Not sure how thats related? You'd still pay the 1 point for Mines. :) But this way, I never take Dasyu KHD. I take Dasyu FO and Naga KHD.
How about an optimised Shikami. What are the apparent weaknesses of that profile? Cost, deployment and weapon options? Now this has fewer CC abilities, NWI instead of 2W, more optimised guns for a close range firefight, and a marker state. It loses a level of defensive MODs and super-jump, and is more vulnerable to mines or shock templates. And cannot form a fireteam. The net result is around 8-10 points cheaper, or even more at the extremes.
Zhencha SMG for 34pts, or a Shikami Contender/Assault Pistol for 45pts? They both have various dis/advantages over one another: Shikami: Better mod stacking (innate -6, with possible Nimbus for -9, plus cover for -12 with no outside help) Better mobility (Super Jump and Climbing Plus Better CC (CC23 vs CC15, MA3, Dual Wield with DA/AP) Better close range firefighting (Assault Pistol B4; similar active turn ranges; SMG has better reactive benefits and Light MULTI Ammo) Better PH + Kinematica L2 (can Dodge much better, with better Dodge/Engage movement Zhencha: Full Marker State (excellent for defence) Proper full Specialism More useful midfield tools (if less directly potent; they're more indirectly powerful) Infiltration (starting midfield instead of having to run up) Cheaper Honestly, they're somewhat comparable, but they're pretty distinct (oh look, that [CENSORED] reasoning that was given is kind of bunk isn't it...) even then. These together would do similar things but in quite different ways, and that would be good. Alas, now we only have the one...
Id take the shitkami over this Lol at "better guns for close range" when the shitkami has an assault pistol
1 point for a set of mines is a steal. Sure I'd pay for it on nearly any profile. It's more that I'm laughing at that one unit loadout that doesn't have it but could really use the help with the tactical value that mines offer.
I'm not sure Assault Pistols are much worse. Sure, SMGs have the ammo and SupFire options, but APs have the active B advantage and have essentially the same range. I don't know about the costs, though, so that could be a big factor (although SMGs generally appear to be staggeringly cheap).
Do you want to win the FTF? Assault Pistol. Ideal for the Zhencha Do you want better shot at wounding or killing target if you win? SMG. Ideal for the Shikami SMG does have access to Suppression Fire, which is a big deal. I'd call it a draw?
Wrong. On your active turn you want to inflict wounds not "only win FTF". "winning FTF" is not good enough, as you just "invested an order" and if you hadn't at least "wounded" your target then it is a net loss for you. Obviously B4 might have better chance of wounding "soft" targets, but SMG is much better at wounding&killing "hard" targets, come it be ARM had or Dogged/NWI hard. On your reactive turn you want to "just" "win FTF", and then the SMG and Assault Pistols are more or less same.
Yeah, I know there's a degree of compromise made with every optimisation - do you have to have -6, if -3 will do the job? How much do you need super-jump, if you have climbing plus (or vice versa)? When does 'better' really matter, and when is 'good' enough? Also, the Shikami has a CC role, albeit in a faction with better CC options that start closer, and in Hidden - that's not the case with the Zencha. With the SMG there's a similar overlap with the Ryuken, although that comparison doesn't include button pressing, and is less relevant. Ultimately, in Infinity, there is a design space for models that don't necessarily kill shit, but get shit done, and that's where I see the Shikami and Zencha.
That depends on what you're hunting. The break point when SMG is better at downing the target is: * If the target has NWI and is vulnerable to Shock * If the target has 6 or higher ARM and thus AP increases chances more than +1B * If you can't go into marker state in preparation of the reactive turn For a midfield brawler, you're almost never going to be the ideal hunter against TAGs, so the main concern is marker state vs suppression as well as whether the target is a Naga/Dasyu or a Crocman/Zero and if leaving an enemy down is preferable to dead or not. So yeah, the Assault Pistol is actually a lot better in active turn than I initially thought. So my revised statement is: Assault Pistol would be significantly more preferable for the Zhencha, especially when considering that I think the APist is cheaper. SMG is probably more preferable for the Shikami.
Zhencha looks great. Compare it to TO infantry like the Malignos or Nagas. It's really good. Just imagine flanking that tag and shooting it with AP out of cover. Damn. Now imagine ignoring a dude trying to template your Zhencha's chain rifle cause you have two wounds. So good. Even if you're hackable; you deploy in marker state and get to choose your engagements. Making it very decent. You lose HD compared to those super good, premier TO SK, but like... two wounds actually massively increases your survivability. Like I want to start IA because of how cool he is.
As long as it gets Shock Immunity (Bio would obviously be better, but Shock is what is absolutely necessary), it's pretty damn good. Without Shock Immunity, it has a 25% chance of dying to a mine. Just to get the stats back on this page: That SMG/DEP profile is pretty nice, I agree. Plan on using the hell out of that. Really wish it had a KHD, I like my KHDs to already be upfield to murder wandering AHDs. And to get the dossier on the page with the profile:
I will use it on Vanilla, that Cd12 pl camo is what i need on mid field anyway. The only shame is the lack of minelayer (without counting the shit ball from hey i wanted a more expensive HI with two wounds AKA daofei 2.0)
Absolutely. The SMG kit is not only the cheapest, but it brings the most tools to the table. I'm not sure what they were drinking when they made the other profiles/costs.
I've had a lot of luck with Guilang and Shrouded boarding shotguns. I think because no one expects them! I really like surprise out of camo with BSG! I'm at +6 and they are at -6 wit AP or Blast is fantastic.
I have good game with tje BS guilang, but at the end i only pick it if i had extra points after taking the ninja/guilang specialist. With tje Zencha we can have a 2 in 1 xD
That's why I'm liking the AHD and the fact he can do more secret objectives with the AHD. Also, since he's an hacker, he can defend himself a little better against other hackers. Also, like the Daofei, he's a hacker that can benefit from Fairy Dust. He's also cheaper than the Daofei.