Hey everyone, for this weekend I have a few games set up with people who just got into the game, so I want to bring an Ariadna list to show off what they are all about. I tried jamming in some of their more unique/iconic profiles, but I wanted to check with you to get some feedback before the game: Ariadna Action Squad ────────────────────────────────────────────────── GROUP 1 10 COLONEL VORONIN Lieutenant Rifle / Assault Pistol, AP CC Weapon. (0 | 21) VASSILY (Chain of Command) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, Knife. (0 | 39) VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (0 | 38) TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34) BLACKJACK T2 Sniper, Submachine Gun, Chest Mines / Heavy Pistol, CC Weapon. (1 | 36) 112 (Motorized) Light Shotgun / Pistol, CCW. (1 | 20) SCOUT (Minelayer) Ojotnik, D-Charges, E/Mauler / Pistol, Knife. (0.5 | 30) CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GROUP 2 3 1 ASSAULT PACK . (0 | 25) HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10) x3 ANTIPODE AP CC Weapon. (- | 15) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) 5 SWC | 297 Points Open in Infinity Army - Voronin for Strategos L1 (and a nice doggo on the table). Somewhat makes up for Van Zant not being on the table - Vassili CoC for when Voronin dies eventually. Also a solid attack piece and specialist. - Van Zant because Van Zant - Tank Hunter Autocannon for some additional Punch. - Blackjack T2 Sniper as a sturdy ARO piece. Also a fairly unique unit. - 112 on bike for the cool factor. Also decent and speedy specialist + smoke support. - Scout Minelayer for some EM shenanigans - Chasseur FO for the flamer, mines and midfield roadblock - 2x Grunt HFT to show off the profile. The flamers are a great asset if you can infiltrate them. If not, they are still great defensive cheerlearders CG2: - Antipode Pack for big Sensor Sweeps. Ariadna pretty much needs Sensor and these have the best area/cost ratio - 2 Volunteers as order fuel for the Antipodes and DZ guards
Don't know how experienced your partners really are but I suggest not to bring to many exotic profiles at once and maybe skip on skills which "bend" the standard rules (such as Van Zant with walking into DZ) Despite that I seems to be a good idea to show of some of the iconic figures of the faction.