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Vanilla Ariadna List – Casual [300p]

Discussion in 'Ariadna' started by Knauf, Jul 31, 2020.

  1. Knauf

    Knauf Transhumanist

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    Hey everyone, for this weekend I have a few games set up with people who just got into the game, so I want to bring an Ariadna list to show off what they are all about. I tried jamming in some of their more unique/iconic profiles, but I wanted to check with you to get some feedback before the game:

    Ariadna Action Squad
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    COLONEL VORONIN Lieutenant Rifle / Assault Pistol, AP CC Weapon. (0 | 21)
    VASSILY (Chain of Command) T2 Marksman Rifle, Akrylat-Kanone, D-Charges / Heavy Pistol, Knife. (0 | 39)
    VAN ZANT AP Rifle / Heavy Pistol, AP CCW. (0 | 38)
    TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34)
    BLACKJACK T2 Sniper, Submachine Gun, Chest Mines / Heavy Pistol, CC Weapon. (1 | 36)
    112 (Motorized) Light Shotgun / Pistol, CCW. (1 | 20)
    SCOUT (Minelayer) Ojotnik, D-Charges, E/Mauler / Pistol, Knife. (0.5 | 30)
    CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0 | 20)
    GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1
    ASSAULT PACK . (0 | 25)
    [​IMG] HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (- | 10)
    [​IMG] x3 ANTIPODE AP CC Weapon. (- | 15)
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)

    5 SWC | 297 Points

    Open in Infinity Army




    - Voronin for Strategos L1 (and a nice doggo on the table). Somewhat makes up for Van Zant not being on the table
    - Vassili CoC for when Voronin dies eventually. Also a solid attack piece and specialist.
    - Van Zant because Van Zant
    - Tank Hunter Autocannon for some additional Punch.
    - Blackjack T2 Sniper as a sturdy ARO piece. Also a fairly unique unit.
    - 112 on bike for the cool factor. Also decent and speedy specialist + smoke support.
    - Scout Minelayer for some EM shenanigans
    - Chasseur FO for the flamer, mines and midfield roadblock
    - 2x Grunt HFT to show off the profile. The flamers are a great asset if you can infiltrate them. If not, they are still great defensive cheerlearders

    CG2:
    - Antipode Pack for big Sensor Sweeps. Ariadna pretty much needs Sensor and these have the best area/cost ratio
    - 2 Volunteers as order fuel for the Antipodes and DZ guards
     
  2. Ghost87

    Ghost87 Well-Known Member

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    Don't know how experienced your partners really are but I suggest not to bring to many exotic profiles at once and maybe skip on skills which "bend" the standard rules (such as Van Zant with walking into DZ)
    Despite that I seems to be a good idea to show of some of the iconic figures of the faction.
     
    Knauf likes this.
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