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Thoughts about how the new ITS 10 rules affect us?

Discussion in 'Yu Jing' started by Maksimas, Sep 3, 2018.

  1. Mahtamori

    Mahtamori Well-Known Member

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    Although they can't be hacked nor stopped by E/M.

    Since they increasingly are removing 4-2 from Medium Infantry, it would be interesting if they just made all Ariadnan HI into MI and then made all MI get IMM-2 by E/M (i.e. the lesser of HI's two vulnerabilities)
     
  2. xagroth

    xagroth Mournful Echo

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    Then the HI will go to the toilet as it used to before (when they moved 4-2, aside from Riot Grrrrls), when the difference between MI and HI was the wounds, BTS and ARM... People spammed MI. Then HI got extra second movement... And is still seen as too expensive.
     
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  3. Mahtamori

    Mahtamori Well-Known Member

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    Yup, which is why I'm saying that having MI be "Ariadna style HI" which can be immobilized by E/M would be both interesting and preventive measure. I do think MI are getting a small discount for the slower movement, and it seems to me on a glance that the fast MI still get this discount. It's also an alternative to Bravery.
     
  4. bloodstone

    bloodstone Member

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    I disagree :p

    Having 2 wounds with shock everywhere now is a great advantage. And the HI were more expensive before .Of course we don't see much "vanilla" HI like MB or orcs but that has nothing To do with MI .And I sure see a lot of "special" HI like Hsien, Hac tao, swiss guards and so on
     
  5. xagroth

    xagroth Mournful Echo

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    Dunno about others, but for Aleph they are kinda like YJ cheap HI troops, that cannot be hacked (or even Morat Vanguards with NWI) rather than improved MI.
     
  6. Mahtamori

    Mahtamori Well-Known Member

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    HI get a slightly stronger discount than MI do.
     
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  7. Mc_Clane

    Mc_Clane Zhànzhēng bùzhǎng
    Warcor

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    Dude, a BS14, 2W with MSV1 and multi+shock rifle in supresive is quite an anoyance worth 40+ points. And that's without taking into acount the rest of it's perks. a WP20 flashpulse, a shock+BTS nanopulser, NWI that renders AP, DA, Shock, Explosive, fire, etc, useless... And of course It can't deal by himself with all the enemy orderpool but It surely can be an interesting troop to achive some clasifieds on second or third turn once you've used your 11-12 orders on a su-jian duo. Once you've placed other key reactive pieces or even a Fireteam lo lock down the enemy movements...

    Maybe it's not a good for all piece but it surely gains usefulness. Until now it was only an expensive +1 order shenanigan. Now he can reach targets with more order efficiency, deploy in better positions, take classifieds... I think it's a pretty good improvement.

    This seems to be the actual policy regarding MI, and It will have a lot of sense because the basta majority of Ariadna HI has lacks servomotors.

    But if this were to become the reality, they're probably gonna change some profiles, add new tech to ariadna and give them proper HIs. Maybe a Yujing-Ariadna assistance arrangement, like the ones PANO or YJ have with Aleph. (At least if we continue to be "allies" against pan-O and JSA)
     
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  8. Maksimas

    Maksimas Heavy Infantry Addict Maxim

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    Dog-Warriors piloting Escape System TAGs when?
     
  9. Mahtamori

    Mahtamori Well-Known Member

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    Wrong faction for that. Yu Jing hasn't figured out pilot safety systems yet. The best we can do is dress the wolf up in synth-muscle and servo-assisted mobility systems.

    S6 Dog-Warrior with ARM 6, BTS 6, W3, improved PH and with decent BS capabilities anyone?
     
  10. Maksimas

    Maksimas Heavy Infantry Addict Maxim

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    Yes please.
    With E/M grenades on top.
     
  11. Mahtamori

    Mahtamori Well-Known Member

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    You know, something like that would be a pretty sick merc character similar to McMurrogh, shared between factions in a limited manner.
     
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  12. Triumph

    Triumph Well-Known Member

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    lol no. That's still a terrible idea you haven't addressed the issue of deploying your squishy, blatant LT up front.

    ISS doesn't do defensive fireteams. You don't have huge BS missile launchers and snipers to lock shit down. You shove SunTze up front like that he's gonna eat it bad and you're gonna lose your strategos straight up. Your idea is going to go down in flames the second someone with a marker state, infiltration and a shotgun waltzes up to him, deployed way too far ahead and punishes you hard for doing this.

    What you want to do is better done by his HI version. It comes with mimetism too to combo with SF mode. You sit him further back and just annoy shit like a super sized warcor that people don't want to shoot at because the odds of them digging a mimetism ARM7 3 wound model out of cover in one order are very low, and you just go prone after taking the first wound.
     
    #92 Triumph, Sep 7, 2018
    Last edited: Sep 7, 2018
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  13. Mc_Clane

    Mc_Clane Zhànzhēng bùzhǎng
    Warcor

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    Suntzse in supressive has +28%of killing a foxtrot vs a BS surprise shot on the +6 rangeband. +35% that nothing happens and the foxtrot loosing the surprise advantage. Not too many troops can perform Much better on that situation.

    If in second turn with ISS you're unable to put your enemy into a corner with Su-jian magic, Linkteam sensors, HI Linkteams with grenade launchers and especulative in mid table, madtraps, garudas,... You're doing something wrong. ISS is a Midfield Roller. It's their game, and for an enemy to bypass your control network should be difficult as hell. Suntze can benefit from that network and the hammerin of su-jians to be confident enought to advance

    Take into acount that they cant take that ARM2, they can't benefit from mimetism, they will not try a long risky aporach because you discover on 17s. If you break supresive you'll flashpulse on 20s... And you have one of the deadliest direct templates on the game due to marksmanship. better than plasma.

    It's not as efficient and tough as a Hactao for a similar cost? Yeah, but it's a tricky piece to take out without risks on a late game. I've played it a few times and It works pretty good. But of course you can use it as a Hammer. It's a scalpel

    The HI version is tougher but any TO/DDO with a good weapon can soot him without risks. BS12 with a -9 or -12 has crappy odds. To get SunT V2 on a -9 is hard. Not too many troops can do it and not for too long. And of course, for most of them means death AP+shock supressive is hell for most of the troops
     
  14. Space Ranger

    Space Ranger Well-Known Member

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    So the only way to resolve that is to both play him and see what happens!
     
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  15. Mahtamori

    Mahtamori Well-Known Member

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    That's some pretty fantastic odds for the Foxtrot right there. Sinking all 3 AVA in there should be quite doable and extremely profitable. I note that the "Nothing Happens" range band for Sun2 is larger and what you'll be aiming at with your Sun is probably going to be what you'll be aiming for, but it might be worth it to simply drop the Suppression and hose that Foxtrot down with Nanopulser which is more risky, but much more likely to remove the Foxtrot from the equation. Of course, Sun2's Nanopulser is a lot more scary, but Sun2 can't take as many hits and with a 68% risk of taking a wound versus Sun1's 51% that is an option you probably shouldn't consider when facing a 19 point unit with your 62 point LT.
     
  16. BigBadFox

    BigBadFox Well-Known Member

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    [​IMG] Imperial Service
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]4
    [​IMG] CRANE IMPERIAL AGENT (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54)
    [​IMG] CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
    [​IMG] CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
    [​IMG] CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
    [​IMG] CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
    [​IMG] KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    [​IMG] KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    [​IMG] KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    [​IMG] KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    [​IMG] RUI SHI Spitfire / Electric Pulse. (1 | 20)

    GROUP 2[​IMG] [​IMG] [​IMG]7 [​IMG]3
    [​IMG] SÙ-JIÀN Heavy Shotgun, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (0 | 54)
    [​IMG] SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
    [​IMG] YUDBOT Electric Pulse. (0 | 3)
    [​IMG] NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
    [​IMG] CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
    [​IMG] KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    [​IMG] KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    [​IMG] KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

    4.5 SWC | 299 Points

    Open in Infinity Army

    My first attempt for the ITS10 Mission "Frostbyte". Combat Group 1 is more or less a "basic" Crane Link + Rui Shi. I thought about the Madtrap Gui Feng, but as allways in ISS, Im short on points. Crane (+Ninja KHD from Group 2) can destroy the enemy Heaters with the DA CCW. To be honest, I absolutely hated Looting and Sabotaging and now we get two of those...

    The Second Combat Group... Im not sure. Did anyone try the Heavy Shotgun Su Jian? The problem is, that I want him, but I want the Rui Shi for MSV2 too. The 3.5 SWC for Crane SF, Hacker and 2x KS Controller are fixed in this kind of Setup. So I thought about trying the Heavy Shotgun Su Jian as a second rambo piece. As Data Tracker he gets an additional order, can press buttons and, but thats only hypothetical, can shoot enemy specialists/DT at close range around the consoles.

    Any opinions or, even better, experiences with the Heavy Shotgun Su Jian?

    A problem I see: when playing the Crane Link aggressively you will lose your CG as Kill Points because of "Killer Cold" (assuming you destroyed the enemy heaters and turning on those on your side).
     
  17. Maksimas

    Maksimas Heavy Infantry Addict Maxim

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    The Su-Jian should, at least in theory, be pretty decent with a Heavy Shotgun, due to being able to reliably get within effective use range. PLUS a BS12 Heavy Shotgun in effective range is still nothing to scoff at, so that is a little bit of flexibility in the case of ''I want to shoot this enemy in the back but don't want them to be able to get a free change facing dodge.''

    One solution could be trying to keep the majority of the link in the still heated area, while the Crane can dip into the cold places.
     
  18. REND

    REND Well-Known Member

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    @BigBadFox I've used the Heavy shotgun Su Jian more than the spitfire in N3 and it works really well. It is a lot more order intensive sometimes getting it to places because of the short range bands but it's such a potent weapon when you do. BS 20 is amazing and there's not much that likes being hit by damage 15 (potentially AP ammo). I've tended to burn command tokens for co-ordinated orders moving it up with other models for support and positioning but when it gets there the Su Jian is such a pig to remove for most opponents that it simply shuts down the enemy advance until they do remove it. (Been playing Ariadna a lot recently so hackers have not been a concern.)

    The shotgun version requires you to have other pieces to deal long range threats so that your opponent doesn't put out too many ARO pieces so your list may be a little lacking with only spitfires but one is MSV2 and you have smoke so that's not necessarily a problem. When going first it's a great reserve model to put down after the opponent has deployed their models and you know where any ARO threats are and where they may have clustered targets together. On the other hand it's when going second it's a wonderfully tough piece to hide round a corner where opponents have to engage it up close. Then you can decide between that great shotgun blast or light flamer depending on what they're shooting at you.
     
  19. Section9

    Section9 Well-Known Member

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    Actually, according to current fluff Ariadna does have servopowered armor. It's just mindless and without wireless connections so you can't hack it.
     
  20. krossaks

    krossaks Well-Known Member

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    Forget it Mc_Clane, don't know why there is a general consensus on the forum about Sun V2 being shit... I'm still amazed that people count the V1 as the good one (like paying 60 points for a 2 order leutinent that do nothing with a multi).

    Speaking of ITS changes i don't think Yu Jing get a bad position, we only have two IM but the new classifcated objectives are fine and the tiger buff is nice to encourage people to actually try the conbat jump some times.
     
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