Been getting back into the wonderful flavor of Vanilla with Nomads and have been building far too many lists than I can actually play. The vanilla overview that's stickied is good, but a little out of date. However, in each of these lists I'm left wondering what's good to leave out for ARO. There are the obvious choices of the Reaktion Zond and the Sin Eater both with full burst in reactive turns, but due to either my placement or good counterplay they've been nullified rather easily with smoke. The intruder can counter smokes, but is better off as an active turn ARO remover. I've been leaning towards the Grenzer Sniper/ML due to my metas plentiful use of mimetism/camo. A good arm/bts and bs13 leaves him a good chance to hit his target and survive if he misses. In cases where the MSV1 isn't required or could be detrimental with White Noise, a Wildcat can fill the same role for some points and a loss of 1 arm. I also like the idea of a Multi-Rifle Moira in suppressive for a shorter lane due to ODD. I've looked at the Feuerbach Securitate and it seems very squishy at 1 arm, but is relatively cheap at bs12. A Riot Grrl would be a good one if you're 2nd turn because if it frenzies it gets the impetuous order and is 2w, and keeps that MSV1. This has a higher swc cost though. What do you guys use in vanilla to eat your opponent's orders?