Been mentally toying with this (might've written it down on the forums, but it might also have been something I erased) MediKit L0: First Aid - target's PH-3 to recover (or at least Stabilise). Common Short Skill available to Troopers with Regular training on their profile*. MediKit L1: MediKit - target's PH-3 to recover, works at range. Doesn't make you a specialist. MediKit L2: Medjector - target's PH to recover, works at range. Doesn't make you a specialist. Doctor L1: Paramedic - WIP roll to recover Doctor L2: Field Surgeon - WIP roll to recover, allows Command Tokens Doctor L3: Doctor Plus - WIP+3 to recover, allows Command Tokens. Doctor L4: Akbar Doctor - WIP to recover all wounds, allows Command Tokens. New Unconscious state "Stabilised". Same as the Unconscious state, including for Coup De Grace, except the soldier gains a +3 MOD to CaseEvac rolls and counts towards Victory Points, but not zone or objective control, and may not receive further Doctor or Medikit attempts. State activates by being the target of a failed MediKit or Doctor attempt. Also, MediKits and Doctor Plus should be way more common. Doctor Plus should essentially be used as a short cut or "discount" in order to make a good doctor that's not necessarily very good at pushing buttons. Medikits 0 and 1 aren't great unless the target is McMurrough, but it makes sense that everyone should have this capability, you train soldiers and first responders in providing first aid and basic triage. Basically Doctor L2+ would be what counts as medical personell under 20th century laws of conflict - the non-soldier soldiers you're not allowed to shoot. * the presence of Willy Wally doesn't make 45th suddenly carry a first aid kit in their crotch purse, nor makes them aware how to stop lacerations and bleeding.