1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

What do you prioritize when proxying?

Discussion in 'Access Guide to the Human Sphere' started by Natsymir, Aug 7, 2018.

  1. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,556
    Likes Received:
    3,509
    Like most, I usually shoot for weapon types and unit types first.

    That being said, when I play US Ariadna, everything can be anything. Grunts, marauders, Ohios, they're all whatever I feel like running them as. very convenient.
     
  2. regelridderen

    regelridderen Dismember

    Joined:
    Nov 29, 2017
    Messages:
    380
    Likes Received:
    520
    Is the original bad or non-existant?

    Is the model painted?

    Is the model cool?

    Does the model convey the concept?

    If four ‘yesses’, the proxy is good to go. Albeit, I’ve only proxied two models ever.
     
  3. WiT?

    WiT? Well-Known Member

    Joined:
    Dec 28, 2017
    Messages:
    1,025
    Likes Received:
    1,408
    My eyesight is pretty shit, so for me guns are pretty much "small" or "big" or a few special cases like snipers and missiles. As such I prioritize specialized weapon type first, armour type (HI or big MI as HI for example) second, followed by a "right sized weapon".
     
  4. theGricks

    theGricks Well-Known Member

    Joined:
    Dec 15, 2017
    Messages:
    969
    Likes Received:
    2,292
    I look to unit type first, followed by Weapon. It MUST have the proper weapon though. If it doesn't then I dont even put it in my list.
     
  5. MindwormGames

    MindwormGames Well-Known Member

    Joined:
    Jun 21, 2018
    Messages:
    201
    Likes Received:
    282
    When it comes to Infinity, WYSIWYG can sod off, in the nicest, most respectful way.

    The weapons have inconsistent design elements across factions, and they’re often too small for even experienced players to quickly identify at table distance during gameplay.

    Many profiles do not have models, CB rarely includes weapon options in products, and the company does not sell bits.

    So for me it is a ‘go nuts’ situation with respect to weapons.

    My primary goal is to prevent confusion. If I’m using a model to proxy a different unit, don’t use a model from that unit to proxy something else. Where possible use consistent ‘unit swaps’ or consistent design elements among proxies in the same unit, even if that is a distinct color scheme.

    My secondary goal is to match the basic ‘look and feel’ of what I am proxying. Hackers have some manner of ‘hacker hand’, skirmishers are lightly armored, snipers have long barreled guns, heavy weapons look heavy.

    Where possible, use faction models.
     
    Abrilete likes this.
  6. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    While I generally agree with you, that sentence is where I disagree. It's a lot easier to positively remember 'that unit isn't quite what it looks like' when it's not something from the faction (or at least not something from the sectorial you're playing).
     
  7. MindwormGames

    MindwormGames Well-Known Member

    Joined:
    Jun 21, 2018
    Messages:
    201
    Likes Received:
    282
    That’s a decent point, but I like to keep my Nomads looking like Nomads. Most factions have pretty consistent design beats. I like to try to maintain those.
     
  8. havocfett

    havocfett Well-Known Member

    Joined:
    Jun 1, 2018
    Messages:
    55
    Likes Received:
    106
    Consistency and distinctiveness If I'm proxying four Ghazis they should all have some immediately recognizable trait that makes it easy for me and my opponent to remmeber that That One's The Ghazi. If I'm proxying two different loadouts of Muyibs I need to choose models that are easy to tell apart at a glance so I don't get confused. Etc.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation