An actual, fun story that doesn't require you to use an app to get the lore? An open world that actually feels open? Different skills actually having different effects, with the different suits having different things they can do? Free DLCs down the line?
You're literally the first person I've heard praise the storytelling, maybe too many people went in expecting KOTOR/Mass Effect 1/2 but even IGN say it was patchy and they're the definitive of paid shills. The other complaint I've heard is that the missions are very repetitive, how are you finding them? I also think I'm over open world games, the more I play them the more I feel it's a way to pad out playtime with excessive travelling times and scavenger hunts, but that might be a personal thing. Basically, I'm looking for reasons not to write it off, because it's Bioware y'know.
Storytelling might not be the best term for it--I'm enjoying the worldbuilding. The story itself, as far in as I am(maybe a quarter or half?) has been fair but Not bad. I can understand the repetitive complaint but there's a set number of side missions that get given to you by three factions(Sentinels[City Guard], Arcanists[Mage Guild, effectively], and Freelancers[the guys who go beyond the Wall and do what the Sentinels can't/won't]). In the context of that they can feel repetitive...but of course the Arcanists are sending you after mysterious stuff, of course the Sentinels are sending you to clear out a potential threat to the city in advance, and of course the Freelancers are having you do stuff out in the wilds. The nice part is they don't try to couch it as anything other than what it is: Freeplay. I'm not here to convince. I'll say that we don't know if they'll be adding more story missions down the road, as part of what they're doing--although several of the voice actors have posted up photos of them back at work, some with mocap gear as well--for the free DLCs...but we know there's more stuff to come. If you think it's just a Destiny clone? Fair play to you--you might not enjoy it. If you want replayability? This might be a pass for you, or a "buy and sell on" title. There's not a whole lot to do at "endgame"(which is a ridiculous standard to have for a game that officially launched last Friday but apparently it's a whine that people are already having) outside of running Strongholds and Freeplay for Public Events and Contracts.
I'm on it now! Have enjoyed nearly everything, the only part that makes me wish bloody torture on someone is the White Palace, which i'd rather never go back to again (i might have developed a hint of PTSD about buzzsaws), but the rest of the game? Even in it's most frustrating and Nintendo-hard has been enjoyable. And the story is just amazing (and terribly, terribly sad)
Yeah, lovely desing, music, characters... but white palace and the flower quest made my hair turn white. PS: My Switch finally arrives from Technical service. Time to play the Daemon X Machina demo
I actually liked this one, it's a different kind of challenge to never get hit at all, and the right charms can make it much more manageable (Grubberfly's Elegy in particular). And since you get infinite flowers from the tomb afterwards, you can go and deliver more, to the point that i heard that one of them alters one of the game endings. If anything, give one to Elderbug, it's more satisfying than the actual quest..
Yesterday I started playing "Into The Breach", and I'm loving it. As good as "Faster Than Light", although very different.
Well, it's not mandatory, but it's required for 2 of the 5 endings. If you decide to go through with it, i recommend looking for a recent speedrun of the place, as there's a few skips that save you some grief. And never complain about it on the internet, they'll call you noob, tell you to Git Gud, say that the place is not only not bad but enjoyable, and tell you "that's nothing, X or Y place is much worse". Basically this: Spoiler: Just like this
I ended up getting Ace Combat 7 because it looked interesting and a friend recommended it. Never cared mucho for plane games but this was surprisibngly good. The story mode is very nice, you get to sink a Kuznetsov vlass carrier, you get to shoot at things with a cool plane, you get to blow up oil deposits and all and you get to duck tape an electromagnetic cannon to a plane and kill people with it. Also the multiplayer is very enjoyable and the soundtrack is good. Also, this: It also restored my faith in japanese developers, which had been broken since Kojima's Endlessly Awkward Very Long Jeep Ride back in MGSV The Pants on Paint
Have you played Super Meat Boy? If you have, those skills transfer quite well to the White Palace Also, Nintendo Direct and possibly 8th gen in 5 minutes
It has nothing to do with being fair. Truth is every publisher want to do game as a service, what they don't realise is that in order to be trully successful players must be willing to put a lot of time into their games. And i don't know for you by my free time is already used for many things. There is plenty of online games with tremendous amount of content, there is litteraly dozen of new release every day, and this is just for video games. Movies, tv shows, tabletop games, pen and paper rpg, sexy time with the wife, books, social calls and so on and so forth... This is a war for availability, and if you don't have enough to back it up, well your product will be another flavour of the month most likely. Envoyé de mon LG-H815 en utilisant Tapatalk