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What uses have you found for the zondnautica so far?

Discussion in 'Nomads' started by Jason839, Jul 2, 2019.

  1. Jason839

    Jason839 Well-Known Member

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    Was curious what people have been doing with our newest toy. I am experimenting in list for comms center type missions that’s uses the hacker profile to drop smoke and hack the antennas.
     
  2. jfunkd

    jfunkd Rebel Myrmidon Graffiti Artist
    Warcor

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    The AHD is fantastic for unmasking and comms center.

    The BSG is a good way to do damage to clustered troops with few orders.

    Since they can be deployed as two models they can provide DZ and walk on AD defense.
     
    #2 jfunkd, Jul 2, 2019
    Last edited: Jul 3, 2019
  3. loricus

    loricus Satellite Druid

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    Smoke to get to objective
    Specialist to take objective
    Mimestism suppressive fire
    Synched DTW
    [​IMG]
     
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  4. inane.imp

    inane.imp Well-Known Member

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    8-4 Move for an objective grabber will never catch on.
     
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  5. Arkhos94

    Arkhos94 Well-Known Member

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    Basic ramboing work great with the spitfire version

    I use Morlock to smoke his path so he can move-move in his impetuous order. This way, in 2 order (including impetuous) he reach the enemy DZ, dismount and start removing cheerleader (sptifire + G-Sync chain rifle => carnage). I end up putting him in suppression fire because my opponent always want to remove him from his DZ.

    Also, as a detail, an unconscious zondmate is great to block a small path (door, small corridor...). Your opponent has to loose one order to do move/coup de grace if he wants to go through it.

    If no path is available for rambo turn 1, I keep him in reserve for turn 2 and use his impetuous order to either smoke an objective or smoke my intruder
     
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  6. Savnock

    Savnock Nerfherder

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    Those are some excellent, solid tactics. I'm going to try to remember the door trick, that's super useful.

    I've been building them into vanilla lists to get a highly mobile Elite trooper for HVT: Kidnapping and Net-Undermine objectives, especially in Highly Classified. With the smoke and sacrificial G:Synch bot, they're more reliable than a Hellcat (or take both...)
     
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  7. loricus

    loricus Satellite Druid

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    We're Nomads, use every dirty trick written in the book and write new ones as you go.

    Hellcats have a problem of ALWAYS having to give up a sweet drop to use their elite status for a classified. Their issue is usually only getting to focus on one thing. Of course, having a Hellcat means you'll never lose your elite to an alpha strike.
     
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  8. Jason839

    Jason839 Well-Known Member

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    Latest version of the limited insertion list I was talking about. Hollowmen core with support and the bikes to go grab the antennas. Kinda cool cause everything has a specialist ability.

    Antenna missions──────────────────────────────────────────────────[​IMG]10 [​IMG]2 HOLLOW MEN Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0 | 31) HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36) HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31) [​IMG] ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5) ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31) [​IMG] ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5) 6 SWC | 300 PointsOpen in Infinity Army