in the 8'' range is pretty great in my books and does make it on par with an HMG IMO. They have different roles ultimately: the HMG is a dedicated high-burst long range gun, whilst the Spitfire is a more jack-of-all-trades high burst gun.
    I personally tend to prefer the Spitfire in general due to it's more forgiving range bands, but both guns are great IMO.
    Though I do think the Red Fury might be a bit better than it, due to the innate SWC discount...
     
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  17. Skoll

    Skoll Well-Known Member

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    Military Orders
    ──────────────────────────────────────────────────

    [​IMG]10 [​IMG]3
    SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
    SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
    SPEC. SERGEANT (CH: TO Camouflage, Infiltration, Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
    KNIGHT OF THE HOLY SEPULCHRE (Forward Deployment L2) Spitfire / Pistol, DA CCW. (2 | 57)
    KNIGHT OF SANTIAGO Lieutenant (Specialist Operative) Spitfire, Nanopulser, E/M Grenades, D-Charges / Pistol, DA CCW. (1 | 43)
    KNIGHT OF SANTIAGO Hacker (Killer Hacking Device) Combi Rifle, Nanopulser, D-Charges + 1 TinBot A (Deflector L1) / Pistol, DA CCW. (0 | 38)
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
    MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, AP CCW. (0 | 22)
    ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15)

    4.5 SWC | 300 Points

    Open in Infinity Army


    Hope phone code doesnt mess it up, but ive bee tossing this idea around.. kinda wish i could turn that hrl order sgt into a 4th tofoos , but alas it is not to be.
     
  18. colbrook

    colbrook Grenade Delivery Specialist

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    You could drop one of the Magister Knights for a Peacemaker or HRL+Auxbot Sarge, you can still make a full Core with the 2xSantiagos, 2xMagisters and the existing HRL Sarge.
     
  19. Skoll

    Skoll Well-Known Member

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    I like the flexibility of being able to reform specially if i go second and im leaving hrl as part of aro duty

    Peace maker might be nice however
     
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  20. colbrook

    colbrook Grenade Delivery Specialist

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    Another option might be to swap a Magister for a plain MSR Sarge, gives you a wide variety of ARO options, a long range attack (Burst 3 DA at BS15 isn't terrible) and uses that spare SWC.
     
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