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Weapons you want in game

Discussion in 'Access Guide to the Human Sphere' started by Mahtamori, Jan 9, 2018.

  1. Solar

    Solar Well-Known Member

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    Haha, now this I like!
     
  2. T. Rex Pushups

    T. Rex Pushups Well-Known Member

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    So remote presence tags like in PanO die instantly but manned TAGs like the rest of the humans survive?

    Nice.
     
    Abrilete likes this.
  3. momo234

    momo234 Well-Known Member

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    Napalm D.E.P. Disposable 1, s14, EXP+Fire ammo. Just pray that they miss you.
     
  4. Mahtamori

    Mahtamori Well-Known Member

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    Hyper-rapid Magnetic Carbine.
    Combi Rifle with burst 4 and Light Multi.
    Costs roughly 5 points more than a Combi, and probably minor amounts of SWC

    Hyper-Rapid Magnetic Rifle.
    Spitfire with burst 5 and Light Multi
    Costs roughly 3 points more than HMG
    Not available to linkable models.

    Hyper-Rapid Magnetic Pistol.
    No... wait... this is an Assault Pistol...
     
  5. eciu

    eciu Easter worshiper

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    Would love to see it on KotHS, but hey 51pts combi is much better!
     
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  6. eciu

    eciu Easter worshiper

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    Super Hyper-Rapid Magnetic Pistol
    No... wait ... this is a Ko Dali...
     
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  7. Herr Hörn

    Herr Hörn Well-Known Member

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    Sentry Turret

    Deployable Equipment, Disposable (1)

    BS 12, ARM 1, STR 1, S1
    360 Visor
    Suppressive Fire, Damage 13


    Now I don't have all the syntax down, but the idea is simply an automated turret you can place down that counts as being in Suppressive Fire mode, firing Dmg 13 B3 shots with the Suppressive Fire ranges.
     
  8. itsuncertainwho

    itsuncertainwho Well-Known Member

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    I can buy this, but it would need to allow either/or both a Hacker or Engineer to flip it to the opposing army with an opposed WIP roll. Allow it to benefit from Reboot from an EVO.
     
  9. Mahtamori

    Mahtamori Well-Known Member

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    That's a very expensive piece of equipment - I'm guesstimating between 15 and 20 points and at least 0,5SWC (model to deploy it sold separately). Aliens style turret would be very thematic, though, especially for Ariadna. Keep in mind they can gain cover.
    itsuncertainwho: I think Minesweeper should be enough :)
     
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  10. Del S

    Del S Tunguskaball

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    And 'Dead-ish' sounds silly....

    BFG-9000:
    Because why not? EXP Dam 15 ARM+BTS roll Circular Template

    Frank Frank
    : A Frank that shoots Franks. Burst Frank, Dam Frank, Ammo type Frank, target makes a Frank + Frank Roll.

    Nikita/Redeemer: Remote controlled missiles that take a full order to fire. Missile must move towards a target with two 8-8 moves. Missile can trigger AROs but has mimetism. Nikita is EXP 14, Redeemer is EXP 15 Circ. Template. Counts as a guided weapon for limits of attacks per turn, is disposable (1).

    ZF-1: Combi-Rifle + Flamethrower + D.E.P + Adhesive Launcher + Tactical Bow. User gains Explode L1
     
  11. itsuncertainwho

    itsuncertainwho Well-Known Member

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    I was going to like the minesweeper idea, except CA doesn't have them, let alone Morats.


    Bravo.
     
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  12. Danger Rose

    Danger Rose The Wrecking Belles

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    Oh, why didn't I think of this before! Jammer Llamas!!!! Like CrazyKoalas but Jammer! Mwahahahah!!!
    Deployables, Disposable 2, perimeter weapon, Boost, forces a Damage 15 BTS roll.
    Once again, available to Hunzakuts
     
  13. Solar

    Solar Well-Known Member

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    Jammers are the worst, but an E/M koala would be cool
     
  14. Barrogh

    Barrogh Well-Known Member

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    Even though in most cases E/M koalas would be more powerful, jammer brand gets all the hate :)
     
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  15. Flipswitch

    Flipswitch Sepsitorised by Intent

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    Plasma Koalas, Batroidalas.

    Koalatroids?
     
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  16. krossaks

    krossaks Well-Known Member

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  17. Mahtamori

    Mahtamori Well-Known Member

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    What I hope DOESN'T get made: Jammer Mine.
     
  18. T. Rex Pushups

    T. Rex Pushups Well-Known Member

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    Has to be on a minelayer or we riot.
     
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  19. Del S

    Del S Tunguskaball

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    Thing I think is interesting: It specifically says it uses the Small Teardrop Impact Template in Plasma's rules, however, most Plasma weapons have the Hit Mode too, so the rules explicitly saying about the template is a little strange. Still, if you any other plasma weapon you could really stretch yoru interpretation of the rules and anything under the circular template would have an impact template spat out as well!

    ...Which is actually kind of how the original BFG works, since IIRC Doom 1993 handled it as shooting additional invisible beams from the player into other targets shortly after the plasma ball explodes to cause much of the damage. Not quite the same though.
     
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  20. Barrogh

    Barrogh Well-Known Member

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    And then there was BFG10k (Q2 version) what was shooting extra beams from projectile itself while it was still flying.

    So, basically, shoot the thing, draw trajectory, declare N BS attacks coming from any point of said trajectory, and also place a circular template at the destination :P
     
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