I've started playing ForCo to give myself a change of pace. With only three games with them under my belt, I only have some first impressions. I’ll throw them out because it may start some conversation and hopefully I’ll get some insights from all of you to improve my game. The good. Securitate+CSU fireteams. While a little pricey for what I want, coming from PanO in any case, this core team is awesome. 2-3 CSUs with the rifle+lsg profile have made it into every list I’ve built because they are absurdly good for such a bargain price. Securitate make a solid backbone to an army with good stats and solid weapon options for a reasonable price. I typically like bringing an hmg and multi sniper (I like the versatility of range more than the ammo types of the feuerbach in most engagements and I prefer the high burst of the hmg) with a couple of vanilla guys to hide my LT. Then I might throw in the hacker. Finally, the CSUs. This is a great core team and it can do everything well. I typically don’t push it up the table because they are line troops, but two of the CSUs can form a duo to get a specialist up the table if I need it. Zeros are also awesome. Cheap, solid, and capable. Camouflage is probably the best ability in the game, especially when it shows up on an infiltrating ~20 point model. Mines are one of my other favorite tools. I bring a mix of the khd, ahd, FO, and minelayer, depending on what I need. I’d love ava 3, but 2 of them are great to have. Crocmen are amazing. Relatively inexpensive and packing a toolkit. I love the FO for bringing mines and a specialist. The x-visor stacked with TO means that he can kill just about anything you need in a firefight. The boarding shotgun profile can do some really interesting things with them visor, landing templates out fairly reliably at medium range. The sniper can be an amazing attacker. The ahd is an awesome profile capable of shutting down some of the hardest targets. Obviously the Kriza is a great heavy hitter. I always reach for the HMG because it’s simply a monster. I’ve heard people swear by the MK12, but the added cost just doesn’t seem worth it to me. Having ava 1 akalis is good. They’re dirt cheap for being a bs13 AD troop. The spitfire can be an absolute monster. The combi rifle and bsg are both capable of getting work done, but may have a very hard time cracking core fireteams. Double Warcore’s are a great way to get more flash pulses on the table. The Überfallkommando is a fantastic warband. Often, I find that placing her on the table can lure out targets for my Kriza to take down. I’ve found that spending the order to hold her back on turn one is often the right choice. Not always, but often. Laxmee bringing an hd+ I think is good. She’s paying some points for traits I don’t really need her to have, but she doesn’t have the coveted smg discount. Eclipse from the Chimera plus white noise are fantastic tools for maneuvering. The peacemaker is a phenomenal alpha strike and also synergizes well with the crocman and zeros. Fire solves most problems. Even more when it comes with a heavy shotgun. The bad. Ava 1 on all the remotes is lame. It is partially countered by the excess Warcore that is available. The A team seems like a waste of points to me. I would love if it felt worth it. But I doesn’t to me. There’s too much vulnerability in a bunch of 30-40 point models with only one wound. Valkyrie excluded. I really wish she had a cheapish haris or something though. A lack of cheap warbands isn’t the end of the world, but it would be nice to have some Morlocks or Jaguars in the mix. The Ugly ORCs are a point of contention for many. BS14 is really good. WIP12 and BTS3 are not. These can be a great candidate for holding a zone or an extra objective room because they are a lot of points that can be tough to remove. On the other hand, they are a lot of points. I can’t say that I’ve ever brought ORCs or seen them on the table and experienced that they were worth the points they cost. The exception might be a lone hmg or the same model included in an ASA or VIRD core fireteam. This is a tough pill to swallow in ForCo because for only 10 more points, you can reach for the Kriza, which outperforms the ORC on every metric. The end. Of course, there are things that I’ve skipped over, either because they’re staples (doc and engineer) or I haven’t used them yet I’m this army (Kaplan, Bill, Brawler). I’d love to hear about things I missed or things that I’m completely wrong about and why I’m wrong about them.