For sure – not a turn 1 OBJ grabber at all. Scoring sabotage/test run on turn 2 or 3, or pushing a button is where he shines. Dropping suppressive afterward is just icing on the cake. That's part of why I always stick him in group 2, generally with my Fugazi who spend turn 1 dropping sniffers. VIRD, and PanO in general, has so many other alpha strike stoppers I wouldn't even consider him for the role. But as a solo-specialist who is combat capable when most other options are spent he's pretty dang good. He can also often jump in a link as a back up if need be.