Watching the Cobra Zulu profile there were no mines...... And then notice that now neither do the Crocman
I was actually hoping for lack of mines in the Zulu Cobra to differentiate from the Crocs, more of a TO infiltration better equipped for killing that just the Combi or BSG that everyone has. (give me superior infiltration and i will actually need some alone time)
I agree that we shouldn't read too much into the dossiers. I know it's hard not to do this... After all, it's the only information we have right now... But there's a good chance things will change a lot. Mines on just about anything changes their role significantly. Even Echo Bravos with mines would radically change our expectations for them. @Make PanO Great Again :P I really like the notion of a Superior Infiltrating gunfighter. What Shinobu and Oniwaban are to the upfield CC or shotgun kill, let the Cobra Zulu be with Turn 1 short and mid-range gunfighting. The Oniwaban sets a pretty good example, with his 37 points pricetag.
A Superior Infiltrating CH: Camo Shock Marksman Rifle would be lovely... but perhaps a bridge too far...
From what I can remember, the Red Eye wasn't a Meteor Zond equivalent, but a REM that could call in off-table/orbital strikes, and that there were gameplay issues with attacks coming from something that wasn't present on the table.
Thanks for the insight, IJW. @A Mão Esquerda Regarding the Cobra Zulu: apparently a Mayacast episode made a passing reference to it having mech deploy. I haven't heard yet so can't confirm... Take with salt.
We dont do Camo...... welll, we do it with the alien fodder now apparently, but TO has always being PanO thing In the 37 points there is a lack of 1 BS, but an extra of 1 WIP, monofilament ccw, nanopulser, martial arts 4 and 10 cc...... you can trade a lot of cool stuff for those points plus whatever the smg value is
went to google to search the episode, found out Zulu Cobra is the Gunboat helicopter that the US Marines use...... i like were this is going
That's really too bad. It would've been nicely fluffy, and if they'd balanced it out could have provided some interesting gameplay possibilities. *emo cry face*
Something I've been thinking about us the helots and how maybe they will be impetuous or irregular. However maybe they will be like kuang Shi, Antipodes or puppets in that we will need a handler with a control device to field them or get the most out of them. And if you would like to speculate just a little further, the way that the gauntlet is displayed in the Zulu cobra dossier could mean that he will have that responsibility. That way we end up with the Zulus controlling a team of well equipped helots who are regulars, maybe linkable, as long as the controller is present.
The Helots are getting Camouflage so they won't be Impetuous. Irregular seems possible though (but the there's Joan in vanilla to consider).
Well, given the size of an Infinity battlefield, even present-day antitank missiles are going to be dangerously powerful. Those 40mm launched grenades can throw fragments nearly 200m if you're unlucky, there's lots of reports of an occasional flying fragment casualty on the grenade ranges (roughly one every 6 months or so for the US) An orbital strike has a minimum size of about 5kg, which works out to 160megajoules (when impacting at only 8kps). That's about 4x the boom of the US Navy's railgun! Many of the other small skirmish games don't include artillery anymore due to this. Even games where the groundscale is 1"=10m. It's equivalent to calling artillery in on your own position. I would much rather see off-table arty in a 15mm or smaller game. 15mm minis (half the size of current Infinity models) would be a good size for a platoon to a company per side game, and I regularly play Flames of War with nearly a full battalion of 15mm US or German infantry. ~6 infantry platoons, all the Weapons Platoons, a couple tank platoons. But that's a bit dense for a scifi game, you expect fewer troops per unit area as the overall tech level increases. About a company per side would probably be 'dense' for 15mm Infinity, and more likely would be platoon and a squad or two per side. The Pacific War rules for Flames of War actually had decent off-table artillery rules. You bought arty, and could buy interdiction. You get to roll a pool of dice to counteract the opponent's artillery, more or less like Infinity's opposed rolls.
For what it's worth, the Red Eye's strike was less "orbital strike" and more "Hellfire Missile Strike".
Sure, but a Hellfire actually has more boom than a 155mm artillery shell, between the actual warhead and the rocket. ~250m minimum safe distance from point of detonation, IIRC, and that's Danger Close.
Complete speculation here, could we see a TO Camo REM? Also the limited TO poncho idea sounds awesome on the ZC...and would make it similar but different to the locust in vanilla. Also I think Varuna will be bumping the TJC out of #1 coolest line infantry spot can’t wait for those Kamau...
Anyone done the math on how much cheaper units without cubes might be? Willing to bet there isn't much of a market for helot lhosts. Or how much more of a death sentence a PanO's waterbedside manner might be. Of course, they'd make ideal Avatar speedbumps in that case.