1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Unsolved question list

Discussion in '[Archived]: N3 Rules' started by Arkhos94, Feb 4, 2019.

Thread Status:
Not open for further replies.
  1. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,334
    Likes Received:
    14,824
    B can declare Change Facing because A2 has activated in their ZoC without using Stealth. If B started the Order in Engaged state then sure.
     
    A Mão Esquerda likes this.
  2. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,035
    Likes Received:
    15,329
    And it will resolve in melee against melee?
     
  3. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,262
    Likes Received:
    8,073
    Ideally the examples are illustrating the rules, not adding new rules. They are providing context showing how to interpret and apply them. One of the lessons I take from those examples is that the engaged state doesn’t trump everything at once for the order in which you enter base contact.
     
    BLOODGOD and Robock like this.
  4. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,234
    Likes Received:
    852
    I agree with toadchild. They can do that because the rule already allows it. The examples confirms that the ability to perform your second short skill at any point of your first short movement skill, still apply when your movement ends engaged, you can shoot from before you got engaged. And that the ability to ARO at any point of the previously declared movement and/or eventually declared movement (in the case of BS ARO where the model then move), still holds true when the Move skill puts you engaged.
     
  5. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,035
    Likes Received:
    15,329
    Ideally, yes, however, realistically this is not true. We have many cases where IJW have to tell people that the examples are part of the rules as well. What's written in the examples can alter or even counter-say what is actually written in the rules.
     
    BLOODGOD and Hecaton like this.
  6. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,262
    Likes Received:
    8,073
    I know, and that's why I said "ideally". I think this is one of the cases where it holds up pretty well.
     
  7. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,334
    Likes Received:
    14,824
    It works like a Dodge, why would it not resolve against a CC Attack? It's not being resolved 'in' melee because the trooper isn't in Engaged state for the entire Order, so that's irrelevant.
     
  8. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,262
    Likes Received:
    8,073
    Change Facing:
    • Change Facing works like the Dodge Skill in Reactive Turn, but the Roll to use it is PH-3 and the user does not get to Move on a success, only turn around so that the active enemy is inside his LoF.
    • Any rules, Traits, Special Skills, etc. that would apply a MOD to a Dodge attempt also apply to this Common Skill.
    I see no reason that this would not apply against a CC attack if you declared it as your ARO as an enemy came into base contact.
     
    solkan and Robock like this.
  9. solkan

    solkan Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    1,335
    Likes Received:
    1,982
    The verb you’re looking for is “clarify”. :)

    Compare what the rules say here:
    http://infinitythewiki.com/en/BS_Attack_Declaration
    with what Engaged says. So Engaged looks like it’s saying one thing and BS Attack is saying something else.

    Suppose someone looks at the example in the Move skill and says “You can shoot along movement paths, but you can’t Hack (or ARO hack) along movement paths.” Or that you don’t get to declare AROs against movement paths for anything but BS Attack. That argument fails when you turn to Engage and it has the diagram of the active turn trooper leaving the 2” zone of Engage yet the Engage is still good.

    But there’s the other side of things—all of the examples where when you move into base contact and suddenly CC Attack and all of those base contact skills become valid. All of those skills are being declared against the movement path as well. Even though the principle is only described for BS Attack.

    And there’s stuff like the “CC plus Movement Sequence” blue box talking about this sequence:
    1. Active
    2. Move into base contact
    3. ARO
    4. Declare Hacking
    ...

    Hacking isn’t on the approved skill list for Engaged. And nothing in the hacking rules talks about declaring hacking along the movement path, but here you have the CC rules taking that for granted.

    So we end up with principle that everything gets declared against the movement path, including Change Facing. And that changes how you have to interpret what Engaged says.

    Disclaimer: The rulebook (and the Operation booklets) do an abysmal job of explaining how the order and ARO mechanics actually work.
     
    toadchild, ijw and Mcgreag like this.
  10. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    Nah, sometimes the examples contradict the text.
     
  11. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    @Arkhos94 I touch on these questions here but the thread doesn't have much traction as of late.

    1. Do AI Beacons count as troopers for deployment, except when noted otherwise? Do scenario deployment restrictions that indicate "troopers" apply to them (as per the definition of deployable equipment)?

    2. When does deployable equipment count as a trooper for the purposes of States? The examples indicate that AI Beacons can be isolated, and Perimeter weapons can be Disconnected, as per their own rules text.
     
  12. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,035
    Likes Received:
    15,329
    Arguably, number 1 is a question to ask @HellLois (HellLois: can AI Beacons deploy inside Exclusion Zones etc?) in the ITS forums since it's limited to issues caused by ITS. AI Beacons are not troopers, as has been reasonably consistent in answers so far, so they are strictly not troopers as far as scenarios are concerned and as such it's up to the scenario author to take that into consideration. For ITS, CB is the author.
    However, as for number 2, Disconnected (...) are states that certain deployable equipment can enter, as noted, and that really needs an answer.
     
  13. Arkhos94

    Arkhos94 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,573
    Likes Received:
    1,502
    Back from second week of holiday today, is the question still unsolved ?
     
  14. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    Yup
     
  15. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,035
    Likes Received:
    15,329
    While the answers aren't completely satisfactory, there are related issues and questions, I believe the specific questions have been answered;

    1. http://infinitythewiki.com/en/Traits
    "The placement of Deployable weapons and Equipment cannot violate the Deployment rules or any restrictions on deployment put forth by the rules of the scenario being played."

    2. They are specifically not troopers, according to IJW, but in the case of Disconnected it doesn't matter because Perimeter is an automatic skill and the line in http://infinitythewiki.com/en/Disconnected regarding Automatic Equipment doesn't deal with troopers.
    "Automatic Special Skills and Automatic Equipment have no effect while in the Disconnected state."
     
  16. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    @Mahtamori part of it though is that the Activation section for these states only allows troopers to have them.
     
  17. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,035
    Likes Received:
    15,329
    That section of a state has never and will never be exhaustive
     
  18. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    One could make the same argument about the use of the word "Trooper" in effects.
     
  19. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,035
    Likes Received:
    15,329
    No, because states are always going to have the potential to arbitrarily be applied. The activation list can not be made exhaustive.
     
  20. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    I disagree, but let's leave this thread to the unsolved questions.
     
Thread Status:
Not open for further replies.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation