Basic USAriadna list (to play while organizing a tournament) I will organize a tournament in a few week and we will likely be an uneven number. In this case, I will play, likely with a basic "easy to play" list : the goal is to be able to play fast and without too much thinking on my side (no impetuous, no Van Zant coming in the small empty place in my opponent back...) while still offering some challenge to my opponent. Mission will be Acquisition, transmission matrix and supremacy Liste tournois ────────────────────────────────────────────────── GROUP 1 8 2 MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22) MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12) HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12) AIRBORNE RANGER (Forward Observer) Submachine Gun / Pistol, AP CC Weapon, Knife. (0 | 21) GROUP 2 6 BLACKJACK AP HMG, Chest Mines, D.E.P. / Heavy Pistol, CC Weapon. (2 | 36) ROSIE Light Rocket Launcher, Light Shotgun, D-Charges / Pistol, Knife. (0 | 22) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT Lieutenant Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) 6 SWC | 300 Points Open in Infinity Army I played Ariadna a lot so managing camo market shouldn't be a problem. There are some strong ORA (marauder, grunt, rosie), good offensive power (blackjack, marauder) and enough specialist and midfield to do the missions. Any comment ?
This looks very similar to what I used during the last tournament, the only thing I would change is to replace one Grunt FO with a regular one (10 points) and use the 1 freed up point to take a Foxtrot BSG (19) instead of one of the FOs. There a lot of specialists already, but if an opportunity presents itself, that BSG Foxtrot can make a run for it and try to devastate an enemy fireteam. For me it worked once or twice
I'm all for redundancy, but this is some solid advice. It can also help to stop a rampaging HI or TAG with AP mode. It's "cheap" enough to feel like it hits above it's weight.
In my opinion one of the easiest ways to play is the doble sniper grunt core + marauder haris with one roket launcher + one blackjack sniper and some foxtrots. then you fill up the rest with one or two bikes, a paratrooper and cheap traktor mul orders. Doing this you have a quite strong ARO platform and good ofensive and fast pieces. USAriadna Ranger Force ────────────────────────────────────────────────── GROUP 1 9 1 1 MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22) MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26) MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22) 112 Light Shotgun / Pistol, CCW. (0 | 12) BLACKJACK T2 Sniper, Submachine Gun, Chest Mines / Heavy Pistol, CC Weapon. (1 | 36) DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) GROUP 2 8 1 GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10) GRUNT Rifle / Pistol, Knife. (0 | 10) MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) AIRBORNE RANGER (Forward Observer) Submachine Gun / Pistol, AP CC Weapon, Knife. (0 | 21) 6 SWC | 300 Points Open in Infinity Army This kind of list has many static models you just need to call AROs. If you focus with the 3 or 4 ofensive profiles you will be able to play quite fast. Also. Many new players hate to play against camo markers and this list has just too of them.