The thing is that other drop troops have aesthetically similar backpacks, but not jumping ability. There’s no clear pattern to draw on. Also models with Super-Jump don’t always have unusual legs; take Khawarij for example.
I don't think there's a distinction in this case. Could you give me an example of version three? By definition, a gravity-induced parabola is defined by the trooper having momentum - otherwise they'd simply fall to the ground.
Well, the RPG conversion rules for the tabletop states that Super-Jump requires the Talent Long-Jumper, which means that it is neither superhuman nor supernatural, just based on extensive training and talent. I guess much like Parkour. So physics should matter...
For what it's worth "should =/= explicitly does" The inclusion of "parabola" was wholly unnecessary in the writing of this rule, and looks like someone wanted to show they know a word. If physics applies, as per @ijw's comment(s), why on earth is it legal to stick someone who tries to engage me on a wall? Sad as it is, hecaton's argument seems no more silly to me than that.
If you remove 'parabola' from the rule, it's only possible to jump in straight lines, meaning that a non-SuperJump trooper can never jump over an obstacle without taking falling damage.
Or I take a straight line and break it midway, to make a pyramid-esque shape? Or are we going to start seriously implying that players are capable of moving their minis in a perfect, symmetrical parabola? How tall an objct can you clear, using a perfect parabola anyway? Can't be much taller than the average S2 trooper, can it? (yes yes I know there exist s5 super jump and 6-2 etc but let's stick to the norm for now)
To be fair though, even with the parabola rule it still doesn't make sense in the first example given in Jump, mathematically speaking there's no way for that trooper not to take falling damage. On reading most of these examples for jump and super-jump, it also seems to imply that you don't need to spend movement to remove your Trooper from the edge of a building (as you do with climbing). Is this intended or a mistake on the example's part?
Talking jet packs - surprised nobody mentioned Rodoks, who are clearly wearing jetpacks and have no AD skill to otherwise explain away.
Especially since they're described as taking on new/risky/experimental equipment and tactics to make a name for their relatively young regiment.
Mine does. Got 2 boxes because the Boarding Shotgun profile is the one that gets most use - AHD, KHD, Para, and Pleb. Vs the far too expensive Combi/Dbl Shotguns which got 2 minis in the box :/
Well, it could be in a series of straight lines. Since Jump follows the normal movement rules, and there's nothing that stops you changing your trajectory mid-move.
i don't see the problem with changing trajectory mid-move both with jump and superjump. I haven't played video game recently, but from memory several of them allows it, and infinity is just a game too.