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The Shock Army of Acontecimento: A Tactica

Discussion in 'PanOceania' started by barakiel, Apr 16, 2018.

  1. Guardian

    Guardian Well-Known Member
    Warcor

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    Auxbots BS should've been upgraded due to the range band change...
    Relying on a 50/50 shot is not a strategy I would count on.
     
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  2. Goorie

    Goorie Well-Known Member

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    Y'all right, I got my money on the wrong horse.
     
  3. TriggerPuller9000

    TriggerPuller9000 Poverty Orde Wingate

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    Played a very much direct action mission against Varuna yesterday (MICS cards, so no specialists required). Ran this:


    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    NAGA Combi Rifle, Monofilament Mines / Pistol, CC Weapon. (0 | 30)
    NAGA (Minelayer) Boarding Shotgun, Shock Mines / Pistol, CC Weapon. (0.5 | 28)
    DART Submachine Gun, Viral Tactical Bow, E/M Grenades / Pistol, Shock CC Weapon. (0 | 34)
    TIKBALANG Heavy Machine Gun, Heavy Flamethrower, Shock Mines / AP CC Weapon. (1.5 | 68)
    [​IMG] CRABBOT Flash Pulse / . (0 | 0)
    BAGH-MARI Heavy Machine Gun / Pistol, CC Weapon. (1.5 | 28)
    REGULAR (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 10)
    REGULAR Combi Rifle / Pistol, CC Weapon. (0 | 10)
    REGULAR (Sapper) MULTI Sniper Rifle / Pistol, CC Weapon. (1.5 | 21)
    REGULAR (Triangulated Fire, Minelayer, Sensor) Combi Rifle, Shock Mines / Pistol, CC Weapon. (0 | 13)
    BULLETEER Spitfire / PARA CC Weapon(-3). (1 | 23)
    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]1
    MACHINIST SAA (Mimetism [-3], Terrain [Total]) Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 15)
    PALBOT PARA CC Weapon(-3). (0 | 3)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    WARCOR (Sixth Sense) Flash Pulse / Stun Pistol, PARA CC Weapon(-3). (0 | 3)
    6 SWC | 300 Points
    Open in Infinity Army

    My opponent's list was actually very similar to mine: a Cutter, a 5 link of Fusiliers, 3 Zelots, 2 Zulus (one Jammer, one KHD), a TR bot, a machinist...all in all very similar. We rolled off and my opponent took first turn.

    Generally, the list I ran has a couple of nasty anti-TAG counters, but importantly they don't rely on hacking. I deployed very much defensively in order to bait the Cutter or TR bot into over-extending in order to attack my units. I did have the Sapper Sniper out on ARO duty, as well as the Warcor and the Flash Pulse Bots. The Regular team was deployed on the left flank with the Tik on the right - the Regulars were protected by Dart with her E/m grenades, and the Tik was protected by the Naga with mono mines. Basically, I wanted to force my opponent to play the Cutter cautiously and create a dilemma - either overextend to attack, or play too cautiously. Bearing in mind - the Cutter blows up close, so you want to force those short ranged shootouts if possible.

    In the first turn, the Cutter flanked the side with the Regulars, killing the Regular Sniper, one Flashpulse bot, and knocking the Bulleteer unconscious.

    In my turn, the Tik focused on degrading my opponent's link. The TAG was able to split fire between an AROing Zelot and a Fusilier HMG, killing both. The Naga with mono mines climbed a midfield building and discover-shot the Zulu killer hacker up there (it was in marker state, so I wanted to remove the threat to the Tik). The Machinist also brought the Bulleteer back into the fight.

    In my opponent's second turn, he overextended the Cutter pretty hard. In a shootout with the Bulleteer, the Cutter actually took a wound for his trouble (dice were definitely on my side) and a close range shootout with Dart ended up with null results. Basically the Cutter wasn't in great range bands and couldn't see either of them from cover. He also doesn't have a pistol, which brings me back to my original point: The Cutter is terrifying at long range, but he's a chump up close. My opponent spent the rest of his turn trying to Jammer Dart with the Zulu Cobra to protect the Cutter.

    My second turn saw the Tikbalang climbing a midfield building and killing two more of the Zelots, and the linked Fusilier ML. Mostly just rampaging with the Tik since Dart was more or less locked down by the Jammer.

    My opponent's third turn saw him pushing hard to my DZ as that was one of his objectives. The Zulu Cobra popped the corner on Dart and blew her away with his Assault Pistol. The Cutter blasted the Bulleteer as well finally. He ended up with the Cutter and Zulu Cobra parked directly below the Regulars. In my final turn, the Tik killed his Zulu Cobra LT and ran to his DZ to contest it. Finally, the Bagh Mari HMG killed the Cutter in an unlikely close-ranged HMG spray and pray fest.



    All in all, I liked the list. I'm enjoying the capability that SSA has to run anti-TAG without trying to compete in the hacking game - we do have access to good hackers, but you would really have to build your list around infowar. I'll also say that the Regular Sapper-Sniper is still viable. On this particular table, his placement allowed him to see the Fusilier link in my opponent's DZ, but from outside 32". If my opponent chose to work with the Missile Launcher, it would have been 2 dice vs 2 dice and the Regular has Mimetism when in foxhole state. If my opponent chose to work with the HMG, it would have been 5 dice on 6s vs. 2 on 15s because of the range bands, so not ideal. The Bagh Mari Sniper is good too but can't play deployment shenanigans - in this case he would have had to deploy within 32" of that linked HMG to gain cover. The Minelayer capability also isn't necessarily unique as it's available for fewer points through the Sensor Regular. Long story short, IMO the Regular Sniper is still a viable option.
     
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  4. Urobros

    Urobros Well-Known Member

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    Hello,

    as others did before me, I want to share a list and my experience with it in this "new N4 Acontecimento".

    conKawasaki
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]5 [​IMG]1
    NAGA (Hacker, Hacking Device) Combi Rifle, Shock Mines ( ) / Pistol, CC Weapon. (0.5 | 32)
    KNIGHT OF MONTESA Red Fury, Chain-colt / Pistol, DA CC Weapon. (1.5 | 34)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    PEACEMAKER Heavy Shotgun / PARA CC Weapon(-3). (0 | 20)
    [​IMG] AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    REGULAR (Triangulated Fire, Minelayer, Sensor) Combi Rifle, Shock Mines / Pistol, CC Weapon. (0 | 13)

    GROUP 2[​IMG] [​IMG] [​IMG]10
    DART Submachine Gun, Viral Tactical Bow, E/M Grenades / Pistol, Shock CC Weapon. (0 | 34)
    PEACEMAKER Spitfire / PARA CC Weapon(-3). (1 | 26)
    [​IMG] AUXBOT_3 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    MACHINIST SAA (Mimetism [-3], Terrain [Total]) Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 15)
    REGULAR (Triangulated Fire, Minelayer, Sensor) Combi Rifle, Shock Mines / Pistol, CC Weapon. (0 | 13)
    REGULAR (Triangulated Fire, Minelayer, Sensor) Combi Rifle, Shock Mines / Pistol, CC Weapon. (0 | 13)
    BAGH-MARI (Minelayer) MULTI Sniper Rifle, Shock Mines / Pistol, CC Weapon. (1.5 | 29)
    REGULAR (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 12)
    REGULAR (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 10)
    BAGH-MARI Heavy Machine Gun / Pistol, CC Weapon. (1.5 | 28)
    AGNES Submachine Gun, Nanopulser / Pistol, CC Weapon. (0 | 14)

    6 SWC | 300 Points

    Open in Infinity Army

    To me Acontecimento was always polivalent, "jack of all trades", in a way of speaking, and I think this list represents that. In this case the missions were: Front Line, Rescue, Quadrant Control. The list did pretty well in general, 2 victories and 1 defeat. So, I'am happy.

    Acontecimento was amazing in a defensive deployment, in n4 continues so. The "core" plus the minelayers did a lot of work only in the deployment phase in order to keep save my deployment area. The peacemakers, Dart, and the Naga allow to me take the control of half of the table and add a new defensive layer. With the repeater in the REMs I could extend the influence of the Naga hacker (being a CAMO grants the naga some protection against enemy killers hackers). And the "haris" baghmari hmg,agnes and machinist are a good active piece to do damage and get closer to the peacemakers/naga and dart, making things more complicate to the enemy. The montesa have to wait for his moment, but when some "gap" appears, them he can run and run killing things or only taking a good position where do "supressive fire" and wait the enemy to pass "in front of him". Later we can launch "dart" against what we need to put down.

    :)

    Best regards.

    I'am really happy Acontecimento is back :)
     
  5. Teslarod

    Teslarod The Squeeze has not been Sqouze

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    Can confirm that the Sapper Sniper is still surprisingly viable.
    Having free reign to pick your deployment spot gives you the extra inch or two that lets you stay outside of 32" fairly often where the Bagh can not. The Bagh has the 2 ARM, the Mine and the MSV, if you want the points for that invested elsewhere I haven't found myself regretting it (unlike pretty much any other BS12 Linetrooper)..
     
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  6. Urobros

    Urobros Well-Known Member

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    Right now, with roofs giving covert the regular sapper has lost a little, but only if we are players who are too stubborn to place a snipper on the ground. As you said @Teslarod the little sapper regular gives us more flexibility on where to put that "snipper", finding places which our rival probably would not expected. Even we can have both, in case the enemy have albedo or white noisse. Options? We don't lack of them.

    I found myself including more than I could expected at first the Montesa, even two of them in my lists. Right now we can go into a tournament and deploy the "fast list" or the "heavy list" (including some TAG there). Yes, we don't have the flexibility or others newer sectorials or "fixed ones" speaking of "fireteam composition and choices", but we have tools enought.

    In this moment I want to try several games with this list, at least in "push button missions".
    BimotorizadosConGuardia
    ──────────────────────────────────────────────────

    GRUPO 1[​IMG] [​IMG] [​IMG]5 [​IMG]1
    NAGA (Hacker, Disp. Hacker) Fusil Combi, Minas Shock ( ) / Pistola, Arma CC. (0.5 | 32)
    REGULAR (Ataque Triangulado, Minador, Sensor) Fusil Combi, Minas Shock / Pistola, Arma CC. (0 | 13)
    CABALLERO DE MONTESA Red Fury, Chain-colt / Pistola, Arma CC DA. (1.5 | 34)
    FUGAZI DRONBOT Pulso Flash / Arma CC PARA(-3). (0 | 7)
    FUGAZI DRONBOT Pulso Flash / Arma CC PARA(-3). (0 | 7)

    GRUPO 2[​IMG] [​IMG] [​IMG]10 [​IMG]1
    CABALLERO DE MONTESA (Sanitario) Escopeta de Abordaje ( | MediKit) / Pistola, Arma CC DA. (0 | 31)
    GUARDA DE ASSALTO Fusil MULTI, Lanzallamas Pesado, Cargas-D / Pistola, Arma CC Shock. (0 | 40)
    [​IMG] AUXBOT Escopeta Ligera, Lanzagranadas Eclipse / Arma CC PARA(-3). (0 | 5)
    REGULAR (Ataque Triangulado, Minador, Sensor) Fusil Combi, Minas Shock / Pistola, Arma CC. (0 | 13)
    REGULAR (Ataque Triangulado, Minador, Sensor) Fusil Combi, Minas Shock / Pistola, Arma CC. (0 | 13)
    BAGH-MARI (Minador) Fusil de Francotirador MULTI, Minas Shock / Pistola, Arma CC. (1.5 | 29)
    REGULAR (Teniente) Fusil Combi / Pistola, Arma CC. (0 | 10)
    REGULAR (Sanitario) Fusil Combi ( | MediKit) / Pistola, Arma CC. (0 | 12)
    MAQUINISTA SAA (Mimetismo [-3], Terreno [Total]) Fusil Combi, Cargas-D ( | GizmoKit) / Pistola, Arma CC. (0 | 15)
    MAQUINISTA SAA (Mimetismo [-3], Terreno [Total]) Fusil Combi, Cargas-D ( | GizmoKit) / Pistola, Arma CC. (0 | 15)
    BAGH-MARI Ametralladora / Pistola, Arma CC. (1.5 | 28)

    5 CAP | 299 Puntos

    Abrir en Infinity Army
     
  7. cogetama

    cogetama Member

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    Our Fireteam Core and Haris builds are quite clear to me. I haven‘t read about Duos in Shock Army. Does anyone ever use them? Double Bulleteers not good enough? Can you Duo a Bulleteer and an Orc Multi Rifle as roadblocks? Agnes and an Orc for a Specialist with a bodyguard?
     
    #187 cogetama, Dec 9, 2020
    Last edited: Dec 9, 2020
  8. Urobros

    Urobros Well-Known Member

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    I wouldn't say it better :)


    I really never be a person of REMS, I bought probably the bulleteer box as my third Infinity purchase after the "Old Acontecimento Starter" and the Guarda, but I never did a lot of use of bullets. Only in a few games against CA because "sepsitor" was so terrible that I was in great needs of something not vulnerable to this weapon.

    Now I think I continue with this "playstyle" where I include only a few rems for "disposable aro"/"cheap orders generator" a little for "inerce".

    While we have in ASA a couple of decent duos I don't manage to do list with them as I easily do in Winterforce.
     
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  9. Stiopa

    Stiopa Trust The Fuckhead
    Warcor

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    @Urobros when you quoted that line I realized how it shows in Guard units' design:

    Aquila Guard: I have a fancy visor!
    Swiss Guard: I have a cool thermal camo!
    Guarda de Assalto:
    [​IMG]
     
  10. Urobros

    Urobros Well-Known Member

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    So true...

    I remember a lot of games in my first Infinity steps, when people "asked me about that little green guy with the fancy robot" the conersation were most of the times something like this:
    -That is the regular minelayer, tihat one a minelayer... And what about this?
    -Ah, this a HI, the Guarda de Asalto, he has spitfire and hft, CD15, BLI and PB 3. The little auxbot has v-0 (eclipse) light launcher and lightshotgun.
    -Ok, ok, any visor?
    -None.
    -Camo? Mimetism?
    -Not at all. Is not the Swiss or the Aquila. But he has too CD15.
    -Ok. No visors... No mime... Ok.

    ...

    Later, during the game...
    -Well the Guard shoots you and too the auxbot.
    -But how the rem can shoot me, he isn't in range!!
    -The auxbot has lsg, not flamethrower...
    -Ah, ok, ok, them, can I go back?
    -Yes, no problem...
    -So, I move until here, where the auxbot can't see me, Ok?
    -Ok, it is possible.
    -Well I shoot to your Guard burst 4 to 12s ...
    -Ok. I only one to 12s.
    -Wait, how to 12? I have mimetism and you told me he has no visor.
    -Yes, it is why I go to 12 and not to 15. It is still a Guard and has CD15.
    -Ok, ok...

    :D So many sweet times :D
     
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  11. cogetama

    cogetama Member

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    I just saw that the SAA Machinist is 18pts again. Did CB „fix“ anything else? The pieces that needed some love seem unchanged.
     
    #191 cogetama, Mar 24, 2021
    Last edited: Mar 24, 2021
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  12. redeemer

    redeemer Well-Known Member

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    maybe it is harder to get a mechanic in Acontecimento
     
  13. Urobros

    Urobros Well-Known Member

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    Daylami panzerfaust infiltrator+L.camo version, from 6 to 8 points ;D

    We pay for the "multiterrain" key, expensier than only one terrain, like the Machinist in "varuna". Still, it had no sense the same cost with mime as without, but +3 points up :'(

    Still, Acontecimento has a great number of playable lists. Even with no needs of a baghmari inside the regular's fireteams. Sometimes the sapper regular profile is really really good.
     
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