I would think of this situation cinematicly ... Sniper is scanning the street below laying prone so almost impossible to see / target as he/she is keeping out of sight. A target enters the field of view The sniper leans up to take aim and a shot at the target The target spots a glint of light off the scope, or senses/observes the movement of the gun barrel The target dodges, takes a snap shot at the sniper... This brings into play the mutual observation thing. Total newbie so just speculating...
@mipevo6 that's all well and good but I'd avoid trying to use fluff like that to interpret the rules.
I, however, find that fluff helps make sense of rules interactions, and since the game is about having fun with your opponent and enjoying the game I applaud the use of narrative. You *do* want to have fun don't you Hecaton? Or are you just here to argue minutiae?
Trying to argue about whose fluff interpretation is correct will create even more vague and subjective arguments and lead to *less* fun. A clearly delineated ruleset is a good foundation for fun.
It has been a while since I mentioned this. Having had rules conversations in person with Hecaton, he is not the asshole that he frequently comes across here on the forums. His purpose is to create grater clarity with the rules so that the play is cleaner no matter what group you play with. It helps a bit if you read his posts from that point of view.
I agree with hecaton, rules shouldn't try to reflect reality or cinematography so much as providing an efficient framework for interaction. Envoyé de mon LG-H815 en utilisant Tapatalk
Not to add more fuel onto this fire but it's way easier to "shoot someone in the back from the front" when you are prone on a roof. You can practically do it at any distance (if the Reactive piece's facing allows it). EDIT: Wrong about at any distance, but point stands. I need to stop posting before I double check excel sheets.
Save for that cinematic feel explicitly being one of the goals of Corvus Belli in the game, and one of the drivers for the way it's constructed.
"that cinematic feel" doesn't have anything to do with shoddily written rules. If one's trying to get to a "cinematic feel," one should write rules that drive to that point. But then again, we've established previously that you'll disagree with me just to disagree with me, even when you know I'm in the right, so I have no idea if CB ever said anything like this at any point.