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The Third Offensive

Discussion in 'Combined Army' started by Skjarr, Oct 1, 2018.

  1. Sparrow

    Sparrow Well-Known Member

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    That does make a sense.

    I still don't understand why it came up here in this talk though? Why should MAF be happy for this? Since no MAF has the MMX skill, or Nimbus. Are people hoping for MMX on a unit? It seems like a really only sometimes useful skill, and not something that fix Morat problems.
     
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  2. sorniak

    sorniak Well-Known Member

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    Oh nooo...I think I've got it... Kurgat autocannon probably shall recieve MMX ;((((( and shall remain the less popular choice in MAF...
     
  3. Aspect Graviton

    Aspect Graviton Friendly Alien Overlord
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    In fairness if the Zhanhuo 2x ML profile gets to join a Haris team rather than just the Multi HMG I see no reason the Kurgat autocannon shouldn't be able to join a fireteam, we'll have to see what the changes are, hopefully that new shiny model will see some use.
     
  4. wuji

    wuji Well-Known Member

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    Thinking about it, MAF just the Kurgat BSG and is about to get the AC... kuragats clearly received an upgrade, I believe that's the point you were making is it not? I wonder just how much of an overhaul Morats are receiving. Raktorak in any fireteam, Raicho midfield dominator, Sogarat pinnacle gunfighter, Kurgat something shiny precious, Zerat undoubtedly has her upgrade too! I'm convinced MAF is feeling an upgrade across the board even if only minor.
     
  5. RobertShepherd

    RobertShepherd Antipodean midwit

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    So I've been tossing up the idea of a Suryat core with three HMGs with tactical sense. Throw in Kornak (or a Raktorak and any old lieutenant, but let's go with Kornak for class) and you've got a core heavy infantry link capable of activating fourteen times in a turn, at least based on what we currently know about Tactical Sense. You'd have to cycle through the individual HMGs, but that doesn't seem too hard to coordinate.
     
  6. derbrizon

    derbrizon Well-Known Member

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    Hah but then all you've got is 3 hmg in the same spot and no swc for anything else.Burst 5 solves a lot of problems but that's even more one-trick-pony than an ordinary HI link.

    Still, bringing 14 orders to a first round would be pretty powerful. And even if they kill everything but the link you still have 8 orders available. Not bad.

    Is the cost of the Tactical sense dudes available yet?
     
  7. RobertShepherd

    RobertShepherd Antipodean midwit

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    Yes, they're 48pts and come with a deflector.

    I think after a game or so with the list I'd quickly dial if back and supplement with some more well-rounded options for exactly the reason you suggest. Still, it'd be pretty interesting.
     
  8. Solodice

    Solodice Kinda-Known Member

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    Simple enough to go back through the thread to see how it started. Someone asked how people would feel if the Zerat got MMX. Just so happened that a new and improved MMX got teased on a podcast about the same day. One thing led to another and the thread got to talking about the new MMX changes.
     
  9. paraelix

    paraelix Seed Embryo Scholar

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    Wooo, even more leaks of the already hyper-leaked PanO changes. Still nothing Morat.
     
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  10. derbrizon

    derbrizon Well-Known Member

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    Well I dunno about cost changes on NCO, or whatever may happen to sogorat, but MAF LI missions are getting interesting looking:

    [​IMG] Third offensive?
    ──────────────────────────────────────────────────

    [​IMG]10
    [​IMG] SURYAT HMG + TinBot A (Deflector L1) / Pistol, CCW. (2 | 45)
    [​IMG] RAKTORAK Combi Rifle + Heavy Flamethrower / Pistol, Knife. (0 | 23)
    [​IMG] SURYAT Heavy Rocket Launcher, Light Shotgun / Pistol, CCW. (2 | 39)
    [​IMG] RAKTORAK Vulkan Shotgun / Pistol, Knife. (0 | 22)
    [​IMG] MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 15)
    [​IMG] MORAT (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 15)
    [​IMG] ANYAT K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades / Pistol, Knife. (0 | 25)
    [​IMG] YAOGAT Lieutenant Combi Rifle + Panzerfaust / Pistol, CCW. (0 | 29)
    [​IMG] SOGARAT Feuerbach / Assault Pistol, AP CCW. (1.5 | 57)
    [​IMG] MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)

    5.5 SWC | 293 Points

    Open in Infinity Army

    A total of 12 orders to move 2 links and some decent other dudes, and the specialists are spread out pretty well. Hell, if cost meant dropping FO on both vanguard's, then fine lol. There's still 4 specialists. Just missing a hacker. Could also use soggy aphmg, but if FA2 is for reals, soggy will be a ptetty rad ARO brick.
     
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  11. wuji

    wuji Well-Known Member

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    I don't believe I am reading your interpretation correctly. What do you intend each section of the list to do and I may be confused on whether or not FA2 is active in the reactive turn
     
  12. InMac

    InMac O-12 #Bureau Aegis

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    You need the Suryat haris profile to make the fireteam if this are your intention with 2Suryats+raktorak. The new NCO Suryat can become up to 48pts, same upset on the HMG+tinbotA.
     
  13. derbrizon

    derbrizon Well-Known Member

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    There is a Suryat duo+raktorak and a core of vanguard with a Suryat in it. These are both made possible by raktorak wildcard and Suryat in vanguard rule, right?

    Did I hear what I wanted when I watched the video? Lol
     
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  14. DaRedOne

    DaRedOne Morat Warrior Philosopher
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    I would use the sog as lieutenant for a turn 1 hammerblow to the face in that list. Assuming he does get FA2 (sigh), he'll basically be a long range Kriza (since I doubt they'll give him a heavy pistol for those up close moments).

    However, I do like the prospect of making a vanguard link that only has 2 vanguard models in it. That's going to be way better than it looks.
     
  15. wuji

    wuji Well-Known Member

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    I think I understand the (sigh). At the very least he'll be able to clear a path to objectives. But he likely won't be marching upfield, BTS is too low, no stealth to hide him from hackers in his turn and no CC skill.

    I unfortunately did the numbers right now in the dice calculator and I'm sadly disappointed if all he gets is Full Auto 2. A combi myrm will be less than half the Soggy's points. With the myrm in supfire in it's negative range band, even with Full Auto 2, it's a order sink for the Morat player as the percentage nothing happening being being larger than wounding the myrm- myrm players would happily leave that Mook out for the Soggy to throw orders at as both nothing happening is 46%. In CC the myrm still mops the floor with the Sogarat, again at less than half the cost.

    I would have preferred MX2/FA2 but that's just me for marginally better results but the myrm- would also stay down and it would ensure less time till blood is drawn. I'd follow it up with CC21 or 22 and NBW and call it a day. Again just me, and not surprising to some readers. The real question being how does an FA2 Soggy augment the force and how much does it cost?
     
  16. wuji

    wuji Well-Known Member

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    Does anyone have a comprehensive list of how much skills, equipment, weapons and attributes cost?
     
  17. derbrizon

    derbrizon Well-Known Member

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    A number of people claim to have a comprehensive understanding of how costing works, but disseminating that information is, afaik, both forbidden on the forums and probably not accurate.

    They probably have most of it right, but I say the latter because the usual claim is "I recreated the formula and it works for most troops." ... Well, then you didn't recreate the formula, you made a different formula that emulates CB's.

    As for the list I posted: I used yaogat to save on swc, which will (maybe depending in other changes) leave open the choice to use the aphmg variant, which is + .5swc
     
    #457 derbrizon, Nov 17, 2018
    Last edited: Nov 17, 2018
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  18. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Roughly speaking, unless MSVs are involved, that's the case for everyone.
     
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  19. wuji

    wuji Well-Known Member

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    You are correct, except MX2 would have at least put the odds more in favor of the Soggy wounding the myrm instead of nothing happening. A boost in raw BS likely is the only other that can change those odds but we all kinda agreed a long time ago that we would be okay with the Soggy's BS if he was upgraded otherwise. I'm not sure just FA2 or any other gunfighting modifier was all we had in mind. Meanwhile if I run the numbers of a Myrm Spitfire against a suppressing Soggy, well, we already know nothing is quite as good in a gunfight as ODD or TO. So I'd argue slapping on a point or two more in CC plus NBW then makes the Sog a standards Myrms equal in over all package. It would allow it to choose to take cover as well instead of uncontrollably being pelted in face when it does lose a firefight. It would also finally make an offensive use out of that high PH and CC attribute. I know you've generally been of the mindset that most things in the game are fine but their is a call for optimization that should be answered from time to time, and this seems like one of them...
     
  20. Sparrow

    Sparrow Well-Known Member

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    Close combat buff Sogarat would be a cool upgrade. NBW can't cost so much, I bet? But what if, how about just a Chaincolt for fighting pesky ODD?

    Also, the nice part about Sogarat is he can ignore that Myrmidon if he really wants,thanks to ARM 6.
     
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