Hacking, oh hacking. It was one of a big draws to me, back when I was considering which game to start with. Chance to have a separate cybersphere that is relevant for the battlefield sounded great. Turns out, meh. I mean, sure, Hacking can be very useful, but it hugely depends on what faction you are facing. Generally speaking, hacking is just to buff your remotes, and maybe there'll be one or two units on the enemy side you can affect. Maybe. With the advent of KHDs, this basically turned into even bigger liability - it's another attack vector. And the thing about hacking that feels the worst? The low tech faction, that is supposed to be bad at hacking, is essentially one that wins from all of this. Their ability to simply completely ignore Hacking isn't a bad thing, in fact, it's a big bonus because unless you have REMs to buff up with your Hackers, you just paid a ton of points for "Specialist Operative" skill. This, in particular, hits Assault Hacking Devices most. These things cost 6 points and 0,5 SWC for Specialist Operative skill against Ariadna, as well as most Tohaa and Haqq lists. I mean, they're really scary against TAGs, I admit, and HIs and REMs have their reasons to fear them. Except, it's not like TAGs and HI are top of the powercurve, is it? They're are at best mid-level, with most being significantly underpowered. Whereas things that are riding the crest of the powercurve - marker states, cheap regular orders, visual mods - the device is glorified Specialist Operative skill. Oh, it has Spotlight? A WIP 15 Hacker using Spotlight (in his active turn, mind you! No AROing with Spotlight because hey, that might be useful!) against an average WIP13 target is actually in a disadvantageous roll-off. Seriously CB? This is why AHDs are bad. KHD didn't change much in that respect - AHDs were only brought when you didn't have the FO option, or in the rare case when you know you're playing someone who likes his HIs and TAGs and you want to remind them why they are a bad choice.