1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

What does the bit about "paths" in Jump and Super-Jump mean?

Discussion in '[Archived]: N3 Rules' started by Hecaton, Jan 5, 2019.

  1. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,262
    Likes Received:
    8,073
    The thing is that other drop troops have aesthetically similar backpacks, but not jumping ability. There’s no clear pattern to draw on.

    Also models with Super-Jump don’t always have unusual legs; take Khawarij for example.
     
    RogueJello likes this.
  2. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,331
    Likes Received:
    14,817
    I don't think there's a distinction in this case.

    Could you give me an example of version three? By definition, a gravity-induced parabola is defined by the trooper having momentum - otherwise they'd simply fall to the ground.
     
  3. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    Maybe he means more like a spider man swing off a grappling hook?
     
  4. daszul

    daszul Well-Known Member

    Joined:
    Oct 11, 2018
    Messages:
    732
    Likes Received:
    876
    Well, the RPG conversion rules for the tabletop states that Super-Jump requires the Talent Long-Jumper,
    which means that it is neither superhuman nor supernatural, just based on extensive training and talent.
    I guess much like Parkour.
    So physics should matter...
     
    FatherKnowsBest likes this.
  5. theradrussian

    theradrussian Well-Known Member

    Joined:
    Jan 4, 2018
    Messages:
    506
    Likes Received:
    851
    For what it's worth "should =/= explicitly does"

    The inclusion of "parabola" was wholly unnecessary in the writing of this rule, and looks like someone wanted to show they know a word.

    If physics applies, as per @ijw's comment(s), why on earth is it legal to stick someone who tries to engage me on a wall? Sad as it is, hecaton's argument seems no more silly to me than that.
     
  6. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,331
    Likes Received:
    14,817
    If you remove 'parabola' from the rule, it's only possible to jump in straight lines, meaning that a non-SuperJump trooper can never jump over an obstacle without taking falling damage.
     
  7. theradrussian

    theradrussian Well-Known Member

    Joined:
    Jan 4, 2018
    Messages:
    506
    Likes Received:
    851
    Or I take a straight line and break it midway, to make a pyramid-esque shape? Or are we going to start seriously implying that players are capable of moving their minis in a perfect, symmetrical parabola? How tall an objct can you clear, using a perfect parabola anyway? Can't be much taller than the average S2 trooper, can it? (yes yes I know there exist s5 super jump and 6-2 etc but let's stick to the norm for now)
     
  8. psychoticstorm

    psychoticstorm Aleph's rogue child
    Moderator

    Joined:
    Mar 4, 2017
    Messages:
    5,885
    Likes Received:
    11,260
    Does this really need to be escalated the way it has?
     
    A Mão Esquerda likes this.
  9. Tom McTrouble

    Tom McTrouble Well-Known Member

    Joined:
    Jan 3, 2018
    Messages:
    561
    Likes Received:
    553
    To be fair though, even with the parabola rule it still doesn't make sense in the first example given in Jump, mathematically speaking there's no way for that trooper not to take falling damage.

    On reading most of these examples for jump and super-jump, it also seems to imply that you don't need to spend movement to remove your Trooper from the edge of a building (as you do with climbing). Is this intended or a mistake on the example's part?
     
    Hecaton and theradrussian like this.
  10. theradrussian

    theradrussian Well-Known Member

    Joined:
    Jan 4, 2018
    Messages:
    506
    Likes Received:
    851
    The great mysteries of the universe :D
     
  11. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    Talking jet packs - surprised nobody mentioned Rodoks, who are clearly wearing jetpacks and have no AD skill to otherwise explain away.
     
  12. tox

    tox SorriBarai
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    3,560
    Likes Received:
    3,542
    They have springs on their ankles... Like Wile Coyote...
    [​IMG]
     
    ev0k likes this.
  13. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,262
    Likes Received:
    8,073
    I’m pretty sure that in that case it is their super-jump gear.
     
    A Mão Esquerda likes this.
  14. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

    Joined:
    Nov 23, 2017
    Messages:
    3,394
    Likes Received:
    4,104
    Especially since they're described as taking on new/risky/experimental equipment and tactics to make a name for their relatively young regiment.
     
  15. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    And Jetpacks on their backs.
     
  16. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,294
    Likes Received:
    17,066
    Except for the hacker
     
  17. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    Mine does. Got 2 boxes because the Boarding Shotgun profile is the one that gets most use - AHD, KHD, Para, and Pleb. Vs the far too expensive Combi/Dbl Shotguns which got 2 minis in the box :/
     
  18. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,262
    Likes Received:
    8,073
    Still has the jump boots from the Super Mario movie, though.
     
  19. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    Well, it could be in a series of straight lines. Since Jump follows the normal movement rules, and there's nothing that stops you changing your trajectory mid-move.
     
  20. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,234
    Likes Received:
    852
    i don't see the problem with changing trajectory mid-move both with jump and superjump. I haven't played video game recently, but from memory several of them allows it, and infinity is just a game too.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation