To me they are intuitively the same concept. In every other case you can move infinitely divisible amounts along the direction of travel, the restriction is whether you can remain there. Clipping into terrain is something that's allowed in the rules. And clipping into the ground is basically irrelevant because it doesn't increase the positions covered by the SIL: it's only on external transitions (ie outside the right angle) that you increase the SIL and this matters. @Teslarod You vault the bit at the top, you don't measure it. ;)
You can't vault it, there's no obstacle involved. Obstacles would be something protruding from the surface you move on relative to your direction of Movement. At no point of your path do you ever move on anything that's not perfectly flat and unobstructed surface.
Why, though? People have been playing with 'warping' from one surface to another for multiple editions now.
Only for Climb where it gets the free movement. I've been poking my nose over the edge of the wall for all (most?) of last edition.
No, not only for Climb. I've seen this for ladders and Climbing Plus across multiple metas and forums. With the Trooper staying on the wall?
Yes. I can't swear I've played it consistently like that. But I know that's how I intuitively wanted to measure it. I have a distinct memory of moving a C+ REM from one wall around a corner to another wall and poking the nose out and then snapping around once I'd cleared the first wall. Edit: The way I intuitively think of "treating the vertical terrain as horizontal" is like this: It means that you can Move whatever distance forwards or backwards rather than having thresholds you need to reach before you start moving again.
Is that referring to the Trooper staying on the wall and peeking over the top? Because that was definitely not legal in N3.
* ladder, not wall. Well damn. Apparently I flubbed the rules at least once or twice in N3. To me doing that made sense as the way to manage the transition between horizontal and vertical while Moving.
It does, however, appear to be legal as part of a Climb in N4? "For visualization purposes, Troopers using the Climb Skill move with at least half of their base’s underside in contact with the vertical surface." Or is this just a variant of the Squeezing rule but misses the errata text that's in Move? Edit: I really have no idea what purpose it's supposed to serve unless it allows hanging over the edge of things. Because that's the only time you'd need it "for visualisation purposes".
It's the equivalent of the 'squeezing' rule, added to the N3 text about the base going flat against the wall instead of the Trooper staying upright, hence 'for visualisation purposes'. From an editing point of view, I wanted all the 'squeezing' text to be moved into the General Movement Rules. :-(
By the way, what happens if the structure on the right is the edge of a game table, and not a drop, can you still squeeze through? Sent from my M2007J3SG using Tapatalk
Yeah, I thought so as well, but I remembered how someone told me that the edge of the game table is somehow not a "wall", and that i can't do that. Sent from my M2007J3SG using Tapatalk
There's no restrictions on what blocks the path, just that the only way to proceed along the path is with only half the base supported.