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Vaulting 'Over'

Discussion in 'Rules' started by spears, Mar 15, 2021.

  1. inane.imp

    inane.imp Well-Known Member

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    To me they are intuitively the same concept. In every other case you can move infinitely divisible amounts along the direction of travel, the restriction is whether you can remain there.

    Clipping into terrain is something that's allowed in the rules. And clipping into the ground is basically irrelevant because it doesn't increase the positions covered by the SIL: it's only on external transitions (ie outside the right angle) that you increase the SIL and this matters.

    @Teslarod
    [​IMG]

    You vault the bit at the top, you don't measure it. ;)
     
    #61 inane.imp, Mar 25, 2021
    Last edited: Mar 25, 2021
  2. Teslarod

    Teslarod when in doubt, Yeet

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    You can't vault it, there's no obstacle involved.
    Obstacles would be something protruding from the surface you move on relative to your direction of Movement.
    At no point of your path do you ever move on anything that's not perfectly flat and unobstructed surface.
     
  3. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Why, though? People have been playing with 'warping' from one surface to another for multiple editions now.
     
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  4. inane.imp

    inane.imp Well-Known Member

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    Only for Climb where it gets the free movement.

    I've been poking my nose over the edge of the wall for all (most?) of last edition.
     
  5. inane.imp

    inane.imp Well-Known Member

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    Then surely your SIL should be placed on that surface as much as possible?
     
  6. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    No, not only for Climb. I've seen this for ladders and Climbing Plus across multiple metas and forums.

    With the Trooper staying on the wall?
     
  7. inane.imp

    inane.imp Well-Known Member

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    Yes.

    I can't swear I've played it consistently like that. But I know that's how I intuitively wanted to measure it.

    I have a distinct memory of moving a C+ REM from one wall around a corner to another wall and poking the nose out and then snapping around once I'd cleared the first wall.

    Edit: The way I intuitively think of "treating the vertical terrain as horizontal" is like this:

    [​IMG][​IMG]

    It means that you can Move whatever distance forwards or backwards rather than having thresholds you need to reach before you start moving again.
     
    #67 inane.imp, Mar 25, 2021
    Last edited: Mar 25, 2021
  8. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    Is that referring to the Trooper staying on the wall and peeking over the top? Because that was definitely not legal in N3.
     
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  9. inane.imp

    inane.imp Well-Known Member

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    * ladder, not wall.

    Well damn. Apparently I flubbed the rules at least once or twice in N3.

    To me doing that made sense as the way to manage the transition between horizontal and vertical while Moving.
     
  10. inane.imp

    inane.imp Well-Known Member

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    It does, however, appear to be legal as part of a Climb in N4?

    "For visualization purposes, Troopers using the Climb Skill move with at least half of their base’s underside in contact with the vertical surface."

    Or is this just a variant of the Squeezing rule but misses the errata text that's in Move?

    Edit: I really have no idea what purpose it's supposed to serve unless it allows hanging over the edge of things. Because that's the only time you'd need it "for visualisation purposes".
     
  11. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    It's the equivalent of the 'squeezing' rule, added to the N3 text about the base going flat against the wall instead of the Trooper staying upright, hence 'for visualisation purposes'.

    From an editing point of view, I wanted all the 'squeezing' text to be moved into the General Movement Rules. :-(
     
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  12. Alpharious

    Alpharious Member

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    By the way, what happens if the structure on the right is the edge of a game table, and not a drop, can you still squeeze through?

    Sent from my M2007J3SG using Tapatalk
     
  13. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    Wouldn't that just be the standard diagram?

    [​IMG]
     
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  14. Alpharious

    Alpharious Member

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    Yeah, I thought so as well, but I remembered how someone told me that the edge of the game table is somehow not a "wall", and that i can't do that.

    Sent from my M2007J3SG using Tapatalk
     
  15. inane.imp

    inane.imp Well-Known Member

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    There's no restrictions on what blocks the path, just that the only way to proceed along the path is with only half the base supported.
     
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  16. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    This. The actual rue doesn't specify what's making the surface too narrow.
     
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