For the time ever I got excellent mileage out of the Shasvastii rule last night. Playing Domination and 2 zones claimed by 'Unconscious' models was a delight.
This is an excellent report on Shavastii tactics. Can the original author update it to include the latest N4 changes?
I've had a long ponder on this but frankly I have not the experience nor hours playing in N4 to be able to revise this guide with any justice. Please consider it to be archived information only, and not current. I will update the OP to say as such.
That's a shame! Does anyone have any recommended N4 Shasvastii guides? We've got a local shas player I'd like to help out. I'd really like to know how people use some of the weirder units like the seed soldiers and cadmus (or IF they even do at all)
The Cadmus doesn't see much play sadly. The Seed Soilders are great, costefficient and nasty ARO pieces and in case of the paramedic midfield specialists. If i remember correctly (it'sbeen a while since i last played shas) you can place a seed behind low cover where the silhouette of the seed itself is in total cover and then develop it in ARO and have a panzerfaust toting ARO piece out of nowhere.
I am not sure this tactic is viable, while the camouflage marker would have LoF, the actual seed embryo would not.
Surely he means doing a safe ZoC -3 dodge ARO to develop it. The camo marker can still be prone so also hidden. Problem there is once you've dodged to swap profiles, you're already within 8 inches of the guy that just moved, so you're not going to be hitting any panzerfaust AROs. Shame about the cadmus, it seems so fun and unique. I was wondering if it was ever worth combat jumping both the cadmus and the decoy directly infront of something, assuming the enemy deploys well and you cant get behind anything, then you have a 50/50 chance of their free unopposed BS ARO being wasted on the decoy
Cadmus would just be better if they brought back 2 decoys instead of 1. Also Morpho scan is still dumb. Just give him protheon so we can have actual fun with him.
I agree. This tactic isn't viable but doubly so as the Seed Soldier is SX when in under a Camo marker due to the silhouette value of the Seed Embryo. Unfortunately Seed Soldiers aren't really that great and are somewhat niche in terms of use. They're a source of medium to long range AP in a faction that lacks real firepower punch at range, but at BS11 they're likely to struggle vs return ARO fire on high armoured targets that tend to either be in a fireteam and/or have a higher BS. They can be used as a mine to close of lines of attack but you may as well utilise the various infiltrating minelayers in the faction instead, which are far more effective. The only time I tend to use them is in missions with a paramedic bonus where you can forward deploy them closer to an objective and hopefully grab some early Objective Points.
I use the paramedic quite often as an opportunistic mine objective grabber and a forward medikit for advanced elements in dire need of recovery like an unlucky Sheskiin, and I have used the forward observer as a cheap objectives grabber and opportunistic mine, I have a great experience with the grenade launcher but I have only used it once and had tremendous luck on my side that one time.
Yeah. In a faction with lots of expensive troops, Seed Soldiers work as cheap specialists, certainly. The Paramedic profile I find most useful, personally and agree that having them as a mid-field back-up in case you get a hard hitter knocked unconcious is always handy, but have always ended up failing PH roll when I've used them this way