i continued playing an im more and more into this great game! So i also increased my collection of models by a little set of Varuna... i already tried some games with modular army lists and it works well (already posted). im still having fun on creating modular army lists, which are seperated in groups of each 100 PTS and 2 SWC. So each group can be played alone for a small point game or combined for bigger point games. Im looking forward for your feedback and comments... thanks and best regards Spoiler: Varuna_300PT_Modular Army Varuna_300Pt_Modular_Sniper_Tag_Forward ────────────────────────────────────────────────── GROUP 1: (2 SWC / 99 PTS) - Fireteam Core with Sniper + 3 BS and Hacker as backline 5 1 KAMAU (Multispectral Visor L2) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 32) KAMAU (Hacker, Hacking Device) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 25) FUSILIER (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 10) FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10) MACHINIST Varuna Div (Mimetism [-3], Stealth], Terrain [Aquatic]) Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 17) TECH-BEE (Specialist Operative, Deactivator) Flash Pulse ( | GizmoKit) / Pistol, PARA CC Weapon(-3). (0 | 5) GROUP 2: (2 SWC / 97 PTS) - Firepower as Middleline 1 1 CUTTER MULTI Heavy Machine Gun / CC Weapon. (2 | 97) CRABBOT Flash Pulse / CC Weapon. (0 | 0) GROUP 3: (2 SWC 100 PTS) - Forward Deployment as Frontline with repeater and Mines 4 PEACEMAKER Spitfire / PARA CC Weapon(-3). (1 | 26) AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4) CROC MAN (Minelayer) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0.5 | 30) CROC MAN (Hacker, Hacking Device) Combi Rifle, Shock Mines ( ) / Pistol, CC Weapon. (0.5 | 34) FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10) 6 SWC | 296 Points Open in Infinity Army
Interesting approach regarding the modular elements, well done indeed! I'd probably add one or two alternatives for the Cutter slot, maybe a mixed Orc Haris with Quinn/Kamau wildcards or even Patsy, who can use the LT order since she's an NCO. Something like this even allows you to sneak a nasty Helot into the module: ────────────────────────────────────────────────── 3 1 ORC Varuna Div. (Stealth, Terrain [Aquatic/Jungle]) Boarding Shotgun ( | TinBot: Firewall [-3]) / Pistol, CC Weapon. (0 | 31) PATSY GARNETT Submachine Gun, Grenades, D-Charges, Flash Pulse / Pistol, Shock CC Weapon. (0 | 34) KAMAU Heavy Rocket Launcher, Submachine Gun / Pistol, CC Weapon. (1.5 | 23) HELOT MILITIAMAN (Camouflage [1 Use]) Submachine Gun, Light Rocket Launcher / Pistol, CC Weapon. (0.5 | 9) 2 SWC | 97 Points Open in Infinity Army This would lack NCO, but give you a second Helot: ────────────────────────────────────────────────── 3 2 ORC MULTI Rifle / Pistol, CC Weapon. (0 | 31) QUINN Shock Marksman Rifle, Flash Pulse / Pistol, CC Weapon. (0 | 23) KAMAU Heavy Machine Gun / Pistol, CC Weapon. (1 | 28) HELOT MILITIAMAN (Camouflage [1 Use]) Submachine Gun, Light Rocket Launcher / Pistol, CC Weapon. (0.5 | 9) HELOT MILITIAMAN (Camouflage [1 Use]) Submachine Gun, Light Rocket Launcher / Pistol, CC Weapon. (0.5 | 9) 2 SWC | 100 Points Open in Infinity Army
I think the option to do "modular" lists is really interesting. You can have "modules" for every part of a game as well, not only for the points pourpouse :) About the first module, maybe you have an error for the "five members fireteam", kamau can join into fusiliers fireteam's but the machinist only can join into "kamau" fireteams, becarefull with this :) :)
thanks, yeah indeed i try to follow a generic concept of tactical functions for the different groups, such as: - Backline (Snipers & Hackers) for Group 1 - Middle (Firepower HMG) for Group 2 - Frontline (Forward Deploy / Infiltration / Repeater) for Group 3 Thanks also for your hint: Yes, the Mechanists does not fit - my error!