Nope : Breaking ties Face to Face Rolls can result in a tie. In the event of a tie (Criticals or not), both rolls cancel each other, no effects are applied and the Order is spent. No effect are applied (no limiters), and dropping in the table is an effect of the AD order. Nothing happen in case of a tie is the way it works for each and every FtF roll (BS attacks, CC attacks, hacking, dodge, special dodge...) except this one (and some mission related FtF where we reroll in case of a tie). In case you suggest the FtF roll is only about dispersion (one trying to prevent it, the other to create it), CB rulling make even more sense : the effect you are rolling about is dispersion, no effect are applied mean no dispersion => quite logic Plus, as said above : the resolution you suggest, "tie mean we make a dispersion roll" means the hack transport effect is applied => same thing as hacker winning FtF. It take the exact same stance (just on the opposite side) as what CB did in its rulling.