I've always been bad at this scenario as a Vanilla player and have been trying to take it from a different angle with Tunguska running this: Nat Po and Poe Dam ────────────────────────────────────────────────── GROUP 1 10 DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) SECURITATE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 21) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24) HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23) GROUP 2 3 1 REAKTION ZOND HMG / Electric Pulse. (1 | 26) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8) SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33) 5 SWC | 300 Points Open in Infinity Army Those of you who have run TJC in Annihilation, would you construct a list differently and what tips might you have. Used something very similar to this list (one securitate was a FO Grenzer and the Reaktion was a Minelayer Puppetmaster) and got blown out by my friends 20 order tohaa list. I felt like I could survive the initial wave of makaul via the heckler and lunokhod, but struggled to strike back in any meaningful way after.
Annihilation seems built for a Hollowmen link. 4 STR to kill them and Re-rolls on WIP15 to stand them up again coupled with the ability to Engineer them up to full health.
Yea, I made a big mistake in my last game doing an attack run with my Spitfire Tsyklon (which is in most of my lists) instead of my 3 man Hollow Man link, also packing a Spitfire. After the game I was like, ‘DUH! You’re playing TJC, use the friggin’ link of two wound models!’ You’ve got slightly better armor and dice with the Tsyklon (if you’re running Assisted Fire), but one bad roll and you’re down. Hollow Men are pretty awesome.
Yea, I've thought about that a lot. If I did do a hollow link, I was thinking something like this: Jurisdictional Command of Tunguska ────────────────────────────────────────────────── 10 HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35) HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36) HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35) HOLLOW MEN Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0 | 31) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25) PUPPET MASTERS Submachine Gun / PistolKnife. (0 | 12) PUPPETBOT Red Fury / Electric Pulse. (1.5 | 16) PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11) PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14) 6 SWC | 299 Points Open in Infinity Army The problem is that the 5-man hollow core boxes you out of Kriza Borac HMG, which I think is too much of a beast not to take. Could maybe try to for something like this? Jurisdictional Command of Tunguska ────────────────────────────────────────────────── GROUP 1 10 SECURITATE Feuerbach / Pistol, Knife. (1 | 22) SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) HOLLOW MEN (Fireteam: Haris) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 32) HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) GROUP 2 2 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25) 6 SWC | 300 Points Open in Infinity Army
In annihilation my first priority is always retaining troops. Never make an attack that gives an equal or greater amount of cost exposed. A powerful ARO clearer makes their ARO troops a liability. If you can win by clearing their AROs and taking no further casualties, do so. The first priority in the link team should be self defense deployment. Hollow men are pretty good at that. I would always take the Missile Launcher: use height to get over terrain and kill troops once their AROs are cleared. This gets some more cost and ends you in safety anyways. Have a troop(s) for SK hunting. This is the next closest target and their cost add up. Return to safety, maybe fall back to your Heckler. Have assault troops remain safe until activation. You are lucky and unlucky to have Raoul and Spektr. They are safe until activation, however they are not as cheap as my stuff. I can usually make up my cost in one casualty and anything after that is bonus. THEIR ONLY POINT IS RACKING UP COST. Don't forget that, go for baggage, kill their doctors/engineers or don't leave bodies. If you are a rare faction that gets guys that are worth way more points than they technically cost they are very useful. You have Puppets. Not sure if you can play Annihilation at your best without that unless you can't stop the controller from getting assassinated. Easy to explain, it is difficult for your opponent to kill them in a way that exposes less cost that they get. Those are my thoughts on annihilation.
Baggage doesn't actually get you more points in Annihilation: it turns off once in a null state. So an 8pt baggage bot is worth 28pts if it survives but only 8pts if it enters a Null state.
+8 / -28 is a pretty big swing for what is usually an easy kill, I would keep them on my "targets" list.
My Riot Grrl experience is that the 5-man link in limited insertion isn't very satisfying. You won't feel like you have enough orders to do what you want. The clockmaker makes it even more frustrating, since when one does go down you won't want to spend the orders to go fix it. I'd cash in the Lunokhod and puppets and buy a long-range piece and more orders to support the link.